Quantcast
RPGWatch Feature - Planescape: Torment EE Interview - RPGWatch Forums
|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » RPGWatch Feature - Planescape: Torment EE Interview

Default RPGWatch Feature - Planescape: Torment EE Interview

April 10th, 2017, 18:29
With the help of some of our members we have asked Beamdog a couple of questions about the Enhanced Edition of Planescape: Torment that is scheduled to be released tomorrow.

JDR13: I read that the EE version will include some content that was dropped/cut from the original release of PS:T. How much did you guys have to improvise to finish the restored content? Was there significant debate over the things you chose to restore?Alex: Chris Avellone requested to personally proofread all of the text from the original game in order to make some grammar and style corrections. Other than the adjustments that Chris made, there are no other content changes or additions in PST:EE. Instead, we focused on making the game run properly on modern devices, recreating the user interface in native 4K, adding Steam Achievements and introducing a number of quality of life improvement such as zooming, object highlighting, journal searching, quickloot, combat log etc.

Maylander: Were you nervous about changing anything in Planescape: Torment? I know you already worked on Baldur's Gate, which has a bigger audience, but Planescape: Torment leans more heavily on its writing and overall tone. It carries the game to a much greater extent.

Alex: As the Project Lead, I defined the vision of PST:EE long before production and development started. The goal of the Enhanced Edition was to deliver the canon Planescape Torment experience to modern devices, without altering any narrative or gameplay aspects of the original. Therefore, you won't see any new companions, quests, areas, races, classes, kits, items or spells in PST:EE.
More information.
--
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. Douglas Adams
There are no facts, only interpretations. Nietzsche
Some cause happiness wherever they go; others whenever they go. Oscar Wilde
Myrthos is offline

Myrthos

Myrthos's Avatar
Cave Canem
Administrator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Netherlands
Posts: 7,999
Mentioned: 13 Post(s)

Default 

April 10th, 2017, 18:29
Thanks to those who posted questions. Not all of them were answered unfortunately.
Those who are in the interview will get a Steam key for the game. Give me a bit to get them out to you.
--
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. Douglas Adams
There are no facts, only interpretations. Nietzsche
Some cause happiness wherever they go; others whenever they go. Oscar Wilde
Myrthos is offline

Myrthos

Myrthos's Avatar
Cave Canem
Administrator
RPGWatch Team

#2

Join Date: Aug 2006
Location: Netherlands
Posts: 7,999
Mentioned: 13 Post(s)

Default 

April 10th, 2017, 20:06
Awesome! Thank you, Myrthos.

Thanks to Beamdog as well. I look forward to playing PS:T EE.
JDR13 is online now

JDR13

JDR13's Avatar
SasqWatch
Original Sin Donor

#3

Join Date: Oct 2006
Location: Florida, US
Posts: 23,579
Mentioned: 9 Post(s)

Default 

April 10th, 2017, 20:38
Thanks to Beamdog and the involved Watchers!
HiddenX is offline

HiddenX

HiddenX's Avatar
The Elder Spy
RPGWatch Team
RPGWatch Donor
Original Sin 1 & 2 Donor

#4

Join Date: Oct 2006
Location: NRW/Germany
Posts: 10,362
Mentioned: 6 Post(s)

Default 

April 10th, 2017, 22:32
Seems like Beamdog have learnt the importance of striking a good balance between curation and improvement.
Silver is offline

Silver

Silver's Avatar
Spaceman
RPGWatch Team

#5

Join Date: Feb 2014
Location: New Zealand
Posts: 3,244
Mentioned: 2 Post(s)

Default 

April 11th, 2017, 00:21
Good read, thanks to the various Watchers for making it happen.
I've now bought it.
Pongo is offline

Pongo

Pongo's Avatar
Keeper of the Watch
Original Sin 1 & 2 Donor

#6

Join Date: Apr 2012
Location: Brussels
Posts: 899
Mentioned: 1 Post(s)
+1:

Default 

April 11th, 2017, 00:42
Got my copy off GoG seconds before it was taken down… so happy I avoided this mess
--
"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
luj1 is offline

luj1

luj1's Avatar
SasqWatch

#7

Join Date: Mar 2015
Posts: 2,707
Mentioned: 4 Post(s)

Default 

April 11th, 2017, 02:06
Amazing! Thanks also to Myrthos for enabling this little exchange of information.

I guess my third question on the expansion content idea was a bit too obvious upon reflection; though it didn't hurt to gently probe on the basis of Siege of Dragonspear's existence and see if any ideas or thought bubbles were forthcoming.
--
Diddledy high,
Diddledy low,
Come brave blood sheep,
You've a goodly way to go.
- Brilhasti Ap Tarj
Pessimeister is offline

Pessimeister

Pessimeister's Avatar
Living Backwards
Original Sin 2 Donor

#8

Join Date: Jul 2009
Location: Australia
Posts: 1,681
Mentioned: 1 Post(s)

Default 

April 11th, 2017, 02:46
Taken down?? It is still there ?

Originally Posted by luj1 View Post
Got my copy off GoG seconds before it was taken down… so happy I avoided this mess
you is offline

you

Lazy_dog
RPGWatch Donor
Original Sin 2 Donor

#9

Join Date: Oct 2006
Location: usa
Posts: 2,260
Mentioned: 1 Post(s)

Default 

April 11th, 2017, 03:07
Meh my super-intelligent question was ignored. I shall now be mortally offended until all eternity .
Moriendor is offline

Moriendor

Moriendor's Avatar
Spielkind

#10

Join Date: Oct 2006
Location: Schland
Posts: 3,091
Mentioned: 4 Post(s)

Default 

April 11th, 2017, 03:25
Originally Posted by Moriendor View Post
Meh my super-intelligent question was ignored. I shall now be mortally offended until all eternity .
What question was that?

---

Pretty informative here. In short,

1) no new material - just made it work, and we used someone's mod for the known bugs because, why reinvent the wheel.

2) We stuck it in our new, updated engine and had conflicts with duplicate fixes Bioware/Black Isle figured out first that conflicted with our new ones.

I think its interesting the new engine supports multiplayer but it can't be done with PS:T - which shows it must have had a lot "just make it work" code.
--
Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
Lucky Day is offline

Lucky Day

Lucky Day's Avatar
Daywatch

#11

Join Date: Oct 2006
Location: The Uncanny Valley
Posts: 4,122
Mentioned: 3 Post(s)

Default 

April 11th, 2017, 03:29
Originally Posted by you View Post
Taken down?? It is still there ?
Maybe they are getting ready to release bundled version (EE + Original)?
--
Favourite 5 RPGs: Baldur's Gate II, Icewind Dale I, The Aielund Saga, Stardew Valley, The Witcher 3
purpleblob is offline

purpleblob

purpleblob's Avatar
Princess

#12

Join Date: Nov 2007
Location: Sydney
Posts: 1,945
Mentioned: 5 Post(s)

Default 

April 11th, 2017, 03:38
From GoG's description of the EE:

"About: Planescape: Torment: Enhanced Edition will feature the unaltered original version and the Enhanced Edition in one definitive collection exclusively on GOG.com. The original game will no longer be available for purchase on its own, after the Enhanced Edition is released. Owners of the classic Planescape: Torment will not be affected by upcoming changes to the product. "
SpoonFULL is offline

SpoonFULL

SpoonFULL's Avatar
SasqWatch

#13

Join Date: Feb 2011
Location: United Kingdom
Posts: 1,870
Mentioned: 2 Post(s)

Default 

April 11th, 2017, 04:33
Originally Posted by Silver View Post
Seems like Beamdog have learnt the importance of striking a good balance between curation and improvement.
As a story-focused game, it's probably not a particularly suitable target for adding new content.
rjshae is offline

rjshae

rjshae's Avatar
Periapt vs Paronomasia
RPGWatch Donor

#14

Join Date: Mar 2012
Location: Seattle
Posts: 3,797
Mentioned: 3 Post(s)
+1:

Default 

April 11th, 2017, 05:57
Originally Posted by rjshae View Post
As a story-focused game, it's probably not a particularly suitable target for adding new content.
That's pretty much what they said. Chris Avellone apparently agreed with that as well.

While I appreciate any Enhanced version of a game like this, I also wish there could have been some content added. Of course, going forward I also hope Beamdog makes those things optional to please those who don't want the extra content. That would be the best of both worlds, IMO.

But it's all good. I'm enjoying the EE quite a bit. My 4th EE so far. I haven't even played that many projects from any other single modern RPG developer.
Fluent is offline

Fluent

Fluent's Avatar
The Town Jeweler
RPGWatch Team

#15

Join Date: Jul 2011
Posts: 9,214
Mentioned: 13 Post(s)

Default 

April 11th, 2017, 10:32
Great interview, and a good read. Lucky Day pretty much summed up the most important parts:

Originally Posted by Lucky Day View Post
1) no new material - just made it work, and we used someone's mod for the known bugs because, why reinvent the wheel.

2) We stuck it in our new, updated engine and had conflicts with duplicate fixes Bioware/Black Isle figured out first that conflicted with our new ones.

I think its interesting the new engine supports multiplayer but it can't be done with PS:T - which shows it must have had a lot "just make it work" code.
I suspected this would be the case. Adding companions and such to Baldur's Gate has been done by modders for 15+ years, and is quite different from adding it to PST. I'm actually glad they're mainly fixing the game, and not adding to it, as I think it would be very difficult to get it right. The new stuff would probably stand out like a sore thumb.

I'll be giving this a spin later this week I think. Looking forward to it!
Maylander is offline

Maylander

SasqWatch
Original Sin Donor

#16

Join Date: Oct 2006
Location: Bergen
Posts: 6,795
Mentioned: 14 Post(s)
Send a message via MSN to Maylander
RPGWatch Forums » Comments » News Comments » RPGWatch Feature - Planescape: Torment EE Interview
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 18:20.
Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2017 DragonByte Technologies Ltd.
Copyright by RPGWatch