|
Your donations keep RPGWatch running!
GPU Price Issues
February 18th, 2018, 03:14
Originally Posted by youIf a GPU/VRAM is failing it usually because:
The problem is if they run (very) hot the memory might develop latent failure. Sadly this sort of failure causes crashes and corruption under stress (parity errors); and generally not our-right failure to run.
1) It was originally defective from the factory
2) Electrostatic discharge
3) Capacitor failure (not usually an issue on the better brands)
4) Someone was REALLY overzealous when OCing and went as far to use overclocking and firmware tools that went beyond the voltage safeties.
Virtually every modern GPU is designed to throttle itself with a LARGE degree of tolerance. Even if the card was under full stress, the GPU would become irrelevant for games, long before it failed. Theory and practical application are vastly different.
--
_______________
Love old text based RPGs? MUDs? Try Shadows of Kalendale:
https://www.rpgwatch.com/forums/showthread.php?t=14727
_______________
Love old text based RPGs? MUDs? Try Shadows of Kalendale:
https://www.rpgwatch.com/forums/showthread.php?t=14727
February 18th, 2018, 09:00
Originally Posted by ZlothThat would actually be a great feature - just store the number of compute TFLOPS or something the card has generated to date…like SSDs show the number of bytes written and have tools to monitor health. But of course they won't.
Yeah, I was thinking more about the lifetime of the card. If you were to get a used 1080Ti right now, you would expect it to have years left before it burns out. If it's a crypto-leftover, though, it could already have 5000 hours on it. Video cards haven't got odometers on them.
February 18th, 2018, 11:44
Wrong
Originally Posted by Caddy
If a GPU/VRAM is failing it usually because:
1) It was originally defective from the factory
2) Electrostatic discharge
3) Capacitor failure (not usually an issue on the better brands)
4) Someone was REALLY overzealous when OCing and went as far to use overclocking and firmware tools that went beyond the voltage safeties.
Virtually every modern GPU is designed to throttle itself with a LARGE degree of tolerance. Even if the card was under full stress, the GPU would become irrelevant for games, long before it failed. Theory and practical application are vastly different.
Lazy_dog
RPGWatch Donor
Original Sin 2 Donor
Original Sin 2 Donor
February 18th, 2018, 19:44
--
_______________
Love old text based RPGs? MUDs? Try Shadows of Kalendale:
https://www.rpgwatch.com/forums/showthread.php?t=14727
_______________
Love old text based RPGs? MUDs? Try Shadows of Kalendale:
https://www.rpgwatch.com/forums/showthread.php?t=14727
|
|
All times are GMT +2. The time now is 10:05.
