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Default Battlecursed - Early Alpha Preview

January 9th, 2018, 23:13
@Codex Worlds Battlecursed has a video showing off its early Alpha state.

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http://battlecursed.com/
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January 9th, 2018, 23:21
Terrible name.

Why not Wardeath or Killdestroyer?

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January 9th, 2018, 23:28
Originally Posted by NewDArt View Post
Terrible name.

Why not Wardeath or Killdestroyer?
I guess it's all subjective, but I find the name intriguing because it makes me wonder about the curse.

But I guess if it turns out that there's no curse and they just thought it sounded cool, then that is pretty awful.
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January 10th, 2018, 01:14
I thought the game looked potentially good. But from their website:
"Generated labyrinths and a wide variety of quests and objectives create constantly changing adventures."
Generated labyrinths…? Interest dropped significantly.
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January 10th, 2018, 15:58
How is the RT-combat supposed to work with four chars and moving around? Looks stressful.
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January 10th, 2018, 16:20
Originally Posted by vidder View Post
How is the RT-combat supposed to work with four chars and moving around? Looks stressful.
Can't stand that style of play, but I also can't stand the animation that goes with it (and with RTWP) where the enemy just sort of flails at you, in this case at empty air, with no impact.
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January 10th, 2018, 17:06
Watching the trailer I did seem unusually fast paced for a game modeled after the Dungeon Master/Grimlock style. But then I usually find that combat is a big weakness in those types of games, so maybe the fast paced style will make it better. They will just have to figure out the interface, because it's not going to work to click on each character individually to attack at that speed.
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January 10th, 2018, 19:29
I hope those were not the quests that I've seen in the upper left corner of the video. By this state this game is more like a make your own dungeon with generic quests programme it seems. In my book auto generated dungeons and quests are equal to laziness.
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