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Unknown Realm - New Kickstarter
December 16th, 2016, 23:52
A new kickstarter for the classic rpg player called Unknown Realm is now on Kickstarter with a goal of 65K.
Unknown Realm: The Siege Perilous is a new 8-bit fantasy role-playing game for PC and C64 inspired by the classic RPGs of the 80's.More information.
Alive World:
Fast-Paced, Fun-Focused Combat:
- Open world with lots of secret locations to discover.
- 64 different day, night, and seasonal monsters.
- Landscape reacts to the choices you make. Locations, characters, and game world will be impacted by your decisions, and your actions have real consequences.
- Dual-mode exploration using either overworld view or zoomed in location view.
- Traveling NPCs and settlements - stumble upon a gypsy caravan, traveling merchants or bandit encampments!
Interesting NPCs:
- Instead of spending 80% of your time grinding away in combat and only 20% of your time doing what we consider the fun stuff about RPGs, we have flipped that around so there won't be any 10 minute monster battles going on here.
- Simple Attack + direction targeting keeps you in the action instead of an interface.
- Dedicated hot key for quick primary/secondary weapons toggle.
- Turn-based, but feels like real-time.
- Attack monsters in overworld view as well as zoomed in view.
Just because our NPCs have 8-bit brains doesn't mean they have to be dummies.
Charming Mini-Games:
- Find NPC or animal companions to join your cause.
- Hire mercenaries to aid you on those really dangerous quests.
- NPCs might strike up a conversation with you or blurt out for you to get lost.
- NPCs can treat you differently based on their mood or how well they know you, or react to what they see you do or hear you say.
- NPCs may travel between locations in the game.
- Some monsters might even talk with you, if you happen to speak their language!
Even warriors need to unwind and play some games now and again.
- Try your luck at the rat races as you bet on which critter gets the cheese first.
- Play some dice games with the local tavern folk.
- Turn-based lock picking has never been more fun!
- Use your wit to open the magically locked riddle chests.
- Hungry? Try hunting or our fishing mini-game to catch your own food.
December 17th, 2016, 18:51
Awesome, I'm in. Reminds me of the good old days when great stuff came in the box
December 17th, 2016, 22:21
I didn't know people still made games for the C64. Do they do the same with the Amiga?
Keeper of the Watch
December 17th, 2016, 22:40
I'm not in.
There was a time I'd support anything nostalgia. That time passed. Sorry.
Good luck.
There was a time I'd support anything nostalgia. That time passed. Sorry.
Good luck.
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Toka Koka
Toka Koka
December 17th, 2016, 23:26
Turn based, I'm in. I like the look of it, and evoking the commodore fills my nostalgia bag.
SasqWatch
December 18th, 2016, 18:40
Looking fantastic. But: how is this guy making a game on the C64 that seems so much improved on what origin managed to do with a sizeable team in the 80s?
December 19th, 2016, 09:48
I think it is mostly due to the massively increased storage this game is going to have from the cartridge it is using. Most of the graphics seem pretty similar to Ultima 4/5 but i'm guessing the PC version would be slightly upscaled which is where the screenshots may be coming from. It would be like a 20 disc version of Ultima 5.
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Favourite RPGs of all time: Wizardry 6, Ultima 7/7.2, Fallout2, Planescape Torment, Baldurs Gate 2+TOB, Jagged Alliance 2, Ravenloft: The stone prophet, Gothic 2, Realms of Arkania:Blade of destiny (not the HD version!!) and Secret of the Silver Blades.
Favourite RPGs of all time: Wizardry 6, Ultima 7/7.2, Fallout2, Planescape Torment, Baldurs Gate 2+TOB, Jagged Alliance 2, Ravenloft: The stone prophet, Gothic 2, Realms of Arkania:Blade of destiny (not the HD version!!) and Secret of the Silver Blades.
December 19th, 2016, 12:43
cool….
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"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
December 19th, 2016, 15:21
I love that projects like this apparently manage to get funding. However I don't want to play or pay for it.
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We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
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