|
Your donations keep RPGWatch running!
Shadow Tactics - Demo on GOG
November 22nd, 2016, 06:35
Daedalic Entertainment have released a demo of Shadow Tactics on Steam and GOG ahead of a release on December 6th. The game is a Commandos like game with a Japanese setting and involves assassins sneaking around between enemies.
More information.loading…
About: Japan - Edo Period; 1620. Five highly specialized assassins fight for the Shogun in his war against conspiracy and rebellion. Take control of this deadly team and sneak through the shadows between dozens of enemies. Choose your approach when infiltrating mighty castles, snowy mountain monasteries or hidden forest camps. Set up traps, poison your opponents or completely avoid contact. You decide!
- Play as five different characters with unique strengths and weaknesses
- Find dozens of ways to take out your opponents
- Plan your moves carefully and execute them with precision
- Conquer seemingly impossible challenges where you are outnumbered ten to one
- Jump from roof to roof and climb large buildings to attack the enemy from above
- Choose from three difficulty levels to match your skill
- Explore beautiful environments of Japan in the Edo era
November 22nd, 2016, 06:49
Basically it's Blackguards but set in Feudal Japan.
--
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
November 22nd, 2016, 10:26
ive waited for an RTT for so long .
and the setting is much much more rewarding than commandos or desperados
cant wait ^_^
finally i game i think will keep me glued .. it hasnt happened in years
and the setting is much much more rewarding than commandos or desperados
cant wait ^_^
finally i game i think will keep me glued .. it hasnt happened in years
November 22nd, 2016, 11:42
The fact that it is mechanically real-time separates it from Blackguards for me by a wide margin (though not in a good way for me). While I'm intrigued and like the setting, the idea of having to control 5 characters at once in a real-time environment is much less appealing - especially for a stealth game where I like to take my time and stay hidden. I'm worried you'll run into situations where it becomes too much of a click-fest, trying to get things done (even with the "shadow" mode).
November 22nd, 2016, 14:40
I think Couchpotato meant that it's like Robin Hood Legend of Sherwood, or Commandos, but set in Japan.
Sentinel
November 22nd, 2016, 15:57
Originally Posted by tomasp3n
Are you joking? I assume you are but I probably need the hike explained to me…
I like the look of this, although I did have preferred if there was character advancement as well.
Originally Posted by SSIGuy
The fact that it is mechanically real-time separates it from Blackguards for me by a wide margin (though not in a good way for me). While I'm intrigued and like the setting, the idea of having to control 5 characters at once in a real-time environment is much less appealing - especially for a stealth game where I like to take my time and stay hidden. I'm worried you'll run into situations where it becomes too much of a click-fest, trying to get things done (even with the "shadow" mode).
Originally Posted by mbpopolano24Well I now know one thing that Blackguards has a few die hard fans on this site. Though you can all relax as I wasn't being serious, and just took a jab at the game.
Yeah, it is 'basically' the same as Blackguards, assuming you define 'the same' as being completely different (e.g., an elephant is basically the same as a fish)….
As for both Blackguard games I didn't enjoy playing them, and never finished them.
Originally Posted by muhaborYeah that's a better description.
I think Couchpotato meant that it's like Robin Hood Legend of Sherwood, or Commandos, but set in Japan.
--
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
November 22nd, 2016, 21:08
I'm never going to understand team-based real-time and RTWP games. They're so difficult to balance, animate and execute, just a real pain in the ass for the developer. 90% of the time, the best you can say about the combat in these games is that it's mediocre, but you still play for the story (see Tyranny, PoE, etc.)
And what's the payoff? All the real-time action turn-based fans love, with all the careful contemplation and planning that action gamers crave.
And what's the payoff? All the real-time action turn-based fans love, with all the careful contemplation and planning that action gamers crave.
--
--| sometimes game writer |--
--| sometimes game writer |--
Last edited by screeg; November 23rd, 2016 at 16:03.
| Thread Tools | Search this Thread |
|
|
All times are GMT +2. The time now is 07:03.
