|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Kingmaker - Kickstarter Launched!

Default Kingmaker - Kickstarter Launched!

June 7th, 2017, 07:25
Everything I read and heard about the game sounds incredible. It's pretty ambitious and let's hope they can pull it off, so this doesn't become another Mandate or god forbid Sword Coast Legends.

I actually like that it is a Russian dev. They always have great ideas regarding mechanics and I like the gritty (in general) style. Though, they are always lacking in the story departement, but that's what we have the "Living Strechgoal" for.
Darkheart is offline

Darkheart

Darkheart's Avatar
SasqWatch
Original Sin 2 Donor

#21

Join Date: Feb 2015
Location: BW, Germany
Posts: 1,985
Mentioned: 10 Post(s)

Default 

June 7th, 2017, 07:27
Implement coop and I will back it

NewDArt

Guest

#22

Posts: n/a
Mentioned: Post(s)

Default 

June 7th, 2017, 08:30
Backed.
--
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw


Currently playing: Black Geyser
Morrandir is offline

Morrandir

Morrandir's Avatar
SasqWatch
RPGWatch Donor
Original Sin 2 Donor

#23

Join Date: May 2013
Location: Germany
Posts: 4,368
Mentioned: 40 Post(s)

Default 

June 7th, 2017, 08:36
Originally Posted by Wisdom View Post
Quick rundown of the checklist…
- PC
- Non-console (not even as a stretch goal!!!)
- Non-MMO.
- Class system.
- Based on existing thought-out battle system.
- Masses of lore to draw from (nobody has to create a whole unique world in 12 months)
- English German French Russian language support.

Yes its RTwP…. a minor issue! Read description below, 3 seconds not exactly an action game.
"Yeah, our combat is realt-time with pause. Characters will use individual real-time turns base on their initiative, each of which will last over three seconds"

Its 90% of what everyone says they want. Unless you see some red flags I can't see why you wouldn't back this. How often does this type of game come around? I know some of you have built up some ideal game in your head but I'm fairly sure that ideal will never be worked on. Might as well support the guys that are making a good attempt.

PS - 100% willing to eat my words on this one if it turns into a shit-show.
Those are btw answers to questions I posted because I wanted to make sure this was more like BG instead of PoE or (shudder) SCL

Also they confirmed there will be metamagic (and it is shown in that gif where mage casts two spells fast)
Archangel is offline

Archangel

SasqWatch

#24

Join Date: Oct 2014
Posts: 3,819
Mentioned: 11 Post(s)
+1:

Default 

June 7th, 2017, 09:36
Originally Posted by NewDArt View Post
Implement coop and I will back it
This is why I said I'll wait. Don't need another wasteland case.
They add it, me gone.
--
Toka Koka
joxer is offline

joxer

joxer's Avatar
The Smoker
Original Sin 1 & 2 Donor

#25

Join Date: Apr 2009
Posts: 23,468
Mentioned: 230 Post(s)

Default 

June 7th, 2017, 09:55
That really did look better than what we've seen so far. I'm in for the premium digital thingymajig. Make it happen, Owl.. stuff.. people.
Maylander is offline

Maylander

SasqWatch
Original Sin Donor

#26

Join Date: Oct 2006
Location: Bergen
Posts: 7,467
Mentioned: 42 Post(s)
Send a message via MSN to Maylander
+1:

Default 

June 7th, 2017, 09:56
I just checked out the campaign and I'm tempted.

However, no coop and Unity means I'll be holding off for now.

But here's hoping it's everything you guys want it to be

NewDArt

Guest

#27

Posts: n/a
Mentioned: Post(s)

Default 

June 7th, 2017, 11:17
How much of the game will revolve around resource management/building stuff? I really loathe that kind of thing - why I stopped playing War/Starcraft back in the day. I want to adventure with my merry band and uncover interesting plots etc, not really manage a kingdom or constantly be waiting for someone to attack my town(s).
booboo is offline

booboo

booboo's Avatar
SasqWatch

#28

Join Date: Aug 2007
Location: Cape Town, South Africa
Posts: 1,881
Mentioned: 25 Post(s)

Default 

June 7th, 2017, 11:49
I'm mixed. Evil Island has a good reputation (never played it). Like silent storm but was not a fan of HOMM V.
you is offline

you

Lazy_dog
RPGWatch Donor
Original Sin 2 Donor

#29

Join Date: Oct 2006
Location: usa - no longer boston
Posts: 7,758
Mentioned: 63 Post(s)

Default 

June 7th, 2017, 12:36
Originally Posted by booboo View Post
How much of the game will revolve around resource management/building stuff? I really loathe that kind of thing - why I stopped playing War/Starcraft back in the day. I want to adventure with my merry band and uncover interesting plots etc, not really manage a kingdom or constantly be waiting for someone to attack my town(s).
My guess is that more than 75% of the game is going to be standard adventuring and stuff. The rest is going to be building, managing and doing diplomacy and conversations connected with being a Ruler.
If you mean just building and managing it through menus and stuff, I doubt that will be more than 5% of the total gameplay.
Archangel is offline

Archangel

SasqWatch

#30

Join Date: Oct 2014
Posts: 3,819
Mentioned: 11 Post(s)

Default 

June 7th, 2017, 12:55
Originally Posted by Wisdom View Post
Yes its RTwP…. a minor issue! Read description below, 3 seconds not exactly an action game.
"Yeah, our combat is realt-time with pause. Characters will use individual real-time turns base on their initiative, each of which will last over three seconds"
So the product is turn based as it was suggested.
Now it is not a minor issue. Tyranny does not play faster (easy to find actions whose completion takes more than three seconds)
Either completion of an action in this product takes several turns (like casting a spell taking three turns and 9 seconds) or turns can not overlapse (does not seem to be the case from the vid) or the separation in turns helps players to get a fluid thought process or that is trouble.

Tyranny does not play faster and players can not play Tyranny RTwP.
--
Backlog:0
ChienAboyeur is offline

ChienAboyeur

SasqWatch

#31

Join Date: Mar 2011
Posts: 6,265
Mentioned: 21 Post(s)

Default 

June 7th, 2017, 14:21
Originally Posted by Wisdom View Post
Its 90% of what everyone says they want. Unless you see some red flags I can't see why you wouldn't back this.
Russian dev teams which always seems to match with "games with lots of bugs" from my experience (not necessarily bad games though). Also, My.com is publishing this, but I suspect a single player game won't require their awful launcher like their MMOs do.

Originally Posted by danutz_plusplus View Post
I'd be surprised. I don't think there's any relationship with Obsidian. From the kickstarter video I caught glimpses of Unity, so I guess they're using that as base game-engine-tools.
My.com and Obsidian worked together for two games. One of which, Skyforge, was the last game (some of?) the people at Owlcat Games worked on. Also, Paizo has a relationship with Obsidian and they [Obisidian] did a survey for Paizo about a possible Pathfinder RPG (which made a lots of people think Obsidian was going to make it).

Also, the UI of the alpha on the KS looks a lot like POE1, they just moved the elements around. It probably won't look like that at release though.
--
It's developer is owned by Sony which means it'll remain a hostage of inferior hardware. ~ joxer
azarhal is offline

azarhal

SasqWatch
Original Sin Donor

#32

Join Date: Oct 2007
Posts: 7,313
Mentioned: 25 Post(s)

Default 

June 7th, 2017, 14:52
Originally Posted by ChienAboyeur View Post
So the product is turn based as it was suggested.
Now it is not a minor issue. Tyranny does not play faster (easy to find actions whose completion takes more than three seconds)
Either completion of an action in this product takes several turns (like casting a spell taking three turns and 9 seconds) or turns can not overlapse (does not seem to be the case from the vid) or the separation in turns helps players to get a fluid thought process or that is trouble.

Tyranny does not play faster and players can not play Tyranny RTwP.
I have no idea what you are saying.
--
If you don't stand behind your troops, feel free to stand in front.
rune_74 is offline

rune_74

SasqWatch
Original Sin 2 Donor

#33

Join Date: Apr 2007
Posts: 5,689
Mentioned: 13 Post(s)
+1:

Default 

June 7th, 2017, 15:02
Originally Posted by rune_74 View Post
I have no idea what you are saying.
You are at least brave enough to try to read it. I just skip reading all of his posts. They kind of made sense for a while but he is back to his old self again.
Archangel is offline

Archangel

SasqWatch

#34

Join Date: Oct 2014
Posts: 3,819
Mentioned: 11 Post(s)

Default 

June 7th, 2017, 16:40
Wow too late already for the early bird. I backed anyways. I love the Pathfinder ruleset! Also Nivial made some very good games. I hope they haven't lost their touch!
forgottenlor is offline

forgottenlor

forgottenlor's Avatar
Font of Useless Knowledge
RPGWatch Team

#35

Join Date: Jan 2014
Location: Vienna, Austria
Posts: 2,590
Mentioned: 60 Post(s)

Default 

June 7th, 2017, 16:46
Originally Posted by azarhal View Post
Russian dev teams which always seems to match with "games with lots of bugs" from my experience (not necessarily bad games though). Also, My.com is publishing this, but I suspect a single player game won't require their awful launcher like their MMOs do.



My.com and Obsidian worked together for two games. One of which, Skyforge, was the last game (some of?) the people at Owlcat Games worked on. Also, Paizo has a relationship with Obsidian and they [Obisidian] did a survey for Paizo about a possible Pathfinder RPG (which made a lots of people think Obsidian was going to make it).

Also, the UI of the alpha on the KS looks a lot like POE1, they just moved the elements around. It probably won't look like that at release though.
Its a small team and the POE engine makes complete sense for a game like this. I also wouldn't be surprised if they decide to use it.
forgottenlor is offline

forgottenlor

forgottenlor's Avatar
Font of Useless Knowledge
RPGWatch Team

#36

Join Date: Jan 2014
Location: Vienna, Austria
Posts: 2,590
Mentioned: 60 Post(s)

Default 

June 7th, 2017, 17:07
So has it been confirmed that they will be using Unity as their game engine?
SpoonFULL is offline

SpoonFULL

SpoonFULL's Avatar
SasqWatch

#37

Join Date: Feb 2011
Location: United Kingdom
Posts: 2,536
Mentioned: 15 Post(s)

Default 

June 7th, 2017, 17:50
Originally Posted by Wenzil View Post
In for Early Bird. $25 is worth the risk.
Originally Posted by Capt. Huggy Face View Post
I'm in for $25.
Originally Posted by rjshae View Post
Yes, $25 is a reasonable risk.


Dumbfunding is starting to sound like betting… good sheeple, good ..

--
"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
luj1 is offline

luj1

luj1's Avatar
SasqWatch

#38

Join Date: Mar 2015
Posts: 2,714
Mentioned: 4 Post(s)
+1:

Default 

June 7th, 2017, 18:00
… was about to back, UNTIL I saw those shitty, shitty letters - RTwP
--
"You may be a doctor. But I'm THE Doctor. The definite article, you might say."
beldurax is offline

beldurax

beldurax's Avatar
Old RPG Addict

#39

Join Date: May 2015
Location: Ottawa, Canada
Posts: 389
Mentioned: 1 Post(s)

Default 

June 7th, 2017, 18:29
How does pathfinder rules differ from dnd ?
you is offline

you

Lazy_dog
RPGWatch Donor
Original Sin 2 Donor

#40

Join Date: Oct 2006
Location: usa - no longer boston
Posts: 7,758
Mentioned: 63 Post(s)
RPGWatch Forums » Comments » News Comments » Kingmaker - Kickstarter Launched!
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 10:12.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch