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December 6th, 2017, 20:07
The latest patch for Vaporum introduces a stop time mode for people with disabilities.

Hey guys!

We have a major update for you today! Yesterday (December 3rd) was the International Day of Persons with Disabilities, and we wish to address some of the issues people with disabilities may have while playing Vaporum and other games. One of the reasons why we took this stance is this article written by Olivia Falk at GameSpew. Olivia pointed out several in-game situations where Vaporum fails to fully allow people with various forms of disabilities a full gaming experience.

In the past patches, we were adding quality of life improvements and some changes to make the game more accessible to people with motion sickness and hearing deficiencies. Today, we're introducing a Stop Time Mode.

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You can turn this mode on and off at any time by pressing CapsLock (default key). When the mode is active, it automatically stops time whenever you are taking no action. This can be very useful in difficult combat situations where you need time to plan the best attack, or retreat for that matter. While you're taking an action, time goes by as normal. But the moment you stop doing anything, time stops again, giving you the opportunity to plan the next move. Sometimes, the best course of action is to wait. You can hold Shift (default key) to advance time. You can make time tick while holding a weapon attack button too (LMB or RMB).

The Stop Time Mode can also be used in puzzles and hazards that require perfect timing, obstacles you may find too difficult to beat in real time. Using the Shift key, you can time your movement down to the millisecond. Please note that this is not meant as some sort of turn-based combat mode, but rather a more tactical approach to combat that is available in the game. We thought it would be interesting for people who like to play games at a slower pace, or people with physical difficulties, to give them plenty of time to reason about their moves.

We're also adding an on-screen directional keypad for people who can only play with a mouse or only via touch. Or for those who love the old-school feel! 🙂

As usual, here are patch notes:

  • Added a Stop Time Mode.
  • Added an on-screen directional keypad.
  • Added item comparison tooltips.
Enjoy!
More information.
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December 6th, 2017, 20:10
I officially declare as disabled! If I ever play this game, it will be in that mode.
Best make it turn-based right away!
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December 6th, 2017, 20:15
Originally Posted by Darkheart View Post
I officially declare as disabled! If I ever play this game, it will be in that mode.
Best make it turn-based right away!
I know right. We should launch a formal petition to declare the rpg community disabled.
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December 6th, 2017, 20:22
Think of the benefits we'd get.
And immunity to all social justice attacks.
The facebook hordes would rise up to defend any percieved slight regardless of facts! I love it!
--
How about all games have a single huge lootbox you pay for up front that contains all the options, items, skins, unlocks etc? I'd pay for that!!
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December 6th, 2017, 20:49
Thank you Olivia Falk for allowing me and the people with disabilities to play the game!
I have mental slowness, don't think that counts me in but oh well.
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December 6th, 2017, 21:25
Nice update. Too bad they didn't put this in Grimrock I/II
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December 6th, 2017, 21:39
None of us are getting any younger and twitchy actions are getting harder to master as I get older.
Good to see the devs taking this in to account, will move this game up on my list.
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December 6th, 2017, 23:06
Options are never a bad thing, good job developers!!
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December 7th, 2017, 00:06
Excellent! Seriously that was the number 1 reason I had dropped it off my Wishlist
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December 7th, 2017, 01:16
A lack of pause is often a deal breaker for me, though I don't consider myself disabled. Others may disagree.
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