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Default Pillars of Eternity II - Quirky Lore

February 12th, 2018, 17:54
PCGamesN likes the quirky lore of Pillars of Eternity II: Deadfire:

Pillars of Eternity II's quirky lore makes its world irresistible

From a distance, the first Pillars of Eternity could seem a little dry - drenched in pretend history then baked to resemble the best RPGs of the ‘90s, it is akin to a tea-stained map in an elaborate school project. To an extent, it had to be that way as the game promised to Kickstarter backers in 2012 was a return to what they loved about Baldur’s Gate, Icewind Dale, and Planescape: Torment.

There was no room for the wild, creatively unrestrained colour of Divinity: Original Sin II, nor the weird communist world order of Obsidian’s own Tyranny. Pillars of Eternity’s nation of Dyrwood was born when designer Josh Sawyer flipped a map of the Dalelands in the Forgotten Realms - of Dungeons & Dragons - and stuck a bunch of new labels on it.

Obsidian tasked themselves with recreating the feeling of decades of D&D lore. On top of that, perhaps they considered that, in Baldur’s Gate, the shelves of Candlekeep library were filled with books referencing the stories of RA Salvatore and Ed Greenwood.

[…]
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February 12th, 2018, 17:55
illars of Eternity’s nation of Dyrwood was born when designer Josh Sawyer flipped a map of the Dalelands in the Forgotten Realms - of Dungeons & Dragons - and stuck a bunch of new labels on it.
Fortunately they managed to get away from clinging too much to that "our world's DIFFERENT" vibe, without remaining trite or cliche (a feeling I got from Numenera, actually).

The hover-able tool-tip displays do indeed go a long way to keeping you engaged; otherwise, it'd be difficult to remain interested when bombarded by a slew of foreign words merely masking conventional concepts.

All that said, I can't really say I remember much about PoE's lore, except that the ciphers seemed rather like they fell in from somewhere else, and it was nice to see a world clearly not stuck in permanent "high-fantasy" mode, but moving forward with the evolution of mercantilism, firearms, etc.
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