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Default Shadow Tactics - Release Trailer

December 8th, 2016, 14:00
Originally Posted by you View Post
Can you pause?
That should not matter. Beside, the product includes a tool to load up an action and then trigger it at will. It provides an easy way to synchronize actions.

Following vids, it is a one hand product that can be played with mouse only. Looks more like a puzzle product than a tactics product.
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December 10th, 2016, 11:48
Originally Posted by Al3xand3r View Post
Sure, if your afternoons last over 13 hours, as missions can take longer than an hour (really they're often longer than an hour and a half but maybe you'll want to boast of your elite skills so I'll pass on that), never mind replaying them to find better ways to do them (or simply to experiment or because you failed parts of them you weren't so elite in) depending on your goals (like ghosting, I don't know if that is specifically possible in all missions but the first mission has an achievement for it for example so it's doable in some).
13 missions, 13 hours.
Watching vids showed that the end mission screens display various achievement targets, including completion time of a level.
Those completion times are around the quarter of an hour.

Beside, contrary to commandos, this product looks like a puzzle.
Commandos offer safe routes for the player to fall back on. Yet, of course, due to gameplay design, there are many ways to cut corners, to craft your own path by coordinating team members.

This product does not seem to offer that, it looks like a puzzle with a number of pre designed routes whose execution can be optimized.

Six or seven hours to complete the product can not be written off. Depends on the player's approach. Players approaching it like a puzzle, that is with pre determined ways to complete the level, might end shortening the completion time as they cut down on the reading on the level. It is no longer about designing your own way, but finding how pieces are supposed to fit together.
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