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Interplay vs Bethesda Fallout: Indigo Gaming
August 2nd, 2017, 10:59
These videos just keep showing up in my feed, so I've no choice but to post them here:
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Rush in and die, dogs…I was a man before I was a king.
Rush in and die, dogs…I was a man before I was a king.
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August 2nd, 2017, 14:22
FO 1&2 were great for their time. I quite enjoy exploring the wasteland in 3D though.
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August 2nd, 2017, 16:22
Sadly, rpgs shifted to being heavily combat oriented and pacifist playthroughs in most of them became nearly impossible. I understand games like Witcher doing it (can W3 be played without killing anyone? I haven't played it yet.), Geralt is a monster hunter and is not a stranger to killing a man either, we're playing a predefined character. But if you're going to give me a blank slate like in Skyrim, don't force me to kill anyone. If I want to I will, if I don't I won't. That's why I loved Dishonored - for all the hand holding, floating quest marker stuff (you could turn off) there was a fun and old school gameplay almost ripped straight from original Thief and Deus Ex.
Keeper of the Watch
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August 2nd, 2017, 16:51
RPGs have always been heavily combat oriented. Classic series like Wizardry, Might & Magic, Bard's Tale, Ultima, etc, had just as much if not more combat than most of the RPGs being made today.
August 2nd, 2017, 18:24
Originally Posted by JDR13Yes, and that despite other ways being possible., It only requires a bit more programming.
RPGs have always been heavily combat oriented.
In my opinion, they are and always were so much combat-oriented, because that's what a male player would expect from a game of getting into power. You just don't amass power by helping poor people. You do so by being ruthless, either being in economy, politics or in combat. Altrusim never helped sopmeone getting into a position of power, that's why games were never considered to have this. In a male world, it's all about competition, not about altruism.
The other point I think of is that this is in my opinion very much of an cultural expert from the U.S. into the rest of the world. From the U.S. where using violence to "make peace" is fully accepted by society. That outcry of black citizens about white policemen shooting innocent citizens is just the newest addition of that . People slowly begin to realize that violens as means to solve conflicts can create more dead participants than if another method than shooting was used.
But shooting others to solve a conflict is far, far, far too deep, deep, deep embedded into U.S. culture now, that's why you'öll never ever see C-RPGs with being entirely combat-less.
Because that would be Adventure games,
and Adventure Games are very, very useless for males who want to roleplay coming into a position of power.
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"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
August 2nd, 2017, 18:56
I love all the Fallout's personally. I don't mind the direction the series went honestly. Fallout 4 is visually stunning. I loved the depth in NV.
Watcher
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August 2nd, 2017, 20:27
Thank God! Bethesda made something worth playing today. I haven't seen any of the guys from Interplay have that kind of success. I'm sure glad Bethesda didn't go down the tubes like Interplay. Change or die. Guess which Interplay did….
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c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
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August 2nd, 2017, 20:39
Originally Posted by JDR13Yeah, you're right, but back then you also had games like Fallout, Arcanum and Planescape where you can solve most of the situation without combat. Such option is largely missing from modern RPGs.
RPGs have always been heavily combat oriented. Classic series like Wizardry, Might & Magic, Bard's Tale, Ultima, etc, had just as much if not more combat than most of the RPGs being made today.
Keeper of the Watch
August 2nd, 2017, 20:51
Yep that's true. You know why? None of those games sold very well. The games with lots of combat did sell, so developers make what sells. You will occasionally get a game without combat and lots of choice and consequence. None of them make any money and the companies disappear after a game or two.
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c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
August 2nd, 2017, 21:00
Originally Posted by crpgnutSad but true…
Yep that's true. You know why? None of those games sold very well. The games with lots of combat did sell, so developers make what sells. You will occasionally get a game without combat and lots of choice and consequence. None of them make any money and the companies disappear after a game or two.
Keeper of the Watch
August 2nd, 2017, 23:12
Originally Posted by IvanwahHave you played Torment: Tides of Numenera yet? It has a lot less combat than any of those games.
Yeah, you're right, but back then you also had games like Fallout, Arcanum and Planescape where you can solve most of the situation without combat. Such option is largely missing from modern RPGs.
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August 2nd, 2017, 23:28
Originally Posted by crpgnutWell, given the laughing stock reception Bethesda got with Fallout 4, I hope they disappear as well once they, yet again, fail to evolve for their next game. You can only suck the marrow from a rotting corpse for so long and, if the reviews for FO4 are any hint, that time is quickly drawling to a close.
Yep that's true. You know why? None of those games sold very well. The games with lots of combat did sell, so developers make what sells. You will occasionally get a game without combat and lots of choice and consequence. None of them make any money and the companies disappear after a game or two.
But, then again, if Michael Bay can be a successful director, rationality doesn't necessarily matter when it comes to $100 million mass marketing and the consumerism that goes along with it.
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August 3rd, 2017, 00:00
Originally Posted by KelefaneCouldn't have said it better myself.
I love all the Fallout's personally. I don't mind the direction the series went honestly. Fallout 4 is visually stunning. I loved the depth in NV.
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Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
August 3rd, 2017, 00:03
Originally Posted by JDR13That is a good point. I went the path of doing very little combat (granted partly because it wasn't that good although I loved the game as a whole) and found it rather refreshing. I am not too combat focused so tend to play many games on easy so I don't have to focus on it as much. The one exception is FO4 which I play on survival mode with mods to reduce experience gain and make it harder. I really enjoy the combat and exploring … and well the whole game.
Have you played Torment: Tides of Numenera yet? It has a lot less combat than any of those games.
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Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
August 3rd, 2017, 01:33
D&D has combat too for some reason
An RPG without combat is called an Adventure Game.
I believe it was in Pirate Cove when you typed "kill parrot" it responded, "You can't kill people in this game. If you want to do that, go play Maces and Magic!"
An RPG without combat is called an Adventure Game.
I believe it was in Pirate Cove when you typed "kill parrot" it responded, "You can't kill people in this game. If you want to do that, go play Maces and Magic!"
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Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
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August 3rd, 2017, 02:07
Originally Posted by JDR13Not yet, but that is one niche game in the sea of combat oriented games
Have you played Torment: Tides of Numenera yet? It has a lot less combat than any of those games.
Originally Posted by Lucky DayIt should not be without combat, the combat should be optional.
D&D has combat too for some reason
An RPG without combat is called an Adventure Game.
I believe it was in Pirate Cove when you typed "kill parrot" it responded, "You can't kill people in this game. If you want to do that, go play Maces and Magic!"
I have nothing against combat in games, but I like to have other options.
Keeper of the Watch
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August 3rd, 2017, 03:22
Originally Posted by IvanwahThose type of RPGs have always been pretty rare but I do love being giving options to avoid combat, when it makes sense.
Yeah, you're right, but back then you also had games like Fallout, Arcanum and Planescape where you can solve most of the situation without combat. Such option is largely missing from modern RPGs.
One recent release where you can do pacifist playthroughs that comes immediately to mind is Age of Decadence. (Of course this is only true w/ certain backgrounds, mercenaries and assassins will have to fight sometimes).
Shadowrun Hong Kong also has quite a few missions you can complete without any combat if you have the right skills, and Shadowrun Dragonfall had a few, too.
Expeditions: Viking sometimes lets you avoid fights through diplomacy; you can't do a pacifist playthrough by any means but you can choose to use non-lethal attacks in every fight, which sometimes affects things.
And an upcoming crpg that will have little combat (basically none in the traditional sense) is "No Truce With the Furies".
Copper Dreams is going to let you potentially avoid a lot of combat with Stealth.
Also check out the Aversions on this TV Tropes page: RPGs Equal Combat
Last edited by daveyd; August 3rd, 2017 at 03:36.
August 3rd, 2017, 04:10
I played Deus Ex: Human Revolution without killing a soul. I killed only a few people in Deus Ex: Mankind Divided too. I didn't kill a single human in Prey either. Okay…there is a reason for that on the last one.
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c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
August 3rd, 2017, 04:28
Originally Posted by crpgnutWell, you actually have to kill 3 people in Deus Ex: HR, but those are instances in which you have no control.
I played Deus Ex: Human Revolution without killing a soul. I killed only a few people in Deus Ex: Mankind Divided too. I didn't kill a single human in Prey either. Okay…there is a reason for that on the last one.
I didn't kill anyone in Prey either. In fact, I rescued everyone that could be saved.
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