|
Your donations keep RPGWatch running!
NWN: witch's wake
February 7th, 2008, 02:25
I've found this module in neverwinter vault… and on their list it says I only need NWN but on official site it says I need SoU and HoTU as well. Anyone know if I can play witch's wake w/o HoTU? I only have NWN and SoU. I've already started game, and besides lagging issue… everything seems to be working. I just want to know in case it decide to explode my comp for playing this mod w/o HoTU.
Guest
February 7th, 2008, 02:30
You can play it with just the original NWN, no expansions are required, unless it has been changed since I played it. The only problem with the module is that it is fairly short and the follow up modules never came. Other than that, I loved it.
February 7th, 2008, 06:49
Could I suggest getting HoU, it's the best of all the expansions and many really good mods require it. I've seen it going dirt cheap in EB many times!!
--
If God said it, then that settles it!!
Editor@RPGWatch
If God said it, then that settles it!!
Editor@RPGWatch
SasqWatch
Original Sin Donor
February 7th, 2008, 15:20
If I recall correctly, the Premium Module version requires stuff, but the original doesn't.
--
-- Mike
-- Mike
SasqWatch
February 8th, 2008, 05:13
Originally Posted by CorwinI acutally do have HoTU. The prob is I DONT HAVE DVD ROM! I was originally thinking of getting both DVD rom and headset 2-3weeks ago but then my parents were bitching that I shoud wait till I get new comp because they do come in with new comp. Here's another prob.. they are taking million years to decide which system spec they want. SIGH
Could I suggest getting HoU, it's the best of all the expansions and many really good mods require it. I've seen it going dirt cheap in EB many times!!
Guest
February 8th, 2008, 05:14
Originally Posted by KorplemI've downloaded it from neverwinter vault and I'm sure I've got the sequel as well. Ive got both WW:1 and WW:2.
You can play it with just the original NWN, no expansions are required, unless it has been changed since I played it. The only problem with the module is that it is fairly short and the follow up modules never came. Other than that, I loved it.
Guest
February 8th, 2008, 06:45
Oh shit. There was a sequel??? Damn… how did I miss that?
February 8th, 2008, 08:14
I've never seen WW2 unless it was a war!!
--
If God said it, then that settles it!!
Editor@RPGWatch
If God said it, then that settles it!!
Editor@RPGWatch
February 8th, 2008, 09:49
WW2: The Witch Hunters came with WW1: The Fields of Battle… when I've downloaded it from here:
http://nwvault.ign.com/View.php?view…Detail&id=3702
Unless it's just a one mod divided into 2 parts?
http://nwvault.ign.com/View.php?view…Detail&id=3702
Unless it's just a one mod divided into 2 parts?
Guest
February 8th, 2008, 10:08
PBlob. We're using the NWN2 forum for any NWN1 info just to let you know. However there are probably about two threads there about it 
To answer your question:
Witch's Wake was meant to be a free module series by Rob Bartel. It was meant to be 10 chapters and generate continued interest in the game. After he released the first chapter Bioware reassigned him and AFAIK no other chapters were ever made.
WW was heavily promoted at the time as sort of an apology for the official campaign the way Black Isle did with Trials of the Luremaster after they released the awful IWD: Heart of Winter.
When Bioware launched their Premium Mod service one the mods was a complete overhaul of WW. It can be found here. Among other things the HCR was removed from the new version. (at the time he wrote the first one the HCR was a standard script system nearly all modules had. within a few years it was considered bloated, arcane and full of bugs). I do believe one of the versions of this mod one some sort of industry award that all the Bio employees are a member of.
I've never played WW as single player games were not my bag.
That said my favorite single player mod I've ever played was Stefan Gagne's HeX coda. It too was supposed to be a premium mod but was rejected by WotC for not being Forgotten Realms. Gagne was offered an opportunity to do others but IIRC he turned it down. He started a sequel for HeX coda but never finished it.

To answer your question:
Witch's Wake was meant to be a free module series by Rob Bartel. It was meant to be 10 chapters and generate continued interest in the game. After he released the first chapter Bioware reassigned him and AFAIK no other chapters were ever made.
WW was heavily promoted at the time as sort of an apology for the official campaign the way Black Isle did with Trials of the Luremaster after they released the awful IWD: Heart of Winter.
When Bioware launched their Premium Mod service one the mods was a complete overhaul of WW. It can be found here. Among other things the HCR was removed from the new version. (at the time he wrote the first one the HCR was a standard script system nearly all modules had. within a few years it was considered bloated, arcane and full of bugs). I do believe one of the versions of this mod one some sort of industry award that all the Bio employees are a member of.
I've never played WW as single player games were not my bag.
That said my favorite single player mod I've ever played was Stefan Gagne's HeX coda. It too was supposed to be a premium mod but was rejected by WotC for not being Forgotten Realms. Gagne was offered an opportunity to do others but IIRC he turned it down. He started a sequel for HeX coda but never finished it.
--
Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
February 8th, 2008, 10:24
Bah. You guys are right. I've just finished WW1 and it just transfered me to some area telling me that I should d/l WW2 when it's out. WW2 file must be just that temporary area file. Ok, that was crap. And I apologise.. I didn't know all nwn topics go to nwn2 section.
Guest
February 8th, 2008, 10:28
what kin I say dhruiny..its a NWN topic 
no biggie on the topic, blob. the forum is about as active as Hidden Evil.

no biggie on the topic, blob. the forum is about as active as Hidden Evil.
--
Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
February 8th, 2008, 12:50
Hey, there's a lot of NWN fans here. We've been playing mods online via Team Corwin since the original OC was released. We're fans who want more mods for both versions, so long as they allow MP. NOTHING is as much fun as playing with friends online and enjoying an experience together!!
--
If God said it, then that settles it!!
Editor@RPGWatch
If God said it, then that settles it!!
Editor@RPGWatch
February 8th, 2008, 19:25
ah right, Team Corwin. I humbly apologize for forgetting about the obvious.
NWN was really designed as a multiplayer game run by a DM and that is the most fun way to play it.
I would have joined your team a lot sooner Corwin but with my own server, and then later, me avoiding NWN to get school work done, I could never make the time.1
NWN was really designed as a multiplayer game run by a DM and that is the most fun way to play it.
I would have joined your team a lot sooner Corwin but with my own server, and then later, me avoiding NWN to get school work done, I could never make the time.1
--
Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
|
|
All times are GMT +2. The time now is 05:40.


