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The scariest horror game
December 21st, 2016, 04:22
Originally Posted by JDR13Heard it received very good player feedback. But somehow feels a shame if they leave RE in this state. RE VI embraced the stupidity of it's plot and had a pretty damn fun/unique combat system.
So I played the newly released demo for Resident Evil 7, and I was pleasantly surprised.
I had been pretty skeptical about the switch to first-person, but it works really well for this game. My only complaint is the title as I feel this would be better off as some kind of side-story or spin-off rather than part of the main series.
It doesn't seem to have much in common with any of the previous games, but the demo isn't very long and reveals nothing about the full game. The demo itself has multiple endings though which I thought was pretty cool. There's definitely a much greater emphasis on tension and atmosphere this time, and it feels more like a true horror title than a Resident Evil game.
It's also very well optimized for PC and has pretty much every option you could think of. If I didn't know better, I would even say it was designed for PC first.
And man I'll be pissed if Chris and Jill are left as it is. For a series as long standing as RE, it needs one gloriously stupid all main characters included finale.
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Rush in and die, dogs…I was a man before I was a king.
Rush in and die, dogs…I was a man before I was a king.
December 21st, 2016, 19:13
I have very fond memories of dead space 1 as well, though mostly because of the combat system and how fun it was to target limbs with that starting plasma cutter type weapon they give you. But it definitely had solid horror elements too.
SasqWatch
December 23rd, 2016, 04:36
Originally Posted by fadedcMake us whole again! Make us whole again!
I have very fond memories of dead space 1 as well, though mostly because of the combat system and how fun it was to target limbs with that starting plasma cutter type weapon they give you. But it definitely had solid horror elements too.
Trump supporters.
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Rush in and die, dogs…I was a man before I was a king.
Rush in and die, dogs…I was a man before I was a king.
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December 26th, 2016, 21:13
Originally Posted by JDR13Hmm… it was quite the contrary for me
So I played the newly released demo for Resident Evil 7, and I was pleasantly surprised
. This was my first foray into the RE series and it might very well be the last. Are all the games like this where you have weird puzzles that are hard to figure out even with a guide?I mean to get the desirable good ending here, you had to follow the order of things to do to a tee. And, honestly, who actually crouches in the living room on their 1st playthrough to find the hidden lever at the fireplace before having watched the tape? Or how are you supposed to figure out on your own that you need to combine the finger and the celluloid and then point the hand object at a bookcase near the kitchen?
BTW, that's when the game flew off my SSD because I was too retarded to figure out how to proceed even though I had a guide
. There is only one wireframe shelf with books outside the kitchen and no matter how often I pointed that finger at it, nothing happened at all…
Spoiler
^ this is the guide I followed and, yeah, I could have checked a video but I was tired of the game and the nonsensical crap by the time I got to point no. 5 on the list (after an unsuccessful first trial&error run without a guide).
So, basically if you want to play this game the "right" way and get the desired outcomes, you need to pretty much spend dozens of hours retrying everything in all sorts of weird ways and a different order each time or if you don't want to waste massive amounts of time, I guess you need to just watch a let's play on YT so you can follow the exact correct steps.
Are all of the games like this? Because that just isn't my cup of tea at all… I've never been a fan of adventure games where you need to solve crazy (hard/weird) puzzles and strictly follow an order in which to do things.
December 26th, 2016, 22:06
Originally Posted by MoriendorYou couldn't be more wrong.
So, basically if you want to play this game the "right" way and get the desired outcomes, you need to pretty much spend dozens of hours retrying everything in all sorts of weird ways and a different order each time or if you don't want to waste massive amounts of time, I guess you need to just watch a let's play on YT so you can follow the exact correct steps.

None of that has anything to do with getting the "good" ending in the demo. You probably misread something on the net and got the wrong idea or were misinformed by someone who didn't know what they were talking about. Those steps that you listed are for a well hidden easter egg that was put there for RE fans to play around with and figure out. It's completely optional and has nothing to do with the storyline.
There are 3 different endings in the demo, and whether or not you find the easter egg does not affect any of them.
December 26th, 2016, 22:26
Aaaahh thanks for the info
. You're right. I might have gotten confused by all the "good", "infected" and "bad" ending talk on the Steam forums.
However, that does not seem to fully invalidate my concerns that you need to do things in a certain strict order and try strange item combinations and generally do quite a lot of "weird stuff" (trial&error galore) if you want to experience the game to the fullest and get good/perfect results (to use a different term than 'ending').
The atmosphere was really great thanks to a very high graphical level of quality and the game seemed quite interesting at first, but I'm afraid that the gameplay is complete garbage for my personal tastes. I will have to check out a let's play one day but with my backlog and a desire to play games in a series in order, i.e. starting with the remaster of RE 0, we're talking in about a decade or so
.
. You're right. I might have gotten confused by all the "good", "infected" and "bad" ending talk on the Steam forums.However, that does not seem to fully invalidate my concerns that you need to do things in a certain strict order and try strange item combinations and generally do quite a lot of "weird stuff" (trial&error galore) if you want to experience the game to the fullest and get good/perfect results (to use a different term than 'ending').
The atmosphere was really great thanks to a very high graphical level of quality and the game seemed quite interesting at first, but I'm afraid that the gameplay is complete garbage for my personal tastes. I will have to check out a let's play one day but with my backlog and a desire to play games in a series in order, i.e. starting with the remaster of RE 0, we're talking in about a decade or so
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December 27th, 2016, 00:17
There isn't really a lot of trial and error type gameplay, or at least not in the previous RE games. I don't know what to expect from RE7 as the demo isn't part of what's going to be in the main game and Capcom has kept a pretty tight lid on what the game is actually about. RE7 is also very different from the previous RE games in many aspects.
There are puzzles in the series, but most of them are pretty easy to figure out. I never felt frustrated or that a puzzle was too obscure. It usually just boils down to finding X shaped item to fit into X slot, and they've always done a good job of making items stand out in the environment. The way the puzzles are integrated into the somewhat Metroidvania style level design is one of my favorite things about the series. I also feel that they've always done a good job of balancing exploration, puzzle-solving, and combat.
A more valid concern for people who are new to the series is the controls. There's a learning curve in a few of the older titles that some gamers have a hard time getting past. Some of the remastered games include a more modern control scheme, but someone who wants to play the entire series will have to adapt to the old controls in RE 2, 3, and CV.
P.S. If you do decide to play the entire series, I recommend playing them in the order they were released or at least start with RE1.
I don't know if that applies to RE7 though. I suspect there's an intentional disconnect between it and the prior games, and I don't think having played them is going to impact one's enjoyment of RE7.
There are puzzles in the series, but most of them are pretty easy to figure out. I never felt frustrated or that a puzzle was too obscure. It usually just boils down to finding X shaped item to fit into X slot, and they've always done a good job of making items stand out in the environment. The way the puzzles are integrated into the somewhat Metroidvania style level design is one of my favorite things about the series. I also feel that they've always done a good job of balancing exploration, puzzle-solving, and combat.
A more valid concern for people who are new to the series is the controls. There's a learning curve in a few of the older titles that some gamers have a hard time getting past. Some of the remastered games include a more modern control scheme, but someone who wants to play the entire series will have to adapt to the old controls in RE 2, 3, and CV.
P.S. If you do decide to play the entire series, I recommend playing them in the order they were released or at least start with RE1.
I don't know if that applies to RE7 though. I suspect there's an intentional disconnect between it and the prior games, and I don't think having played them is going to impact one's enjoyment of RE7.
Last edited by JDR13; December 27th, 2016 at 00:31.
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December 28th, 2016, 04:36
I'm really enjoying Layers of Fear. I'm crazy for art history, so I think I enjoy it even more than a lot of people, but it's a great game if you prefer scary old things/old houses/ghosts to the whole super-violent gore-fests that a lot of other movies and games offer.
There's also Scratches, which I've barely played because I couldn't muster the courage to go to the basement. It's a bit older, so the controls might feel clunky and awkward to a modern audience, but the game's definitely got atmosphere. Sadly, GOG had it but removed it from the catalog (as did Steam, I think) so I'm not even sure where you'd get it now…
There's also Scratches, which I've barely played because I couldn't muster the courage to go to the basement. It's a bit older, so the controls might feel clunky and awkward to a modern audience, but the game's definitely got atmosphere. Sadly, GOG had it but removed it from the catalog (as did Steam, I think) so I'm not even sure where you'd get it now…
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Author of Mary, Everything and the Flapper Covenant series.
staff editor and columnist, RPGWatch.com
Twitter: cassieyorke87
IG: cassieyorke1921
Author of Mary, Everything and the Flapper Covenant series.
staff editor and columnist, RPGWatch.com
Twitter: cassieyorke87
IG: cassieyorke1921
January 5th, 2017, 04:09
Waiting for that Resident Evil 2 remaster…
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"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
January 5th, 2017, 04:57
Originally Posted by luj1Yeah, I heard that was coming, but there's been no mention of it for quite some time now. I'm starting to wonder if Capcom abandoned it.
Waiting for that Resident Evil 2 remaster…
I still have my Gamecube copies of RE 2&3. I've been playing around with them lately using Dolphin. They're still a lot of fun, but those pre-rendered backgrounds haven't aged very well.
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