Quantcast
Divinity: Original Sin II - Insane Dialogue Branching - RPGWatch Forums
|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Divinity: Original Sin II - Insane Dialogue Branching

Default Divinity: Original Sin II - Insane Dialogue Branching

July 24th, 2017, 22:46
Swen Vincke tweeted about Divinity Original Sin II's insane dialogue branching.

loading…

I walked into the office on a rainy afternoon and spotted one of our awesome scripters making the type of branching dialog that makes ds 2 such a complex game to make. I should probably follow up with a video from the writer's face when she sees it
More information.
Silver is offline

Silver

Silver's Avatar
Spaceman
RPGWatch Team

#1

Join Date: Feb 2014
Location: New Zealand
Posts: 3,244
Mentioned: 2 Post(s)

Default 

July 25th, 2017, 19:10
More endings/outcomes please.
--
"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
luj1 is offline

luj1

luj1's Avatar
SasqWatch

#2

Join Date: Mar 2015
Posts: 2,707
Mentioned: 4 Post(s)

Default 

July 25th, 2017, 20:12
Are they still aiming for a September release?
--
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw


Currently playing: Mass Effect: Andromeda
Morrandir is offline

Morrandir

Morrandir's Avatar
SasqWatch
RPGWatch Donor
Original Sin 2 Donor

#3

Join Date: May 2013
Location: Germany
Posts: 2,557
Mentioned: 1 Post(s)
+1:

Default 

July 25th, 2017, 21:45
Sounds good, but it could lead to too fractured dialogue..imo, rpg dialogue needs more interaction ( Npc's bluffing/intimidating You) and focus on different outcomes.
--
Rush in and die, dogs…I was a man before I was a king.
BoboTheMighty is offline

BoboTheMighty

BoboTheMighty's Avatar
SasqWatch

#4

Join Date: Jun 2015
Location: Croatia
Posts: 2,895
Mentioned: 1 Post(s)
+1:

Default 

July 25th, 2017, 23:40
I think the amount of branching there is a good amount. They dont need more. From the look of it it has dialogue options per branch when you start branching.
Damian is offline

Damian

SasqWatch
Original Sin 2 Donor

#5

Join Date: Jul 2012
Posts: 3,924
Mentioned: 5 Post(s)
RPGWatch Forums » Comments » News Comments » Divinity: Original Sin II - Insane Dialogue Branching
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 04:58.
Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2017 DragonByte Technologies Ltd.
Copyright by RPGWatch