Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Steam Marines 2 - Alpha Launch

Default Steam Marines 2 - Alpha Launch

May 2nd, 2018, 11:58
Steam Marines 2 has launched into Alpha according to the latest developer blog.

Steam Marines 2 - Alpha Launch!

Steam Marines 2 » Devlog

Marines, Marines!

It's been a long road to alpha launch. Steam Marines 2 started full time development on 24 September 2014, the day Steam Marines 1 fully released. I'd like to talk a bit about the current state of the game as well as a roadmap toward v1.0.

What is Steam Marines 2?

Like the first game, SM2 is is a single player, turn and squad based roguelike. If you object to the terminology, you can alternately think of it as a squad based procedural death generator! What that word salad means is SM2 has:

  • Permadeath,
  • Procedural Generation,
  • Turn-Based Player and AI Control,
  • and Small Unit Tactics.
Basically if you like sci-fi or steampunk aesthetics and taking control of a squad of marines fighting robots and aliens you're in good company.

The first game was limited to a four marine squad and all gameplay was within the tactical field. This time around there's been some scope creep. Up to six marines in a squad. More gearing and skill options. More level sequence variety in winning the game. The player controls a human steampunk spaceship, the Delhi, and recruits and gears their squad there:

There's a Galaxy Map where the Delhi can approach various objects like planets (the planetary laser shields being the main objectives) as well as derelict ships the player can board and search.

Also portraits. I also regretted not having Neverwinter Nights style portraits in SM1, but this time:

Cool. What does the future hold?

Some features didn't get in, or are what I would consider half-baked. The Galaxy Map, for instance can be extended a lot more broadly, or the Delhi could be made to blast off to other galaxies. Marine relationships are implemented in the game, but have no actual gameplay effects:

There's room for just tons of new content, more enemies, more varied enemy AI, marine weapons and armor, more skills, relationships/romance/more RPG elements, et cetera.

One of the reasons I alpha launched on Itch.io alone initially is that I wanted a devoted core of players to give me input on what direction they'd like to see Steam Marines 2 go in. I need to be clear here, SM2 will not turn into a full fledged 4x or something in that vein. But there is a lot of room to grow into a more tactically deep game vs. a more strategic one.

As an example early on I did prototype ship combat, although it was real time and not turn-based, which did end up making some people unhappy.

Also marines boarding enemy ships by being fired out in capsules? I had a bunch of weird ideas like capsule armoring/shielding/weapons and getting shot down before even boarding. Scope creep!

Would you like to know more?

The Windows and Mac alpha is out on Itch.io. The Linux build ran into some technical issues and is delayed until those get hammered out, but I am anticipating full Win/Mac/Lin support for Steam Marines 2.

Even if opt to not purchase now, if you are interested I'd be more than happy to hear your thoughts, especially over on the Itch.io forums!

I'd also like to mention that the Original Soundtrack is also on Itch - James did a really great job on the music as well as the sound effects!

As always you can reach me at yjseow@worthlessbums.com or on Twitter.

PressKit here!

Thanks for reading! And happy robot hunting.
More information.
Silver is offline


Silver's Avatar
RPGWatch Team


Join Date: Feb 2014
Location: New Zealand
Posts: 5,836
Mentioned: 26 Post(s)


May 2nd, 2018, 11:58
This game needs a serious purging of the color RED on dark BLACK grounds…. Nothing could be more eye straining than that SHT
mercy is offline


mercy's Avatar


Join Date: Mar 2013
Posts: 1,844
Mentioned: 9 Post(s)


May 2nd, 2018, 15:58
Steam Marines 1 was definitely a charmer, a really tight strategy roguelike and totally unforgiving. I never got very far unfortunately.

UGH! After reading the blog post my confidence in the sequel took a sharp drop. I see the dev is hoping the itch.io community will guide him in developing the game (like, from the start). Not to cast any shade on itch.io but it sounds like he's got a serious vision deficit.
screeg is offline


screeg's Avatar
floating head


Join Date: Oct 2006
Location: USA
Posts: 1,891
Mentioned: 3 Post(s)
RPGWatch Forums » Comments » News Comments » Steam Marines 2 - Alpha Launch
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 07:25.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2019 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2019 DragonByte Technologies Ltd.
Copyright by RPGWatch