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Archmage Rises - Business Woes
April 28th, 2017, 05:03
Some financial troubles explained by the Archmage Rises devs:
Video Update #19: Business WoesMore information.
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We said we'd give you honest updates, so this week's update is about some of the business and financial challenges behind the scenes. Short summary: despite the risk to the current funding of the game, we are continuing on and looking for alternate sources. We want to get this game done, and done right.
April 28th, 2017, 05:03
This game looks potentially awesome!
The procedural generation is great, with hopefully good replayability.
I will see about getting on Alpha and give more feedback.
Games are like babies… when they start out their potential is huge and exciting.. as time goes on the potential lessens as it chooses certain pathways, or the game takes more defined shape. I do hope that this game continues to evolve… that it is built with continuing evolution built it. The procedural generation can allow for that to occur with great replayability.
Would be great if they could decouple the graphics somehow, so that in the future, they could upgrade it or convert it to VR (I suspect VR will be the way of gaming in the future as it evolves), while keeping the underlying mechanics.
The procedural generation is great, with hopefully good replayability.
I will see about getting on Alpha and give more feedback.
Games are like babies… when they start out their potential is huge and exciting.. as time goes on the potential lessens as it chooses certain pathways, or the game takes more defined shape. I do hope that this game continues to evolve… that it is built with continuing evolution built it. The procedural generation can allow for that to occur with great replayability.
Would be great if they could decouple the graphics somehow, so that in the future, they could upgrade it or convert it to VR (I suspect VR will be the way of gaming in the future as it evolves), while keeping the underlying mechanics.
Watchdog
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