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August 11th, 2017, 12:58
Colin McComb talks about designing the Everest Hotel in Wasteland 3 in their latest update.

Colin here to talk about some of the early design we’ve been working on for the game. Right now, I’m the narrative designer for an area in the northern reaches of the world map, a place originally called the Stanley Hotel. We’ve recently changed the name to “the Everest Hotel” - in part, because I wanted a name that fit the function of the hotel better. See, not only is this hotel up in the mountains (thus "Everest"), but it's also a place for a guest to sleep forever, or Ever-rest.

I need to give a special shout out to Alex Kerr, the level designer for this area. He’s taking ideas and really making them shine - discussing features, conversations, and quests, and then suggesting improvements after he begins implementation and blockout of the quest areas. You will see more about the work Alex is doing in a future update.

By the way, this being a design diary-style entry, I have to warn you that this whole section is FILLED with spoilers. Skip to the Crowdfunding Corner section if you don’t want the the hotel ruined for you.

If you’re still reading, this is your own fault.

Still here?

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August 11th, 2017, 12:58
I was initially skeptical of the hotel staff motivations which I won't mention here.

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August 11th, 2017, 15:45
Kinda lost faith in inXile after Numanuma.
"… thing about Morrowind is we did far more than we could, far less polished than we should. It's a miracle that it works at all… there's too much, and it's like jazz… a product like Oblivion - far better software… but Morrowind… oh there's so much delicious nonsense in that." ~ words of wisdom by K.Rolston
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August 11th, 2017, 16:33
The staff will do things with towels in the shower that will haunt you…
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August 13th, 2017, 19:09
Originally Posted by luj1 View Post
Kinda lost faith in inXile after Numanuma.
Maybe your expectations were too high, I should write stellar high.
The game was good. Not the greatest RPG ever, but really good.

Without inXile we wouldn't have Wasteland 2.
…nor Wasteland 3 / Bard's Tale 4 / Fig.
I really don't understand the flak inXile is getting.
Ok some people felt disappointed with Numenera. Is this a reason for a shitstorm on inXile?
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August 13th, 2017, 20:11
Originally Posted by luj1 View Post
Kinda lost faith in inXile after Numanuma.
Why do you play Numanuma then? I played Numenera and my faith in Inxile was restored.
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August 13th, 2017, 20:47
InXile has also kept their new RPGs the most old-school out of the new batch of Kickstarter RPGs, IMO. Any true fan of classic-style CRPGs cannot hate on that.
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August 14th, 2017, 00:43
Can't comment on Num as I have not played it yet but I was happy with wasteland 2 (esp director cut version). Can't comment on wasteland 3 and bard tales yet as they aren't finished but I think inxile has done a better job than folks give them credit. At the end of hte day I thought wasteland 2 was a better game than ds. Don't mistaken me I prefer D:OS combat and mechanics but when it came to story and quests and 'memorable' moments I prefer wasteland 2. I will say that wasteland 2 combat was stale and could have used a bit more clarity in the story but ds barely had a story.
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