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Horizon Dawn Cinematic trailer
April 22nd, 2017, 01:56
Originally Posted by joxerIts got nothing to do with that. Devs aren't at fault here.
I do not use word dev for shamans, charlatans nor quack doctors.
There is also a huge gap between amateur and pro football.
No matter how good the ball is, an amateur will remain clueless. And incapable. But cheap.
To optimize a game properly for the pc, you need to optimise 12 variations of PC in effect i believe, ie variations of code for each of them. On PCs you have players to cater for that have 4 different architectures of GPU and 3 different architectures of CPU. Because every 3 years there is a different architecture at least on each of them:
Intel 1 type of CPU architecture
AMD 2 types of CPU and 2 types of GPU architecture
NVidia 2 Types of GPU architecture
So to optimize PC gaming, the need to for every combination of CPU and GPU, Consoles just need one for each console. Exclusive console devs have to only deal with 1.
Optimizing code for all 12 variations of PC requires both time and money, generally the returns on PC have traditionally have not been as high as on consoles. Console players not only buy games more at full price, there are also a lot more of them. Only recently has the PC market been viable for a lot of publishers. So expecting publishers to spend money and time on optimizing PC is a bit ludicrous.
SasqWatch
Original Sin 2 Donor
April 22nd, 2017, 02:05
What needs are you talking about.
You're assuming everyone is still using assembler for coding on PC.
I don't care what a publisher thinks is acceptable. If something is bullshit I'll say it stinks and suggest them to go scam their mother instead of me.
You're assuming everyone is still using assembler for coding on PC.
I don't care what a publisher thinks is acceptable. If something is bullshit I'll say it stinks and suggest them to go scam their mother instead of me.
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Toka Koka
Toka Koka
April 22nd, 2017, 02:06
Originally Posted by joxerThere is a difference between properly coded and optimized. Optimized means taking advantage of all all the architecture differences. But lets look at Witcher 3:
A properly coded game on PC, TW3, does not need 50% more power than on console. It needs either 0% more power or infinite% more power. As pathetic consoles hardware can't do hairworks at all.
A scam on PC also doesn't need more power. It needs a modder to unlock visual spectacle in Watch Dogs deliberately disabled by the publisher.
XBOX One: 26 fps minimum ~medium setting
Geforce GTX 660: 29 fps minimum medium setting
Xbox One: 1.3 GFLOPS
Geforce GTX 660: 1.9 GFLOPS
That looks like a 50% difference to me.
SasqWatch
Original Sin 2 Donor
April 22nd, 2017, 02:09
You missed the keyword. Hairworks.
Now enable it for monsters on xbox then compare please.
About gflops statistic, I couldn't care less. My games are supposed to run on 1080p with 60 FPS minimum.
Now enable it for monsters on xbox then compare please.
About gflops statistic, I couldn't care less. My games are supposed to run on 1080p with 60 FPS minimum.
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Toka Koka
Toka Koka
April 22nd, 2017, 02:32
Originally Posted by joxerMy point was that PC games require 50% more power because they arent optimized for PC. As for hair works, it would probable be a thing for the Xbox Scorpio and it will run TW3 at 4k 60fps as well at 6 TFLOPS. But that part is speculation.
You missed the keyword. Hairworks.
Now enable it for monsters on xbox then compare please.
About gflops statistic, I couldn't care less. My games are supposed to run on 1080p with 60 FPS minimum.
As for hair works, you need to set the graphics on high and then enable it . A 1060 or AMD 480 is doesnt run it at a stable framerate. 37-63 FPS is more noticeable than 26-30 FPS. Both those cards are 6 TFLOPS or over. So it doesnt really help your argument.
SasqWatch
Original Sin 2 Donor
April 22nd, 2017, 02:48
Originally Posted by DamianAre X1 and PC settings at medium actually the same? I'm poking around and it sounds like X1 is actually running at 900p instead of 1080.
XBOX One: 26 fps minimum ~medium setting
Geforce GTX 660: 29 fps minimum medium setting
Xbox One: 1.3 GFLOPS
Geforce GTX 660: 1.9 GFLOPS
That looks like a 50% difference to me.
There's more to think about than just FLOPS, too. How much and how fast is the video memory on the GTX 660? Is the CPU getting stressed? Are these frames/s being measured after everything is loaded or do we need to think about drive speed?
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The very powerful and the very stupid have one thing in common: instead of altering their views to fit the facts, they alter the facts to fit their views….-- Doctor Who in "Face of Evil"
April 22nd, 2017, 03:38
Originally Posted by ZlothYes you are right, X1 does drop to 900p form time to time using dynamic scaling. Perhaps the PS4 was a better choice to make comparisons from in this case.
Are X1 and PC settings at medium actually the same? I'm poking around and it sounds like X1 is actually running at 900p instead of 1080.
There's more to think about than just FLOPS, too. How much and how fast is the video memory on the GTX 660? Is the CPU getting stressed? Are these frames/s being measured after everything is loaded or do we need to think about drive speed?
I looked at the digital foundry PS4 vs low budget PC and it does look like the low budget PC wins. Perhaps CD Projekt did optimize for PC. Pretty surprising really not many do.
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SasqWatch
Original Sin 2 Donor
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