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RPGWatch Forums » Comments » News Comments » Call of Saregnar - Website live

Default Call of Saregnar - Website live

November 19th, 2017, 17:41
The website for the open world RPG Call of Saregnar is now live. Developer Rhuantavan is now working full-time on the game (Here's the developer forum thread on RPGWatch).

Call of Saregnar

90's Old-School Looks
Call of Saregnar features a 90’s inspired low-poly 3D look with detailed handcrafted textures, while the characters you’ll encounter are made of thousands of frames of real photographed actors!

A Believable World
Saregnar lets you role-play through a deep and engaging story filled with murder, mystery, intrigue and suspense. The world is low in fantasy and magic is uncommon. You’ll be pleased to find that giant rats and slimes have been evicted from this universe.

Grey Matter(s)
Call of Saregnar challenges you to think and pay close attention to everything you read, because often that’s the only way to complete sidequests or even main objectives. There are no quest markers or objectives, only a quest log with your past conversations for reference.

Prepare for The Journey
Be sure to prepare for the journey ahead; Food and water, a good pair of boots, also blankets for those cold nights are essential. Also take care of your weapons by oiling the bowstrings, sharpen the swords and fix those dents in your armour. Preparation is the key for survival.

Freedom to Explore

Despite being a story-driven RPG, the world is always open for exploration, so there is nothing stopping you from exploring the whole map in the very first chapter!

Character Development
While your characters’ attributes rarely change, their skills advance on a per-use basis. Skills can also be learned from a trainer or by reading a book.

Hand-Placed Encounters
In a land as rich as Merrentar, you will run into enemy ambushes, discover unique places, meet traveling merchants or bandits, perhaps wild creatures, a set of game tracks… all of these events are carefully hand-placed. We believe no RNG should ever replace the designer.

Tactical Combat
Battle through groups of intelligent enemies, each with its own strengths and weaknesses. Take your time and evaluate each enemy for the best tactical winning strategy.

Magic From The Gods
There are 12 gods to please and gain their favour, each god being a source of unique magic spells. To gain divine favour, pray and give offerings in the form of money, food or other valuables, but mind you, not every deity can be easily pleased.

Items

Although the game has fewer weapons and armours than the average RPG, each item is that much more detailed and fleshed out. Finding new equipment brings significant benefits as the difference between the old and new is now actually noticeable.

A Nostalgic Lo-Fi Soundtrack
Saregnar features a fantastic trip into nostalgia with music composed specifically for a Roland Sound Canvas SC-55.

Inspired by The Classics
Call of Saregnar is greatly inspired by the classic RPG Betrayal at Krondor, while also taking hints from Daggerfall, Might & Magic VI, RoA: Star Trail and other titles of the 90’s.
More information.
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November 19th, 2017, 17:41
This actually looks alright. When will it be out?
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November 19th, 2017, 18:24
If this game comes even close to one of the old school games that they reference, it will simply be amazing.
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November 19th, 2017, 20:46
Originally Posted by GabrielMP_19 View Post
This actually looks alright. When will it be out?
Many more years of development ahead, so no release date yet.
--
Indie game developer working on Call of Saregnar, an old-school story-centric tactical role-playing game. Visit the game's Web site.
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