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Avernum 3: Ruined World - Jeff Vogel Blog
February 8th, 2018, 00:00
If he decides to go into some abstract mobile friendly game format you can definitely count me out.
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"For Innos!"
"For Innos!"
February 8th, 2018, 00:10
Top down/icons can be fine, if they are very detailed and artistically pleasing (which I'm sure they will be, at least a bit above the level of his current engine's graphics, otherwise why would he be doing it?)
Think IceBlink Engine with much more detail. I'd like that.
Think IceBlink Engine with much more detail. I'd like that.
Guest
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February 8th, 2018, 00:12
Originally Posted by ToddMcF2002His current games are already very mobile-friendly. So are Baldur's Gate, Planescape: Torment and so on. I've played them on tablet, they're very good.
If he decides to go into some abstract mobile friendly game format you can definitely count me out.
I expect it to be top-down done to a higher quality level than what you think of as a typical top-down game. That would be my guess based on what we've heard.
Think an improved Realmz. That would be dope, too, IMO.
Guest
February 8th, 2018, 00:20
I’m playing Escape from the Pit entirely on iOS. There is no need to dumb it down any further.
--
"For Innos!"
"For Innos!"
February 8th, 2018, 00:21
And Realmz would be a big step backwards. Just stick with the current engine
--
"For Innos!"
"For Innos!"
February 8th, 2018, 03:02
Not sure why you'd expect him to dumb his games down or make them look graphically worse than his current stuff. I'll wait to see what it looks like before jumping to conclusions that it's going to suck.
Guest
February 8th, 2018, 03:11
Well, it's not making games worse by intention. But remembering the late 90s lots of people apparently thought "Well, that Gabriel Knight game surely looks much better in 3D and it's totally modern".
I think with his low budget it's a very thin line between "still charming" and "cheapo crap"
I think with his low budget it's a very thin line between "still charming" and "cheapo crap"
--
Doing Let's Plays Reviews in English now. Latest Video: Encased
Mostly playing Indie titles, including Strategy, Tactics and Roleplaying-Games.
And here is a list of all games I ever played.
Doing Let's Plays Reviews in English now. Latest Video: Encased
Mostly playing Indie titles, including Strategy, Tactics and Roleplaying-Games.
And here is a list of all games I ever played.
February 8th, 2018, 03:37
Originally Posted by KordanorI was referring to the "more recent KotC game" (KotC2?), which is definitely not isometric in any form. i.e. see here:
Really depends on the definition of top down and isometric.
Knights of the Chalice for example I'd still call isometric (in it's ugliest form)
http://www.heroicfantasygames.com/Fo….php?f=5&t=656
--
Proud leader of the Shit Games Liberation Front
All your shit games are belong to us
FIRST KNIGHT OF THE ORDER OF THE BLOB
Proud leader of the Shit Games Liberation Front
All your shit games are belong to us
FIRST KNIGHT OF THE ORDER OF THE BLOB
February 8th, 2018, 06:04
Originally Posted by KordanorThe money he raises on Kickstarter will give him a huge budget compared to what he's used to. And I don't know if it could get any more, eh.."low budget charming" than what it already is.
Well, it's not making games worse by intention. But remembering the late 90s lots of people apparently thought "Well, that Gabriel Knight game surely looks much better in 3D and it's totally modern".
I think with his low budget it's a very thin line between "still charming" and "cheapo crap"
Guest
February 8th, 2018, 08:03
Would it actually be possible to make his games look graphically worse?
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February 8th, 2018, 08:14
Originally Posted by JDR13That's what I'm saying, lol. Not only would that be impossible but I also wouldn't expect him to choose something that looks worse, either. Either way I'm excited as hell to see it. I have to play more of his stuff but I always get distracted with other games.
Would it actually be possible to make his games look graphically worse?![]()
Guest
February 8th, 2018, 08:55
Originally Posted by ShagnakYeah KotC2 looks pretty terrible. I've no idea why he chose to go down that route when the first one looked perfectly fine. But it won't stop me playing it, if it ever does come out - the game itself is likely to be awesome!
Well, as long as it doesn't end up looking like something knocked together in Visual Basic forms, like that more recent Knights of the Chalice game :/
It's the same with Vogel for me. I quite like the current style; I hope the new style doesn't look worse. But whatever. I enjoy his games enough to trust him on this one. And, like Fluent, I expect it will look fine at the end of the day.
I do hope that the new IP has an interesting premise, I'm curious about where he's likely to go with it. I haven't read the Reddit yet - does he say anything about the systems or world for the new IP, it is it all about the engine and graphics?
February 8th, 2018, 09:46
Ok I've read it. Seemed a good enough excuse to delay going into work.
He comes across as a good bloke, I enjoyed his answers. In relation to my question above, the answer is basically "no", but I've copied a few relevant quotes below that are scattered throughout the AMA.
We're making entirely new IP. New game system, new graphics, new world, new story. I hope (no promises) to do a Kickstarter early this summer with a full announcement.
It will still be a low-budget, turn-based, icon art fantasy RPG with a rich story. If you are expecting fancy tech, shiny 3-D, or big budget, nope. We're still us. Within those bounds, it is different from anything we've done before, and I'm very excited about it.
I think you will find our new game system incorporates a lot of new ideas and design elements of contemporary RPGs. I've been inspired by a lot of newer titles. It sure feels fresh to me.
I don't like repeatable quests. I definitely want to move away from grinding. I'd like the next game to ideally give the full experience in 20-30 hours.
Our next game will be a little less wordy than our older games
Many many new mechanics.
Turn-based and tile-based is pretty much permanently our thing
He comes across as a good bloke, I enjoyed his answers. In relation to my question above, the answer is basically "no", but I've copied a few relevant quotes below that are scattered throughout the AMA. We're making entirely new IP. New game system, new graphics, new world, new story. I hope (no promises) to do a Kickstarter early this summer with a full announcement.
It will still be a low-budget, turn-based, icon art fantasy RPG with a rich story. If you are expecting fancy tech, shiny 3-D, or big budget, nope. We're still us. Within those bounds, it is different from anything we've done before, and I'm very excited about it.
I think you will find our new game system incorporates a lot of new ideas and design elements of contemporary RPGs. I've been inspired by a lot of newer titles. It sure feels fresh to me.
I don't like repeatable quests. I definitely want to move away from grinding. I'd like the next game to ideally give the full experience in 20-30 hours.
Our next game will be a little less wordy than our older games
Many many new mechanics.
Turn-based and tile-based is pretty much permanently our thing
February 8th, 2018, 14:02
What I found very disappointing:
I don't like music in games. I like incidental sounds (rain, breezes, etc). It's my style. If you want music in your game, you can pick far better music for you than I can.
I don't like music in games. I like incidental sounds (rain, breezes, etc). It's my style. If you want music in your game, you can pick far better music for you than I can.
--
Doing Let's Plays Reviews in English now. Latest Video: Encased
Mostly playing Indie titles, including Strategy, Tactics and Roleplaying-Games.
And here is a list of all games I ever played.
Doing Let's Plays Reviews in English now. Latest Video: Encased
Mostly playing Indie titles, including Strategy, Tactics and Roleplaying-Games.
And here is a list of all games I ever played.
February 8th, 2018, 15:33
That's fair enough, I think. There are people on this site who think like that as well. Each to their own, etc.
I'll simply repeat what I always do with Spiderweb games: Make your own RPG oriented playlists and soundtracks for play in the background; compile them in accordance to what you think best suits the mood of the game. Certainly works for me at least.
I'll simply repeat what I always do with Spiderweb games: Make your own RPG oriented playlists and soundtracks for play in the background; compile them in accordance to what you think best suits the mood of the game. Certainly works for me at least.
--
Diddledy high,
Diddledy low,
Come brave blood sheep,
You've a goodly way to go.
- Brilhasti Ap Tarj
Diddledy high,
Diddledy low,
Come brave blood sheep,
You've a goodly way to go.
- Brilhasti Ap Tarj
February 8th, 2018, 16:16
Originally Posted by KordanorTo be fair 3d in the 90's wasn't that strong and had very little to do with things other then it was early stage 3d.
Well, it's not making games worse by intention. But remembering the late 90s lots of people apparently thought "Well, that Gabriel Knight game surely looks much better in 3D and it's totally modern".
I think with his low budget it's a very thin line between "still charming" and "cheapo crap"
--
If you don't stand behind your troops, feel free to stand in front.
If you don't stand behind your troops, feel free to stand in front.
SasqWatch
Original Sin 2 Donor
February 8th, 2018, 16:16
Originally Posted by KordanorIn other words, he can't make the music himself so like hell will he pay for it. Profit margins.
What I found very disappointing:
I don't like music in games. I like incidental sounds (rain, breezes, etc). It's my style. If you want music in your game, you can pick far better music for you than I can.
--
If you don't stand behind your troops, feel free to stand in front.
If you don't stand behind your troops, feel free to stand in front.
SasqWatch
Original Sin 2 Donor
February 8th, 2018, 16:22
Out of the hundreds or thousands of games I've played, two have had acceptable music, to date. I'd much rather any funds go to improving the actual game rather than for crappy music, I can provide my own and it will be far superior.
SasqWatch
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February 8th, 2018, 20:34
From the hundreds of games I did play there are only 2 or 3 games which had non-acceptable music. One of them is Heroes of Steel RPG. And the other 1 or 2 I left as margin of error.
--
Doing Let's Plays Reviews in English now. Latest Video: Encased
Mostly playing Indie titles, including Strategy, Tactics and Roleplaying-Games.
And here is a list of all games I ever played.
Doing Let's Plays Reviews in English now. Latest Video: Encased
Mostly playing Indie titles, including Strategy, Tactics and Roleplaying-Games.
And here is a list of all games I ever played.
February 8th, 2018, 23:27
Originally Posted by FluentIcons likely means he is headed to a system similar to Battle Brothers. I don’t enjoy the abstraction. Cant get into it. So yes to me that is a step backwards.
Not sure why you'd expect him to dumb his games down or make them look graphically worse than his current stuff. I'll wait to see what it looks like before jumping to conclusions that it's going to suck.
--
"For Innos!"
"For Innos!"
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