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Grimoire Support Group
August 7th, 2017, 11:27
it's a lot of effort to playGit gud. This game obviously isn't designed around accessibility. I guess Wizardry 6, the Citizen Kane of RPGs, is also shit because it takes so much effort to play it.
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"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
August 7th, 2017, 11:29
Originally Posted by PongoI have a P&P background as well. It's perfectly possible to gimp your own character in a smart design - you don't need random rolls for that.
I like rolling characters with a random element. I guess that's my P&P background coming out!I find it makes item hunting more interesting, eg when one of your characters that rolled a poor score finds an item that counters it. For example, in D&D the Gauntlets of Ogre Strength can be a godsend for fighters that rolled less than 18 strength, but if you can just select 18 at character creation you don't need it as much (except for non-fighters of course).
It's too early for me to say whether it is well handled in Grimoire (i haven't been able to play it since Saturday….) but random attribute rolls definitely don't concern me in principle.
If you absolutely must have a random approach, then the smart design is to include both options.
Enforcing random rolls is utterly, utterly stupid.
Guest
August 7th, 2017, 11:31
Originally Posted by NewDArtFair enough. It doesn't bother me if it is the design he wanted, but I can see how it might annoy others .
I have a P&P background as well. It's perfectly possible to gimp your own character in a smart design - you don't need random rolls for that.
If you absolutely must have a random approach, then the smart design is to include both options.
Enforcing random rolls is utterly, utterly stupid.
August 7th, 2017, 11:34
Originally Posted by SirJames
Seems like thrown weapons vanish altogether![]()
Originally Posted by SirJamesThose are intentional.
You can actually roll characters that start with 1 hitpoint!
Originally Posted by SirJamesYou have OCD. Just accept how level-up points are allocated and you will find your experience a lot more spontaneous and enjoyable. Also, you omitted the fact that you get a portion of points to distribute yourself. It's the best of both worlds, in fact.
random levelup points encourage save scumming
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"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
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August 7th, 2017, 11:39
Originally Posted by luj1Yes, yes - a game where the player must accept something he doesn't like to be able to enjoy it.
Those are completely intentional.
You have OCD. Just accept how level-up points are allocated and you will find your experience a lot more enjoyable. Also, you omitted the fact you get a portion of points to distribute yourself.
Masterful
Guest
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August 7th, 2017, 11:49
Originally Posted by NewDArtUgh, now you are just being unreasonable d'Art. You don't have to accept anything you don't want to. By all means, feel free to not play Grimoire . Have you bought it? I told you to get the demo first. If so, there is no one else to blame but yourself.
Yes, yes - a game where the player must accept something he doesn't like to be able to enjoy it.
Masterful![]()
--
"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
August 7th, 2017, 11:53
Originally Posted by luj1You're confused. I responded to your suggestion to SirJames.
Ugh, now you are just being unreasonable d'Art. You don't have to accept anything you don't want. By all means, feel free to not play Grimoire . Have you bought it? I told you to get the demo first. There is no one else to blame but yourself.
Just accept how level-up points are allocated and you will find your experience a lot more enjoyable.
It would seem you're saying that he needs to accept something he doesn't like - as a clear defensive statement about the game.
Again, a pretty sure sign that you don't really care about his preferences - only your own.
If I'm to take your advice about Grimoire seriously - you really have to display a reasonable point of view.
Everything being perfect about it - and everyone not loving it being "wrong" - is not a reasonable point of view.
Why don't you give me a few examples of what's bad about Grimoire?
Guest
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August 7th, 2017, 11:57
Originally Posted by luj1It's not OCD. Building the characters is half the fun. You should have seen all the crazy builds I made in Neverwinter Nights. I can hardly even remember now.
You have OCD. Just accept how level-up points are allocated and you will find your experience a lot more spontaneous and enjoyable. Also, you omitted the fact that you get a portion of points to distribute yourself. It's the best of both worlds, in fact.
like….. paladin 2, monk 2, sorcerer 28 with CHA bonus to all saves and shit.
August 7th, 2017, 12:00
That said, I think Grimoire is a true demonstration of the magic of computer games.
I mean, what other kind of entertainment could possible turn luj1 into Fluent
I mean, what other kind of entertainment could possible turn luj1 into Fluent
Guest
August 7th, 2017, 12:08
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August 7th, 2017, 13:06
Haha okay. When you come onto CSGO or DotA for an ass-whoopin ;P
Originally Posted by SirJamesMe too, I absolutely loved building in Nwn. But I have to be fair here, this is a completely different system I am able to enjoy. Personally, I see nothing wrong with them rolls. It doesn't provoke save scumming in me. I find that liberating actually because I don't have to obsess over "perfect builds". Pongo talked about that perspective. Makes my gameplay more spontaneous (and I can still allocate points).
It's not OCD. Building the characters is half the fun. You should have seen all the crazy builds I made in Neverwinter Nights. I can hardly even remember now.
like….. paladin 2, monk 2, sorcerer 28 with CHA bonus to all saves and shit.
--
"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
August 7th, 2017, 13:09
Originally Posted by NewDArtLook dart, I'm not a salesman. You asked. I told you like it is. Didn't try to sugar coat it. If you didn't like Wizardry you won't like Grimoire.
If I'm to take your advice about Grimoire seriously - you really have to display a reasonable point of view.
Originally Posted by NewDArt
Why don't you give me a few examples of what's bad about Grimoire?
- Poor accessibility
- Visibility of information
- Some balance issues right now
- Hunger mechanic isn't implemented
- a better journal
They are non-issues for me, but I did my best. I'm sure there'll be more once I get beyond Avian Mountains.
--
"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
August 7th, 2017, 13:10
Originally Posted by luj1Well, you're acting like a salesman
Look dart, I'm not a salesman. You asked. I told you like it is. Didn't try to sugar coat it. If you didn't like Wizardry you won't like Grimoire.

The first two are the same.
- Poor accessibility
- Visibility of information
- Some balance issues right now
- Hunger mechanic isn't implemented
- a better journal
That's it? Not fundamental issues or design flaws?
Guest
August 7th, 2017, 13:14
Originally Posted by SirJamesIn a way it is. It's Control Freakism, IMO. A lot of us RPG gamers have that, where we need/want to control every minute aspect of the game. That's why I think a lot of people get frustrated and generally dislike RNG, because it makes them feel cheated or not in control. Probably a subconscious reason why a lot of folks dislike RTWP, too.
It's not OCD.
Guest
August 7th, 2017, 13:15
Not appreciating random rolls at creation has nothing to do with OCD for my part.
It has to do with wanting to play a specific type of character without having to waste a ton of time rolling until he becomes available. It is particularly stupid in a Wiz-like - because a lot of classes depend on specific stat numbers.
It's dunce game design 101.
It has to do with wanting to play a specific type of character without having to waste a ton of time rolling until he becomes available. It is particularly stupid in a Wiz-like - because a lot of classes depend on specific stat numbers.
It's dunce game design 101.
Guest
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