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Consortium: The Tower - Sweet Talk Terrorists
January 11th, 2018, 09:29
PCGamesN look at Consortium: The Tower and explore its reactivity.
[…]More information.
Want to murder everyone as news drones buzz overhead? You can. Want to sneak through and incapacitate them all with electric shocks? Go ahead. Prefer to have a nice chat? Sure. Time goes on even if you do not do anything in Consortium, and every action you take is judged by your superiors who monitor your performance constantly, berating and praising you as you go. Occasionally, characters address you as well - yes, you, dear reader - breaking the fourth wall. It is a refreshing setting, and one that evokes the ‘One City Block RPG’ envisioned by immersive sim grandfather Warren Spector.
The first time I drop onto the tower, I walk up to the first terrorist I see and speak to him, all friendly. He tells me his boss is an idiot and that nobody on the tower is allowed to attack me unless I shoot first. Nice. This gives me free reign to stroll around chatting to these gun-toting goons. Eventually, I voluntarily surrender and am locked up, before being freed from a cell by some unknown, interdimensional ally.
[…]
January 11th, 2018, 19:04
Sweet Talk Terrorists. That's the name for my new thrashcore band sorted.
--
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
January 11th, 2018, 22:12
Occasionally, characters address you as well - yes, you, dear reader - breaking the fourth wallDon't like.
--
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
January 11th, 2018, 23:01
Originally Posted by MorrandirIt's part of the game narrative actually. The first game start with you, the player, being sucked into the game via its interface. All your interactions in the game are from your point-of-view, despite playing an established character in it. If you act out of character, the NPCs in the game will find you suspicious and there are some NPCs who knows you are "the player" and not "the character".
Don't like.
--
It's developer is owned by Sony which means it'll remain a hostage of inferior hardware. ~ joxer
It's developer is owned by Sony which means it'll remain a hostage of inferior hardware. ~ joxer
SasqWatch
Original Sin Donor
January 11th, 2018, 23:51
Yep, that's why I haven't played the first part except the first few hours.
--
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
January 12th, 2018, 01:02
Restricted saves.
I was interested till I read that. Now its been permanently removed from my mind as a possible interest for later.
The only thing I dislike in a game more than restricted saves are micro-transactions.
I was interested till I read that. Now its been permanently removed from my mind as a possible interest for later.
The only thing I dislike in a game more than restricted saves are micro-transactions.
--
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
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