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RPGWatch Forums » Comments » News Comments » Caves of Qud - Willpower Changed

Default Caves of Qud - Willpower Changed

August 7th, 2017, 23:28
Caves of Qud has received an update that makes a notable change to the willpower stat.

Feature Friday - August 4, 2017

  • We're trying out a change to how Willpower works. It now modifies the cooldowns of all activated abilities, not just mental mutations. Each point of Willpower above 16 decreases cooldowns by 5%, down to a minimum 20% of the original cooldown or a minimum 5 rounds. Likewise, each point of Willpower below 16 increases cooldowns by 5%.
  • We reduced the power level of Freezing Hands and (to a lesser degree) Flaming Hands.
  • Freezing Hands: reduced the magnitude of the temperature decrease and reduced damage from (level)d4 to (level)d3+1.
  • Flaming Hands: slightly reduced the magnitude of the temperature increase and reduced damage from (level)d6 to (level)d4+1.
  • New liquid: sap.
  • Added sap to the list of potential cure ingredients for diseases and fungal infections.
  • Creatures now bleed appropriate blood types.
  • Robots now bleed oil.
  • Plants now bleed sap.
  • Oozes now bleed slime.
  • Fixed an issue that caused shields to not apply their AV bonuses when you blocked an attack.
  • Made the Berate messages more sensible.
  • Fixed the reputation formatting on the Reputation screen for factions that love you.
  • Fixed engraved and painted items occasionally spawning with no historical events depicted.
  • You no longer get "x pours out all over you" messages when other creatures get liquids poured on them.
  • Fixed an issue causing cloned liquid volumes to share the source volume's liquid mixture.
  • [modding]Added the following tags to specify what blood type a creature uses.
  • BleedLiquid, ex: <tag Name="BleedLiquid" Value="sap-1000"></tag>
  • BleedColor, ex: <tag Name="BleedColor" Value="&amp;W"></tag>
  • BleedPrefix, ex: <tag Name="BleedPrefix" Value="&amp;Wsappy"></tag>
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