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The Black Masses - Hundreds and Thousands
June 12th, 2018, 12:41
The Black Masses continues to make progress with its technology. The video below shows hundreds of thousands at a playable framerate.
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This video demonstrates our revolutionary and re-written crowd rendering technology. All characters shown in the footage are fully animated meshes, there are no sprites or funny tricks. Unlike our previous crowd tech in Ultimate Epic Battle Simulator, this crowd tech works by animating the mesh itself on the GPU rather than baked frames. No CPU bottle necking occurs, opening doors to an infinite and brighter future in crowd rendering.
June 13th, 2018, 21:30
Thats a lot of the same zobnies, wonder if this tech keeps up when the characters get different pacing (as different units in an army), fighting animations, etc? I guess time will tell.
Lazy_dog
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