Quantcast
Tower of Time - Early Access Version launched - RPGWatch Forums
|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Tower of Time - Early Access Version launched

Default Tower of Time - Early Access Version launched

July 14th, 2017, 20:38
The Early Access version of the real time strategy RPG Tower of Time has been released:

Tower of Time had arrived !

We have launched on time and so far so good. No critical bugs reported. (we will release a patch shortly with few minor ones)

Thanks to everyone who decided to give a chance to an early access title. !

Please use REPORT ISSUE tool, available via SETTINGS - for an easy report in-game, whether you have encountered a bug or have a suggestion or comment. Whatever you report, we see it instantly in our system.




For long ages past, Artara was a place of great peace and beauty. Then, a mysterious event took place. Within a few generations, the land was broken and the skies darkened. More than a thousand years of decline has passed since then.

As a young boy, you came upon the base of an immense Tower, uncovered by yet another violent earthquake. Deep below sleeps an ancient power. Since that day, you have been drawn inexorably to this place. Your task is to lead a group of champions and reach whatever resides in the depths of the Tower. There you will face the ultimate choice…

Tower of Time is a classic RPG with a few added novelties. It has hand-crafted levels filled with various enemies, challenging puzzles, and engaging story-lines. Its dynamic real-time combat with slow mode requires tactical awareness and careful preparation of the party.

Features:
  • Engaging story, set in a world where technology met magic with devastating consequences. Hundreds of lore books and scattered pieces of information slowly reveal the history of Artara as the protagonist approaches his fate.
  • You must explore the Tower, buried underground for millennia. Find secret locations, cleverly hidden in the environment. Travel through hand-crafted levels where every single place is carefully designed. Discover forgotten scrolls and guess their powers based on the cryptic description. Meet various NPCs, some native to the world and some coming from… strange places.
  • Advanced combat system – unique real-time action with a slow-time feature, where each match is played on one of many separate tactical maps and where even most powerful champions can fail without refined tactics. Plan ahead and position your party accordingly. Use slow-time to react to new threats or negate enemy skills. Converse your magic energy and survive all enemy waves. No two encounters are ever the same.
  • There are seven classes to choose from, and your party can be adjusted at will and anytime, depending on the challenges you face. Each champion has unique skills that can be upgraded and re-trained at will. Those upgrades often change the nature of the skills. For example, your Summon Elemental skill can either be a durable melee Ent with high health and armor or fragile Water Elemental with devastating range attack.
  • New character progression system: there is no experience to gain. Instead, discover ancient knowledge to unlock new skills and carefully design your characters. Each character could be turned into a powerful and durable attacker or skill-based champion.
  • Defeat powerful elite enemies wielding diverse skills and spells. Assess their strengths and weakness carefully to succeed. Complete combat challenges for item rewards and unique enchanting recipes, or just to test your new party setup.
  • Gather crafting crystals of various types to create items of different power. Discover ancient enchanting recipes that, while very expensive, can change the nature of the combat, granting regeneration aura or immunity to special effects.
  • Upgrade your city as the main training/equipment hub and repository of all the lore you find.
More information.
HiddenX is offline

HiddenX

HiddenX's Avatar
The Elder Spy
RPGWatch Team
RPGWatch Donor
Original Sin 1 & 2 Donor

#1

Join Date: Oct 2006
Location: NRW/Germany
Posts: 10,407
Mentioned: 6 Post(s)

Default 

July 14th, 2017, 20:38
Watched some gameplay on Youtube. Don't know what to think of the combat…
DarkELVES is offline

DarkELVES

SasqWatch
Original Sin 2 Donor

#2

Join Date: Mar 2009
Posts: 83
Mentioned: 0 Post(s)

Default 

July 14th, 2017, 22:00
This looks fairly decent. If I ever get over my 7D2D addiction, I may give this a go.
--
c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
crpgnut is offline

crpgnut

crpgnut's Avatar
Grumpy Role Player
Original Sin Donor

#3

Join Date: Oct 2006
Location: St. Louis, Mo USA
Posts: 6,759
Mentioned: 9 Post(s)

Default 

July 15th, 2017, 00:04
Will purchase once out of early access. Looks like my type of game.
Wisdom is offline

Wisdom

Wisdom's Avatar
Torch & Pitchfork Vendor
Original Sin 2 Donor

#4

Join Date: Aug 2013
Posts: 1,779
Mentioned: 7 Post(s)

Default 

July 15th, 2017, 16:43
Early reviews are good. Playtime is short (15ish) hours.
you is online now

you

Lazy_dog
RPGWatch Donor
Original Sin 2 Donor

#5

Join Date: Oct 2006
Location: usa - boston
Posts: 2,445
Mentioned: 2 Post(s)

Default 

July 15th, 2017, 21:37
This one looks like a decent effort. I'd be curious to hear what people who play it think about the combat system.
--
"Orwell was almost exactly wrong in a strange way. He thought the world would end with Big Brother watching us, but it ended with us watching Big Brother." Alan Moore
Ripper is offline

Ripper

Ripper's Avatar
Ngikufisela iwela

#6

Join Date: Nov 2014
Posts: 5,084
Mentioned: 6 Post(s)

Default 

July 16th, 2017, 00:35
Looks pretty good. Not interested in EaAc but might buy when finished.
Last edited by TomRon; July 16th, 2017 at 01:36.
TomRon is offline

TomRon

TomRon's Avatar
SasqWatch
Original Sin Donor

#7

Join Date: Dec 2010
Location: Sweden
Posts: 1,872
Mentioned: 2 Post(s)

Default 

July 16th, 2017, 17:17
Watched a few videos as the substitution of pausing by slow moing is one way to insulate from the ugoigo demand not to acquire the basic skillset to play RtwP.

The obvious good point is that there is no pause and a flow to the battle. The obvious bad point is they do not feel confident enough (this kind of products has no audience) to provide any kind of intensity to battles.
They might be probing to determine which way they go.

It is early access though, and considering the incoming pressure from the ugoigo crowd, it is unlikely they go the right direction.

Still, the path is lit and maybe, some day, by removing pausing and using something else instead, a decent RT party based product will be made and meant for RT gamers.


Originally Posted by Wisdom View Post
Will purchase once out of early access. Looks like my type of game.
Just enough time to let the ugoigo crowd work their magic.
--
Backlog:0
ChienAboyeur is offline

ChienAboyeur

SasqWatch

#8

Join Date: Mar 2011
Posts: 4,476
Mentioned: 3 Post(s)

Default 

July 16th, 2017, 17:50
Originally Posted by ChienAboyeur View Post
ugoigo crowd
:confused:
--
Toka Koka
joxer is offline

joxer

joxer's Avatar
The Smoker
Original Sin 1 & 2 Donor

#9

Join Date: Apr 2009
Posts: 16,229
Mentioned: 36 Post(s)
RPGWatch Forums » Comments » News Comments » Tower of Time - Early Access Version launched
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 13:37.
Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2017 DragonByte Technologies Ltd.
Copyright by RPGWatch