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Paradox Interactive - Acquires Harebrained Schemes
June 6th, 2018, 12:54
Yeah, I can understand it. Most people who start a tech company have an exit strategy.
I expect they will have some golden handcuffs in this deal. So, take the money, and if after your contracted period Paradox still has you working on games you want to, it's a win-win. If not, walk away the richer.
I expect they will have some golden handcuffs in this deal. So, take the money, and if after your contracted period Paradox still has you working on games you want to, it's a win-win. If not, walk away the richer.
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"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
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June 6th, 2018, 14:53
Originally Posted by wolfingYeah, Paradox is not the great evil, and comparing them with EA is just ridiculous. All those people complaining about DLC: that's mostly for their own, internally developed games, and I for one am quite happy they support their games for such a long time. CK2 is a 6 (!) years old game, and they just announced a new, very meaty expansion for it, which I can't wait to get my hands on.
I like the news. I don't see Paradox as the evil company that kills you with DLCs as opposed to many here. In fact I like their DLC system for strategy games. I don't buy DLCs for RPGs though, so it all depends on what their new products will be.
I could get behind a grand strategy game based on the Battletech universe, though I don't know much about it I know it has a rich background which should provide a good source for events and situations.
PoE was published by PDX too, and had only 2 DLC, so I wouldn't cry havoc just yet.
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Exitus acta probat.
Exitus acta probat.
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June 6th, 2018, 15:33
So… Next Shadowrun phonegame comes with numerous DLC microtransactions.
OMG I'm so excited.
For new members - I'm just trolling, never bought nor will any Shadowrun.
OMG I'm so excited.
For new members - I'm just trolling, never bought nor will any Shadowrun.
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Toka Koka
Toka Koka
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June 6th, 2018, 15:36
And they support the base code of their games along the DLC path for most of them too.
I still play CK2 which is a game no one else would do. Comparing them with EA who went from Single Player to Facebook, to mobile, to Multiplayer games and is now riding the "Game as a Service" fashion in less than 10 years is a bit clueless.
I still play CK2 which is a game no one else would do. Comparing them with EA who went from Single Player to Facebook, to mobile, to Multiplayer games and is now riding the "Game as a Service" fashion in less than 10 years is a bit clueless.
Sentinel
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June 6th, 2018, 15:43
I am not sure Paradox is so evil. While I don't necessarily like there DLC policy, I would disagree that they are "bad" dlcs. I own two of their strategy games, Warlock: Masters of Arcana and Crusader Kings 2 and both of those are quite good base games even without dlcs. In fact Paradox only seems to develop a number of dlcs if their base games are popular and financially successful. As far as the dlcs themselves, they are a mixed bag. Some are not worth the money, some offer good content, but they are not necessary to play the base game.
Harebrained schemes makes good rpgs, and Paradox is looking to expand into the rpg area. I don't think this is bad news. And just to speculate, perhaps Paradox's first attempt to do so was with Obsidian, but since they may have been unhappy with that, they may have turned to HBS as an alternative. It'd sure be nicer to have an experienced developer who makes quality games like HBS do World of Darkness rpgs than some unknown developer.
Harebrained schemes makes good rpgs, and Paradox is looking to expand into the rpg area. I don't think this is bad news. And just to speculate, perhaps Paradox's first attempt to do so was with Obsidian, but since they may have been unhappy with that, they may have turned to HBS as an alternative. It'd sure be nicer to have an experienced developer who makes quality games like HBS do World of Darkness rpgs than some unknown developer.
June 6th, 2018, 16:01
Originally Posted by ChatMiauleurYou are either turning a blind eye on CK2 being a "Game as a Service" because it is probably the best example of that concept beside Train Simulator or you have no idea what the expression mean.
And they support the base code of their games along the DLC path for most of them too.
I still play CK2 which is a game no one else would do. Comparing them with EA who went from Single Player to Facebook, to mobile, to Multiplayer games and is now riding the "Game as a Service" fashion in less than 10 years is a bit clueless.
Also, Paradox have made single player, mobile and multiplayer games in the last 10 years too. They even opened a new studio last year just for mobile games.
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It's developer is owned by Sony which means it'll remain a hostage of inferior hardware. ~ joxer
It's developer is owned by Sony which means it'll remain a hostage of inferior hardware. ~ joxer
SasqWatch
Original Sin Donor
June 6th, 2018, 16:19
Paradox having a subsidiary to make specifically games for mobile is different of EA screwing up Dungeon Keeper, Sim City IPs, as examples, just to accomodate the last fashion.
CK2 is fully supported, 6 years after launch.
CK2 does not need any DLC to be played at the last level of patch.
CK2 is totally modable
CK2 does not need any subscription.
Stellaris and EUIV work the same. And those are games I still play so I know.
When a DLC is out, a new version of the engine is published and this version is totally free and carry the last patches and new features.
It will totally screw up your saved games in a Paradox way yoo.
CK2 is fully supported, 6 years after launch.
CK2 does not need any DLC to be played at the last level of patch.
CK2 is totally modable
CK2 does not need any subscription.
Stellaris and EUIV work the same. And those are games I still play so I know.
When a DLC is out, a new version of the engine is published and this version is totally free and carry the last patches and new features.
It will totally screw up your saved games in a Paradox way yoo.
Sentinel
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June 6th, 2018, 16:36
The bigger you get as a company, the harder it is to deal with all of the niggling problems that come along with such growth. Sure, you can keep hiring folks to deal with new issues/venues, but a tight ship might not wish to go that route, preferring to keep it a friends/family environment.
Done correctly, this could totally work out to be great news for both the Hairbrained owners and their customers. My hope is that the HBS vision remains intact, and they simply use the new resources to make their ship run even tighter and better than ever.
Done correctly, this could totally work out to be great news for both the Hairbrained owners and their customers. My hope is that the HBS vision remains intact, and they simply use the new resources to make their ship run even tighter and better than ever.
SasqWatch
June 6th, 2018, 17:11
Originally Posted by CarnifexReminds me of recent reports about the Telltale adventure games company.
The bigger you get as a company, the harder it is to deal with all of the niggling problems that come along with such growth. Sure, you can keep hiring folks to deal with new issues/venues, but a tight ship might not wish to go that route, preferring to keep it a friends/family environment.
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"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
June 6th, 2018, 17:43
I worry about gamers today, they forgive and continue to support many bad practices just because they enjoy playing certain games. Moving on nothing more to say.
Looking forward to the usual responses to my post from certain members again.
loading…
Spoiler – Video Bullet Points
Looking forward to the usual responses to my post from certain members again.
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“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
Last edited by Couchpotato; June 6th, 2018 at 19:46.
June 6th, 2018, 18:12
Originally Posted by CouchpotatoThat sounds terrible. I was just talking of the two games of theirs that I have played. If I had played EU4, and that occurred with my game, I think it would annoy me terribly too. I haven't experienced that with CK2 (I own 2 of the 30+ dlcs or so) or Warlock, and again I only own a portion of the DLCs there. So I think the DLCs on their games must differ. The game you've pointed out here seems to be an example of bad dlc policy.
I worry about gamers today, they forgive and continue to support many bad practices just because they enjoy playing certain games. Moving on on nothing more to say.
loading…
Spoiler – Video Bullet Points
Looking forward to the usual responses to my post from certain members again.![]()
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June 6th, 2018, 19:09
I don't mind DLC for the most part… but after a while they need to bundle that junk together!
June 6th, 2018, 19:24
I don't mind the idea of several expansion campaigns for strategy games. In fact, I think that's great. But, what they've done with EU4 is something else altogether.
I took a look at it a while back, and between the headache of trying to work out which of the DLC I needed, and the cost of it all, my reaction was, "Forget it."
I took a look at it a while back, and between the headache of trying to work out which of the DLC I needed, and the cost of it all, my reaction was, "Forget it."
--
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
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June 6th, 2018, 20:03
Reminds me of interview they gave on Tyranny ( poor sales)
“Obsidian did a great job of capitalising on the timing of Kickstarter and the wave of nostalgia for these type of titles,” goes his hypothesis. “We've seen that most of the titles after Pillars of Eternity, if you look at Wasteland, Torment - they haven't been anywhere near that kind of success. So maybe it's that a lot of nostalgia fed into the initial bubble and that's why. These games have a market, but it's never gonna be that peak [again].”
Jorjani draws a parallel to revivalist point-and-click adventure games and the initial warmth for a fondly remembered genre.
“But once people started playing them, they were like, ‘I kind of know why they aren't prevalent anymore,’” he says. “This form of gameplay isn’t really working in today's environment.”
And he's right. You can ride on nostalgia only so long…nearly all crpg modern sequels had less than half of previous sales. DOS II is an exception, being the most "modern" of the bunch. I know people who hate turn based and barely played any crpgs, but still ended up buying it.
Maybe they'll try to do something similar, and try to make their own version: better engine, voice acted, third person perspective, etc.
“Obsidian did a great job of capitalising on the timing of Kickstarter and the wave of nostalgia for these type of titles,” goes his hypothesis. “We've seen that most of the titles after Pillars of Eternity, if you look at Wasteland, Torment - they haven't been anywhere near that kind of success. So maybe it's that a lot of nostalgia fed into the initial bubble and that's why. These games have a market, but it's never gonna be that peak [again].”
Jorjani draws a parallel to revivalist point-and-click adventure games and the initial warmth for a fondly remembered genre.
“But once people started playing them, they were like, ‘I kind of know why they aren't prevalent anymore,’” he says. “This form of gameplay isn’t really working in today's environment.”
And he's right. You can ride on nostalgia only so long…nearly all crpg modern sequels had less than half of previous sales. DOS II is an exception, being the most "modern" of the bunch. I know people who hate turn based and barely played any crpgs, but still ended up buying it.
Maybe they'll try to do something similar, and try to make their own version: better engine, voice acted, third person perspective, etc.
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Rush in and die, dogs…I was a man before I was a king.
Rush in and die, dogs…I was a man before I was a king.
June 6th, 2018, 21:20
Good riddance Brainhaired! For a while they'll attempt to make it look like nothing has changed, but the Shadowrun designers are burned out to ash, so this was their getaway with the money idea.
June 6th, 2018, 21:23
Originally Posted by BoboTheMightyTyranny gang should be jailed for stealing everything from Blackguards.
Reminds me of interview they gave on Tyranny ( poor sales)
Originally Posted by BoboTheMightyHow Torment developers boasted the immense amount of writing gone into Torment, then on install I found the writing ridiculously boring junk, which chased me away, led to uninstall and refund.
if you look at Wasteland, Torment - they haven't been anywhere near that kind of success.
June 7th, 2018, 00:57
I don't think Paradox is evil, but I hate how they milk their games with overpriced poorly feature tested DLC. The non-strategy games they publish also nickel and dime, so I think you're being naive if you expect HBS to be any different.
That's now why I'm angry though. I've seen too many great developers ruined after being purchased by larger companies. Hairbrained Schemes had full creative freedom and a fanbase that would crowdfund any of their games, but the owners sold their independence to get rich. That is something I'll never support.
This particularly stings because HBS was one of the last true independent CRPG developers. Maybe they will still make good games, but it's under the supervision of a soulless corporate bureaucracy that cares more about making money than passion.
That's now why I'm angry though. I've seen too many great developers ruined after being purchased by larger companies. Hairbrained Schemes had full creative freedom and a fanbase that would crowdfund any of their games, but the owners sold their independence to get rich. That is something I'll never support.
This particularly stings because HBS was one of the last true independent CRPG developers. Maybe they will still make good games, but it's under the supervision of a soulless corporate bureaucracy that cares more about making money than passion.
June 7th, 2018, 10:18
Originally Posted by daveydThen you should cross off Paradox owned HBS right now as Battletech already is not DRM free. You need to be logged into Paradox servers with Paradox account to access some of the backer features.
Hmm, That had not occurred to me, but I think that would be a pretty awesome move. HBS told some good stories in the SR games and could do VtM justice. Although I'd still like to see some of the Troika guys that worked on Bloodlines involved.
Not sure how I feel about this otherwise. Paradox has a rep for nickel & diming DLC, whereas HBS gave free director's cuts for Dragonfall & HongKong. I expect I'll keep buying / backing their RPGs as long as their DRM-free and judge any paid DLC as it comes.
You can be sure this trend will continue.
SasqWatch
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