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Torment:ToN - Brian Fargo Interview @ TGG
March 23rd, 2017, 06:10
And a lot of RPGs are slow burns, as I think someone already mentioned. A lot of these isometic RPGs weren't huge successes immediately. Where games in other genres dry up quickly, a good RPG is often still making money 10 years later.
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March 23rd, 2017, 10:17
Originally Posted by Capt. Huggy FaceThe problem with slow-burners is whether the company still exists when the game turns to be a good profit-maker?
And a lot of RPGs are slow burns, as I think someone already mentioned. A lot of these isometic RPGs weren't huge successes immediately. Where games in other genres dry up quickly, a good RPG is often still making money 10 years later.
For a small 1-5 ppl indie dev, it's okay, but if you have a 50+ ppl company, you just can't wait for your business turn eventually golden.
For InXile, I think their biz tactic is to make the development break even, or turn small profit with crowd funding, and the rest of income is a welcome extra (roll back to the company, or pay back the installment loan for that cherry red Ferrari).
Keeper of the Watch
March 23rd, 2017, 13:28
I also think they use the extra income (if it arrives) to improve the game after release. They did quite a bit of clean up to wasteland 2; and hopefully, if torment sells ok, there will be some additional clean up.
Its a dangerous tactic because even if the final product is quite good the initial release is somewhat lack luster.
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To be honest of the big three last year (d
s, wasteland 2 and poe) i prefered the final cut of wasteland 2 the best. Mind you I loved d
s game play but wasteland 2 is more enjoyable to replay because of details in the story. To be honest I think i prefer dks over d
s but hard to say for sure because it has been a long time since i played dks.
Its a dangerous tactic because even if the final product is quite good the initial release is somewhat lack luster.
-
To be honest of the big three last year (d
s, wasteland 2 and poe) i prefered the final cut of wasteland 2 the best. Mind you I loved d
s game play but wasteland 2 is more enjoyable to replay because of details in the story. To be honest I think i prefer dks over d
s but hard to say for sure because it has been a long time since i played dks.Originally Posted by duerer
The problem with slow-burners is whether the company still exists when the game turns to be a good profit-maker?
For a small 1-5 ppl indie dev, it's okay, but if you have a 50+ ppl company, you just can't wait for your business turn eventually golden.
For InXile, I think their biz tactic is to make the development break even, or turn small profit with crowd funding, and the rest of income is a welcome extra (roll back to the company, or pay back the installment loan for that cherry red Ferrari).
Lazy_dog
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Original Sin 2 Donor
Original Sin 2 Donor
March 24th, 2017, 01:44
Yeah, currently playing WL2 DC for the first time (I had already played through the game once when DC arrived) and I have to say it's my favourite out of all the games I've Kickstarter so far, and I've backed a lot of games. D:OS, Torment and the Shadowrun games are also high on the list.
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March 24th, 2017, 19:33
Yeah, currently playing WL2 DC for the first time and I have to say it's my favourite out of all the games I've Kickstarter so far…Exactly my thoughts. The best KS RPG for me.
I've enjoyed it much, much more than Shadowrun games, Pillars, Tranny etc.
--
"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
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