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Default Horizon Zero Dawn - The Making of the Game

April 19th, 2017, 09:48
VPRO Backlight have taken a look behind the scenes at the making of Horizon Zero Dawn.

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The role playing game Horizon Zero Dawn created by the Dutch company Guerrilla Games is extremely successful: Horizon Zero Dawn has already sold more than 2.6 million copies, giving the gaming community a whole new world to explore, discuss and analyse. How did Guerrilla Games create Horizon Zero Dawn? And what is so attractive in this virtual world? Find out in Horizon Zero Dawn - The making of the game.

VPRO Backlight got the unique opportunity to follow the team of Guerrilla Games, behind the scene, during the final sprint before the release.
With a multi million Euros budget, 240 people have worked on a new PlayStation world for 5 years in Amsterdam. Horizon Zero Dawn is an "open world game" and gives the players the possibility to explore very detailed futuristic worlds from the perspective of a redhead girl called Aloy.
The character Aloy was created by using the face of a Dutch actress, the voice of an American woman, and the body of a British acrobat. The motion capture that took place in Oxford to give her life is amazing to watch, especially for the Horizon Zero Dawn fan, but not only.
During the highly anticipated game preview in Anaheim, California, the marketing machine was running at full speed on a mega-event where thousands of gamers and players, cosplaying as Aloy, were pouring out anticipation and fun. After such an event, how can the real world still stand a chance against the temptation and the beauty of virtual games? The Horizon Zero Dawn community is ever growing and shares all day online the best Horizon Zero Dawn tips, or Horizon Zero Dawn gameplay, and speculate about the Horizon Zero Dawn ending. Sony Entertainment is even talking about a potential Horizon Zero Dawn franchise, with a switch to virtual reality. This PS4 game and RPG in general certainly have a bright future coming ahead.
More information.
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April 19th, 2017, 13:42
mmm, VPRO is a Dutch television company and I can't watch this video from the Netherlands on YT… great

Edit: can watch it on the website though, so no harm done!
Last edited by basharran; April 19th, 2017 at 13:44. Reason: update
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April 19th, 2017, 14:33
Is this "roleplaying game" coming to the PC?
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April 19th, 2017, 14:41
Originally Posted by Moorkh View Post
Is this "roleplaying game" coming to the PC?
Its an RPG but PS4 only.
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April 19th, 2017, 14:47
Originally Posted by Moorkh View Post
Is this "roleplaying game" coming to the PC?
Currently no, which makes it too expensive for me (whatever price for inferior hardware I'd use only for that title then toss in the trashcan + the game itself).

Wrote in another thread, it's a shame it took one console exclusive "dev diary" to show how important code optimization is. This video should have been sent to Ubi and WB.
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April 19th, 2017, 17:18
It's a great game, but barely an RPG. Not everything needs to be an RPG.

It's simply astounding how complete and nearly bug-free this game was on release. It's similar to Witcher 3, down to following glowing trails to solve mysteries. There's little C&C, as it's a straightforward action story.

The combat is lightyears beyond W3's combat though.
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April 19th, 2017, 17:37
I thought it was a really well done game, but I got frustrated because I kept getting my butt kicked by the pseudo boss fight battles with bigger machines. I just don't seem to be very good at dodging and aiming at the same time.
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April 19th, 2017, 17:47
Originally Posted by fadedc View Post
I thought it was a really well done game, but I got frustrated because I kept getting my butt kicked by the pseudo boss fight battles with bigger machines. I just don't seem to be very good at dodging and aiming at the same time.
Tripcaster is your friend
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April 19th, 2017, 18:11
Originally Posted by NewDArt View Post
Tripcaster is your friend
I had been using the tripcaster a lot for tough fights, but sometimes it's easier than others to set up. I haven't used the rope caster though, I was just reading that it can make some big machine fights easier (?)
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April 19th, 2017, 18:16
Originally Posted by fadedc View Post
I had been using the tripcaster a lot for tough fights, but sometimes it's easier than others to set up. I haven't used the rope caster though, I was just reading that it can make some big machine fights easier (?)
I haven't used the rope caster yet, either.

Still have a long way to go - but I've comfortably taken down most of the tougher enemies with the shock ammo for tripcaster to leave them vulnerable.

But the combat is definitely challenging. I'm playing on Hard - and I love that the game pushes you to learn patterns and timing.

Some of the best combat in a modern action RPG I've tried.
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April 19th, 2017, 18:38
Originally Posted by NewDArt View Post
I haven't used the rope caster yet, either.

Still have a long way to go - but I've comfortably taken down most of the tougher enemies with the shock ammo for tripcaster to leave them vulnerable.

But the combat is definitely challenging. I'm playing on Hard - and I love that the game pushes you to learn patterns and timing.

Some of the best combat in a modern action RPG I've tried.
The fight that made me give up was one of those giant flamethrower machines along with several watchers. The trip caster was helpful but only to a certain extent, because it was hard to predict the big guys movements, and the watchers tended to blow up my traps instead of him.

There was some kind of smaller stealthed long range machine that I couldn't come anywhere near beating too, but that one was easier to just come back to later.
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April 19th, 2017, 18:45
Originally Posted by fadedc View Post
I thought it was a really well done game, but I got frustrated because I kept getting my butt kicked by the pseudo boss fight battles with bigger machines. I just don't seem to be very good at dodging and aiming at the same time.
I can't doge and aim at the same time but I have manged to use the environment as cover for petty much lot of fights.

I did not use rope caster much but its only good for taking some mobs off the fight. For example if there is pack of mobs then you can tie couple of them down while you pick one off etc. Also good for flying ones where you can bring them down to ground.

My trick was to use Tearblast Arrow with your bow moded to match that. You can knock stuff of the dinos. The t-rex is easy once you tear blast certain item off its back
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April 19th, 2017, 18:50
Originally Posted by fadedc View Post
The fight that made me give up was one of those giant flamethrower machines along with several watchers. The trip caster was helpful but only to a certain extent, because it was hard to predict the big guys movements, and the watchers tended to blow up my traps instead of him.
Are you taking about Cauldron XI end fight? That was hard but you can put lots of trip casters on the ground. I mined the whole place! Also the two watcher that pop after the boss come from a fixed location. So I activate the boss using the override (there are 4 of them) close to this place and kill the watcher as they pop. You can put trip caster here as well to speed up the kill.
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April 19th, 2017, 19:59
http://www.escapistmagazine.com/arti…zon-Zero-Bones

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April 20th, 2017, 09:20
Originally Posted by Ovenall View Post
It's a great game, but barely an RPG. Not everything needs to be an RPG.

It's simply astounding how complete and nearly bug-free this game was on release. It's similar to Witcher 3, down to following glowing trails to solve mysteries. There's little C&C, as it's a straightforward action story.

The combat is lightyears beyond W3's combat though.
I'm not one to fret about genres - and I don't really care about labels.

That said, HZD has:

Skills
Levels
Loot
Crafting
Modification
Combat
Quests/Sidequests
Exploration
NPC interaction
C&C
Puzzles

… and more.

Why isn't it an RPG?
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April 20th, 2017, 17:09
Originally Posted by lostforever View Post
Are you taking about Cauldron XI end fight? That was hard but you can put lots of trip casters on the ground. I mined the whole place! Also the two watcher that pop after the boss come from a fixed location. So I activate the boss using the override (there are 4 of them) close to this place and kill the watcher as they pop. You can put trip caster here as well to speed up the kill.
Yep that's the fight. I think I put down an entire "clip" worth of both shock and explosion tripcasters, but maybe I should have then crafted a new batch and put down even more. I remember one of the times I came closest I did manage to get a tearblast arrow shot in which looked like it tore off something important.
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