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Default Kingmaker - Funded!

June 24th, 2017, 14:04
Originally Posted by Fluent View Post
I understand they want to attract more pledges, but 50k for essentially a menu screen when camping does seem a bit…odd.
It's a bit more than a menu screen. Check the KS update on that. It will involve random events and encounters depending on where you camp and how you distribute your chores. For instance you can have one of your chars do all the guard shifts, but he might dose off in the night leading to an ambush and he will be sleepy in the morning resulting in stat mali.
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June 24th, 2017, 14:04
I'm with Forgottenlor one this one. I'll take well implemented "cheap" stretch goals over over ambitious but poorly implemented (or even cut) ones every day. Of course ambitious and well implemented would be the preference, but not many Kickstarters have managed to pull that off, leading to people distrusting crowdfunding in general and some developers in particular (inXile being the biggest offender with Torment).
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June 24th, 2017, 14:11
Originally Posted by forgottenlor View Post
D:OS for example decided not to implement a day/night cycle
And thank god for that, IMO it'd only ruin the awsome game.

So I'm with you and with tomasp3n here. Better a small feature well designed and fitting the game, than something with a potential to completely disbalance it or feel unnecessary gimmick of horse armor scale.
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June 24th, 2017, 14:34
Originally Posted by Darkheart View Post
It's a bit more than a menu screen. Check the KS update on that. It will involve random events and encounters depending on where you camp and how you distribute your chores. For instance you can have one of your chars do all the guard shifts, but he might dose off in the night leading to an ambush and he will be sleepy in the morning resulting in stat mali.
Yeah, I mentioned it has to be designed and balanced. But it seems like something that could be in the base game already, not really a $50k stretch goal.

Still, I hope they hit it, because I liked that a lot in RoA.

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June 24th, 2017, 15:07
You know they don't need to have any stretch goals right? The game is funded, and whoever is considering funding doesn't go "hmm… I'll pledge my $15 so they reach $500k for camping", they just either like the game or don't.
In fact, I would actually prefer if they didn't have pledge goals at all. My experience with stretch goal additions is that they feel 'tacked on' to the product, and more often than not, is the main reason for projects to miss their release mark by years.
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June 24th, 2017, 15:19
Originally Posted by wolfing View Post
You know they don't need to have any stretch goals right? The game is funded, and whoever is considering funding doesn't go "hmm… I'll pledge my $15 so they reach $500k for camping", they just either like the game or don't
No, they don't have to have stretch goals. Everyone does them, though. I don't think the developers are going to complain when more people give money to see them reach them.

Which Kickstarter RPG lately was successfully funded and didn't have stretch goals? Might as well just take it as a necessary thing now, and judge them accordingly from campaign to campaign. Which is what my comment is based on.

And did you just say people who want to fund it now don't look at stretch goals to decide how much/if they give? Yeah, I think analytics would disagree with you there.

My thing is, now that they show the stretch goal of camping, if it's not reached that's a bummer for me. Not that it matters all that much, but I hope they hit it. We need more RPGs with camping!

And I agree that a smaller, more achievable stretch goal is always better. $50k on Kickstarter now will get you a camping mechanic, not a day/night cycle or extra companions as forgottenlor thoughtfully pointed out.
Last edited by Deleted User; June 24th, 2017 at 15:30.

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June 24th, 2017, 16:51
They already showed alpha vids of the camping mechanism complete with get up undressed animations, so I would say it is in no matter the outcome of the KS.

I think all the strech goals they showed and will be showing are already planned for the game anyway. And this is a good thing! As others above already said, better some well-implemented smaller things than some grand promises which increase dev time, are tacked-on or cut in the end.
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June 24th, 2017, 18:12
Originally Posted by Darkheart View Post
They already showed alpha vids of the camping mechanism complete with get up undressed animations, so I would say it is in no matter the outcome of the KS.
Sweet deal. I hope it is.

I actually am way more interested in something like that then I am an extra class. A camping mechanic like that can really change the game experience.

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June 24th, 2017, 18:22
That camping system will mean rest spaming will be punished. If you complained about resting supplies in PoE prepare to be even more angry/disappointed/whatever.
Me, I will love to finally have a proper D&D rest system in a D&D like game.
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June 24th, 2017, 18:23
Hardly a surprise - but great news!

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June 24th, 2017, 19:26
Originally Posted by Archangel View Post
That camping system will mean rest spaming will be punished. If you complained about resting supplies in PoE prepare to be even more angry/disappointed/whatever.
Me, I will love to finally have a proper D&D rest system in a D&D like game.
I always liked how in most Infinity Engine games you could try to rest almost everywhere. If you rest in a dragon's lair, don't be surprised to be interrupted.

It was always risky to rest in dungeons. So if you just had some hard battles (as a noob) you could rest to replenish resources, but an interrupt by a band of monsters could also make things way worse…
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June 24th, 2017, 20:42
Originally Posted by Archangel View Post
That camping system will mean rest spaming will be punished. If you complained about resting supplies in PoE prepare to be even more angry/disappointed/whatever.
Me, I will love to finally have a proper D&D rest system in a D&D like game.
There have been a lot of different attempts to limit resting in games (whether random encounters, food, camping supplies, only resting in town or what not), but I do like the camping mechanic when its well done. I liked in Darkest Dungeon, and in both Expedition games, as well as in Blade of Destiny. It makes resting something you don't spam without thought, but integrates it into the game as an interesting strategic mini game of its own.
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June 24th, 2017, 20:49
What's the camping system like here?

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June 24th, 2017, 22:56
Originally Posted by NewDArt View Post
What's the camping system like here?
Check this out: https://www.kickstarter.com/projects…/posts/1912108
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June 24th, 2017, 23:36
Originally Posted by Fluent View Post
I understand they want to attract more pledges, but 50k for essentially a menu screen when camping does seem a bit…odd. I know they have to design the system and balance it, but I would hope that could be accomplished without a stretch goal. Eh, hope they hit it, though.
Stretch goals are there for the extra publicity. They don't need to be worth the additional sum.
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June 24th, 2017, 23:37
Originally Posted by Galdred View Post
Their stretch goals are pretty underwhelming to say the least, and don't enhance the kingmaking (or rather kingdom making) aspect particularly well.

I thought most of their goals were supposed to be about more kingdom stuff.
I think that you are all getting it wrong. As far as I remember, when I read the update about camping it was not only menu screen, it was much more. If I remember right it was a pretty decent resting system.

And let's be honest, we have seen stretch goals of talking swords for god's sake. This seems a decent stretch goal for me.
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June 24th, 2017, 23:44
Originally Posted by rjshae View Post
Stretch goals are there for the extra publicity. They don't need to be worth the additional sum.
I know that. I was hoping it would have been in the base game.

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June 25th, 2017, 05:21
Any chance for a turn based combat stretch goal?
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June 25th, 2017, 05:38
Originally Posted by Darkbridger View Post
Any chance for a turn based combat stretch goal?
No…..
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June 25th, 2017, 06:43
I know it's a little off topic, but we're about due for a ToEE:EE, followed by a turn-based Against the Giants using the same engine. Here's hoping…
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