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Marcin Iwinski - Witcher Boss Interview
March 18th, 2017, 10:25
Glixel interview Marcin Iwinski about the origins of CD Projekt Red and about the thinking behind the companies projects.
…More information.
At the very beginning of The Witcher 3, Vesemir says to Geralt: "It used to be simple. Monsters were bad, and humans were good. Now things are all confused." That's the theme of the whole game.
In the literature and in the game, the worst monsters are humans. I really don't want to use the word "mature," because it hasn't got the right flavor, the right color, but we developed these games and wrote the story for adults. We want to entertain them. We want to surprise them. We want to play with their vision of the world. The Bloody Baron quest: It's fantasy, there's this unborn child that turns into a monster, but still it's a real, tragic situation.
I'm not playing as many games as I used to, but I love to consume culture. Whenever I go for a certain form of entertainment, I want to be surprised. I want a certain freshness. I want something new. If I'm going to the cinema, and from the very beginning I know what's going to happen, where is the reward for me? I want the story to play with my intelligence, with my knowledge about the world, and maybe deliver something new. I hope that's what we are delivering in our games.
I was hoping to finally finish The Witcher 3 before we talked, and I just couldn't quite get there in time. Is there a reason you wanted the game to be so long?
The thing is, when a game isn't finished, you have a certain vision of the story. You want to make it rich, you want to make it great, and in our case nonlinear, deep, with very strong personalities and characters. And so you run wild.
And then you put it all together, and, "Wow, boy, it's big." You do a lot of cutting, because that's what development is. It's about thinking what you can sacrifice to get to the launch.
If I count my time, I spent around 200 hours in the game, with the expansions. You can finish the game in, what, 60 hours? That's probably what my 14-year-old daughter did. There's a certain feeling of accomplishment at the end.
I'm really curious how my second playthrough would be, but I don't have another 200 hours. What we are all fighting for as creators is people's time. With family and running a company and traveling a lot, I'm more and more paranoid about allocating my time.
I even started keeping a log last year of what I read, what I watch, the culture I consume. I'm so paranoid that I started rating it, and when I see that I spend a couple days on a book and then I give it 3 out of 10 - I'm asking myself, "Why didn't you throw it away?" Because I could have done something else. The backlog is really long.
Just to be clear, I'm not running development. I'm running the company. Of course, I take part in the key decisions, along with the storytellers and the developers working on it.
[..]
+1: |
March 18th, 2017, 17:07
So, is this writer really complaining that the game is too long? Really? Too long? That's one of the reasons i love it so much.

Keeper of the Watch
March 18th, 2017, 19:44
Every time I read something from those guys, it cements my respect and admiration for them. (That is not something that happens to me often).
Their success is well deserved.
Their success is well deserved.

Watcher
Original Sin 2 Donor
March 18th, 2017, 22:03
Guest
March 18th, 2017, 22:25
Originally Posted by DarNoorYeah I have seen this sentiment from some gamers too
So, is this writer really complaining that the game is too long? Really? Too long? That's one of the reasons i love it so much.
"I can't get into this game, it is too long"
Oh fuck off, for once we get a game that is long while keeping high level of quality, this happens once every 5 years (before TW3 it was New Vegas) and these fucking people are still bitching.

Sentinel
March 19th, 2017, 07:13
Witcher is an incredible game. Extremly beautiful, likeable chars (mostly) and great quests (mostly).
If they would only fix the too easy combat and boring loot…
Nonetheless a must-play game!
If they would only fix the too easy combat and boring loot…
Nonetheless a must-play game!
March 19th, 2017, 10:41
Originally Posted by PaulI haven't played Witcher 3 but when most people complain a game is too long they mean that it becomes repetitive and grindy. I don't think anyone would complain about a game's length if the expirience would remain great and fresh at any time. However that can hardly happen in a 80+ hours game when most of the time you are fighting the same type of monsters again and again.
Yeah I have seen this sentiment from some gamers too
"I can't get into this game, it is too long"
Oh fuck off, for once we get a game that is long while keeping high level of quality, this happens once every 5 years (before TW3 it was New Vegas) and these fucking people are still bitching.
Personally I think most RPGs are too long in that respect, though who knows, Wither 3 might be an exception (the first one at least wasn't from my point of view).

Watchdog
March 19th, 2017, 10:43
Originally Posted by VitirrI already addressed that in my post. Witcher 3, much like New Vegas, features both quantity AND quality. When I was at the end of my 260 hour playthrough, I did not want it to end.
I haven't played Witcher 3 but when most people complain a game is too long they mean that it becomes repetitive and grindy. I don't think anyone would complain about a game's length if the expirience would remain great and fresh at any time. However that can hardly happen in a 80+ hours game when most of the time you are fighting the same type of monsters again and again.
Personally I think most RPGs are too long in that respect, though who knows, Wither 3 might be an exception (the first one at least wasn't from my point of view).

Sentinel

Watchdog
March 19th, 2017, 15:01
Originally Posted by Paul… within a typical open-world framework, though.
Witcher 3, much like New Vegas, features both quantity AND quality.
--
"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
March 19th, 2017, 17:52
Originally Posted by Capt. Huggy FaceThat only works in English though
Iwinski has to be the best name possible for a Polish gaming guy.

--
"As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron." — H. L. Mencken
"As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron." — H. L. Mencken

SasqWatch
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