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March 15th, 2018, 06:54
There is a new trailer for Battletech called Battletech Basics: Mercenary Life.

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Learn how to manage your crew, upgrade your 'Mechs, make money and more!
More information.
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March 15th, 2018, 07:38
I have to admit the hype is getting me now that the release is so close!
I already know what I will do during my Easter holidays!
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March 15th, 2018, 12:52
How to make a good impression. All aboard the "mech" hypetrain. So looking forward to this
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March 15th, 2018, 13:22
I want it now!
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March 15th, 2018, 14:21
awful. Just awful. What if my merc get antsy and stabs me in the back? What will I do then? I don't wanna a hole in my back. I don't I don't I don't.
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March 15th, 2018, 15:10
Waiting for the obligatory patches to hit when this thing is finally out is going to be a nightmare for me.
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March 15th, 2018, 16:33
Originally Posted by Carnifex View Post
Waiting for the obligatory patches to hit when this thing is finally out is going to be a nightmare for me.
Don't worry, this game is not being made by Bugsidian.
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March 15th, 2018, 16:42
That's a very good point, their Shadowrun games didn't really need a bunch of patches beforehand. Thanks for the encouragement!!
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March 15th, 2018, 17:46
I've seen "event systems" in many open ended games now, such as FTL, Expeditions:C, and Expeditions:V, Overfall, Battle Brothers, and many strategy games such as Endless Space and Fallen Enchantress. The problem with these in my opinions is that if there aren't enough events, they can get very repetitive and lose their punch. Overfall is a great example of this. The events in themselves were well done, but after about 4 hours, you ended up replaying the same ones again and again. I sincerely hope Battletech avoids this pitfall.
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March 15th, 2018, 17:49
The first one needed a rework. I don't remember much about patch rate for second/third. I mean I know they had patches but too lazy to check how critical they were.

Originally Posted by Carnifex View Post
That's a very good point, their Shadowrun games didn't really need a bunch of patches beforehand. Thanks for the encouragement!!
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March 15th, 2018, 19:38
Originally Posted by you View Post
The first one needed a rework. I don't remember much about patch rate for second/third. I mean I know they had patches but too lazy to check how critical they were.
I played all of them. I can't recall any game-stopping bugs like with KCD. There were some bugs on release, but nothing major, mostly skills not working correctly etc.

Though, IMO, their "director's cut" editions were major improvements over originals. If I am not mistaken, those were free if you had purchased originals.
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March 15th, 2018, 22:10
You are correct, they didn't make you repurchase the games simply to get the updated versions. Another reason to instantly like these guys!
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March 15th, 2018, 23:04
Ya, they seem to be a pretty good dev studio when it comes to looking after the fans. Am disappointed at myself for not backing the KS for this one.
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March 15th, 2018, 23:19
The facial renders and animations didn't look very good, but I suppose that isn't a priority in the larger scheme of things.
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March 15th, 2018, 23:33
Originally Posted by rjshae View Post
The facial renders and animations didn't look very good, but I suppose that isn't a priority in the larger scheme of things.
They will look much worse when I drop 60 tons of mech on their heads.
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March 16th, 2018, 00:44
Yes definitely getting me hyped! I used to love playing Mechwar (Mech warrior??) when I Was a kid… This feels just like that game! Very keen here!
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March 18th, 2018, 16:37
thanks for infos
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