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Cyberpunk 2077 - In September?
December 15th, 2016, 14:13
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"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
December 15th, 2016, 15:07
Originally Posted by luj1Don't know if you're srious or not, but this video has nothing to do with CP77. It shows Unreal Engine 4. CP77 is being built with their inhouse REDEngine.
https://www.youtube.com/watch?v=YlwY…ature=youtu.be
this looks like a leak but isnt
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We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
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December 15th, 2016, 15:16
Originally Posted by StingrayI think it's a little different. I doubt that they really worked on CP77 before the trailer. It only shows some cinematic stuff introducing the general theme, artstyle and tone.
First trailer for Cyberpunk 2077 came out in Jan 2013, and you have to assume pre-production started before that. So Sept 2017 release date would mean the game took, at a bare minimum, 5 years, but likely more.
Witcher 3 only took 4 years, unless pre-production started even before Witcher 2's release, which I'd assume is quite possible or likely.
I dunno, this release date seems unlikely, but not completely impossible.
I think that they've started preproduction when the preproduction team finished its work on TW3, so perhaps somewhen in late 2013 or early 2014. Then CDPR stated on multiple occasions that they will start full production not earlier than they finish both TW3 extensions. With Blood and Wine having been released in May 2016, the core developer/designer team started in early 2016 to fully work on CP77. Of course they developed and upgraded their REDEngine in parallel. I don't think that this is enough time to finish a game of this proclaimed scale until Fall 2017. With the informatin that they want to release another AAA RPG until 2021 my gues for release of CP77 is mid 2018.
--
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
December 15th, 2016, 16:29
Originally Posted by ElelThe Witcher 3 cost over $81 millions to make (include development and marketing). That's a big publisher AAA budget (ignore the GTAV comment in that article, it's the most expensive game produced so far and it will probably only be beaten by GTA VI considering it took the spot from GTA IV).
Poles need a lot less money to make games than other AAA-title-making companies, as their wages are really small in comparison to companies based in the US or Western Europe. Although they still need money to hire decent English-speaking voice actors. I'm still surprised they managed to hire that guy from the Game of Thrones everyone was so crazy about.
Originally Posted by StingrayI personally don't see 2017 unlikely either, the game might not have the crazy scope some people seems to expect after the dev said it was larger than TW3. It can still be larger than TW3 and not required twice the time to make…
First trailer for Cyberpunk 2077 came out in Jan 2013, and you have to assume pre-production started before that. So Sept 2017 release date would mean the game took, at a bare minimum, 5 years, but likely more.
Some of the 2013 interviews suggest some designs and concepts ideas were set in stone back then (they even did a blog about adapting PnP mechanics to video game in 2013). And CDProjekt set their story a year before pre-production start (mention Cyberpunk) so that when pre-production start the writing team can work on side content.
Actually, that video is pretty interesting, it's about The Witcher 3 development, but you can see how CDProjekt manage their game development in it. For example, The Witcher 3 didn't have 240 people working on it on day one, only in the last year of production. Cyberpunk has more people working on it than TW3 had at peak for months now.
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It's developer is owned by Sony which means it'll remain a hostage of inferior hardware. ~ joxer
It's developer is owned by Sony which means it'll remain a hostage of inferior hardware. ~ joxer
SasqWatch
Original Sin Donor
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December 15th, 2016, 17:11
Don't know if you're srious or notI wish it looked like that
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"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
Last edited by luj1; December 15th, 2016 at 17:46.
December 15th, 2016, 22:56
Originally Posted by azarhalThey are using the same engine are they not? They used Blood and wine to fine tune the engine so that should have saved some time there.
The Witcher 3 cost over $81 millions to make (include development and marketing). That's a big publisher AAA budget (ignore the GTAV comment in that article, it's the most expensive game produced so far and it will probably only be beaten by GTA VI considering it took the spot from GTA IV).
I personally don't see 2017 unlikely either, the game might not have the crazy scope some people seems to expect after the dev said it was larger than TW3. It can still be larger than TW3 and not required twice the time to make…
Some of the 2013 interviews suggest some designs and concepts ideas were set in stone back then (they even did a blog about adapting PnP mechanics to video game in 2013). And CDProjekt set their story a year before pre-production start (mention Cyberpunk) so that when pre-production start the writing team can work on side content.
Actually, that video is pretty interesting, it's about The Witcher 3 development, but you can see how CDProjekt manage their game development in it. For example, The Witcher 3 didn't have 240 people working on it on day one, only in the last year of production. Cyberpunk has more people working on it than TW3 had at peak for months now.
I don't know, all we can do is hope and hope the next release is some sort of adventure with Ciri.
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I can change almost anything… but I can't change human nature.
SasqWatch
December 15th, 2016, 23:08
Originally Posted by CelticFrostYes, they are and I'm sure the engine engineers didn't just sit there doing nothing when The Witcher 3 was done.
They are using the same engine are they not?
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It's developer is owned by Sony which means it'll remain a hostage of inferior hardware. ~ joxer
It's developer is owned by Sony which means it'll remain a hostage of inferior hardware. ~ joxer
SasqWatch
Original Sin Donor
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