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Default Copper Dreams - Twitter Updates

January 10th, 2018, 06:21
Whalenought Studios have shown off some new content from Copper Dreams on their twitter page.

<blockquote class="twitter-tweet"> Getting some fog variations for different block elevations in the city. The sun needs to pump the brakes though. pic.twitter.com/T5WeBvLQNv

— Whalenought Studios (@whalenought) January 9, 2018[/quote]

<blockquote class="twitter-tweet"> Copper Dreams needs more machinery. We’re testing some animations for some alpha enemies you come across (and try to avoid). pic.twitter.com/TcopC1i8na

— Whalenought Studios (@whalenought) January 4, 2018[/quote]

More information.
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January 10th, 2018, 07:29
The pedestrian walking animation looks a bit goofy. They need to polish that up, I think.
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January 10th, 2018, 08:23
Thanks for bringing this to light as I don't do social media so would miss this info.
Looks like they are working hard on new inovations for the game.
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January 10th, 2018, 17:26
Can't wait for my alpha build in February !
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January 10th, 2018, 17:40
Nice, love Whalenought. They put out great stuff for a two person team
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January 14th, 2018, 17:09
Developers!! You need good, satisfying combat animations, at least XCOM-style, bodies falling / blown away when hit and good attack moves!
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January 15th, 2018, 14:34
Originally Posted by mercy View Post
Developers!! You need good, satisfying combat animations, at least XCOM-style, bodies falling / blown away when hit and good attack moves!
No they don't. They need good gameplay first. What you want is what big market wants, and these people don't need to sell to those people and they cannot afford to make awesome animations.
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