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Xenonauts 2 - Kickstarter Live and Funded
June 21st, 2018, 08:29
Xenonauts 2 is on Kickstarter and has already funded. There is also an alpha combat demo to try out.
More information.loading…
The Setting
Glad to see you made it, Commander. We got the helicopter away from CENTRAL with a dozen or so survivors, our Chief Scientist included - although naturally he spent the entire flight complaining that we'd rescued his lab assistants instead of his research notes.
That's where the good news ends, I'm afraid. The political situation is continuing to worsen - NORAD is reporting something with Soviet transponder codes buzzing the Eastern Seaboard, but I know for a fact the Soviets don't have any jets in the area. If we let the aliens run around unopposed for much longer we're going start seeing mushroom clouds on the horizon…
We'll have ATLAS Base online by the end of the day. In the meantime, you need to figure out a strategy for rebuilding our organisation, bringing the political situation under control and defeating a vastly superior foe that we know almost nothing about. Best get started, eh? There's coffee in the pot.
XENONAUTS-2 is a "strategic planetary defense simulator" that puts you in charge of a clandestine military force attempting to protect the planet from extraterrestrial invasion. It is the sequel to the acclaimed Xenonauts, successfully Kickstarted way back in 2012!
We are building a hugely complex strategy / tactics game that gives you total control of your organisation all the way from the command staff in your base down to the troops on the battlefield. The formula will be familiar to anyone who has played the classic X-Com games from the 90's (or the modern reboots), but Xenonauts-2 expands those foundations to create something deeper and more distinctive!
The action takes place in the modern day - but in an alternative timeline where decades of alien interference has prevented the end of the Cold War, leaving NATO and the Soviet Union teetering on the brink of a catastrophic nuclear war. Can you hold humanity together long enough to end the alien threat forever?
Xenonauts-2 is not a chronological sequel to the first Xenonauts but rather an updated portrayal of similar events. The game is in development on Windows PC and is expected to launch on Steam & GOG in late 2018; we will hopefully natively support Linux and Mac on release but cannot yet offer a firm promise of this (please see the FAQ for further details).
We've been developing Xenonauts-2 for three years now and the game is in an advanced state. If you want to check out how things are progressing, you can download a free demo of a single tactical combat mission at the link below. Bear in mind this is still an alpha; expect it to improve a lot before release!
June 21st, 2018, 08:52
While they funded the game the first day, I doubt they are going to get the 250K stretch goal. A game like phoenix point, with a bigger scope and Gollop name on it, only got around 340K from backers funds.
June 21st, 2018, 08:54
Doubt they'll get that much either. Also the timing was a big unfortunate with steam sale starting tonight (supposedly) which might take away some momentum.
Personally I find xenonauts 2 more promising though.
Personally I find xenonauts 2 more promising though.
--
Doing Let's Plays Reviews in English now. Latest Video: Encased
Mostly playing Indie titles, including Strategy, Tactics and Roleplaying-Games.
And here is a list of all games I ever played.
Doing Let's Plays Reviews in English now. Latest Video: Encased
Mostly playing Indie titles, including Strategy, Tactics and Roleplaying-Games.
And here is a list of all games I ever played.
June 21st, 2018, 09:42
X2 more promising, but the engine is wretchedly slow on a machine than can run XCOM:EW smooth. Gonna tell them need for serious optimization.
Of that voting which bugst out doesn't work - cannot send - the MODDING I saw the only viable option. The other appear to be default features put onto a voting list. :-o
?
Of that voting which bugst out doesn't work - cannot send - the MODDING I saw the only viable option. The other appear to be default features put onto a voting list. :-o
?
June 21st, 2018, 12:30
The first game was no buy for me.
Is something improved enough to make me back this sequel? Can't spot it.
Is something improved enough to make me back this sequel? Can't spot it.
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Toka Koka
Toka Koka
June 21st, 2018, 17:58
Originally Posted by KordanorThere is literally never a good time to release a computer game. It's like releasing a movie and saying, "Oh no, there's a new superhero movie releasing right then!"
Also the timing was a big unfortunate with steam sale starting tonight (supposedly) which might take away some momentum.
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--| sometimes game writer |--
--| sometimes game writer |--
| +1: |
June 21st, 2018, 20:47
Originally Posted by screegWell, there is a spectrum of good/bad. And the choice could definitely have been better.
There is literally never a good time to release a computer game. It's like releasing a movie and saying, "Oh no, there's a new superhero movie releasing right then!"
The first game was no buy for me.Pretty much depends on what your issue was with the first game in the first place.
Is something improved enough to make me back this sequel? Can't spot it.
In my opinion it was already quite perfect. It had some issue (on ironman) with repeititiveness/grind, there were some bugs, and the last mission wasn't made well.
Out of these things there isn't anything you could use to pitch in a KS project. (aka: "Our new game is featuring less bugs and the last mission won't suck!")
--
Doing Let's Plays Reviews in English now. Latest Video: Encased
Mostly playing Indie titles, including Strategy, Tactics and Roleplaying-Games.
And here is a list of all games I ever played.
Doing Let's Plays Reviews in English now. Latest Video: Encased
Mostly playing Indie titles, including Strategy, Tactics and Roleplaying-Games.
And here is a list of all games I ever played.
June 22nd, 2018, 23:53
Yep, a no-brainer for me. I can see why it funded so easily.
--
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
June 23rd, 2018, 00:21
Originally Posted by ChaosTheoryWell, I'd describe Xenonauts 1 already as a mix of XCom (Original) + Jagged Alliance 2.
Starting to look (and even sound) like Jagged Alliance 2… with aliens.
Imho Jagged Alliance is also the logical "succession" of XCom mechanics. While Firaxis new XCom was turning the old principle in an abstracted and mostly simplified board game version.
--
Doing Let's Plays Reviews in English now. Latest Video: Encased
Mostly playing Indie titles, including Strategy, Tactics and Roleplaying-Games.
And here is a list of all games I ever played.
Doing Let's Plays Reviews in English now. Latest Video: Encased
Mostly playing Indie titles, including Strategy, Tactics and Roleplaying-Games.
And here is a list of all games I ever played.
| +1: |
June 23rd, 2018, 14:41
Originally Posted by KordanorYeah. What I would've really liked to see is the original X-com/JA2 combat style but with added character building and special abilities like in the newer XCOM titles. I actually think the much criticised UFO titles did this fairly well, albeit in a RTwP combat system.
Well, I'd describe Xenonauts 1 already as a mix of XCom (Original) + Jagged Alliance 2.
Imho Jagged Alliance is also the logical "succession" of XCom mechanics. While Firaxis new XCom was turning the old principle in an abstracted and mostly simplified board game version.
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June 23rd, 2018, 17:42
The first game was a huge success, and we shouldn't be surprised that this new iteration scored massive funds quickly. Now, we'll see what gets changed up for the second volume, some of the changes being talked about are pretty exciting to me. We don't have a lot of companies that do games in this genre with competence.
SasqWatch
June 23rd, 2018, 20:47
I had never played through the first one and it's been in my library for a while so I'll play it in parallel to my expeditions run-through.
Seems like fun but looks outdated.
Sent from my SM-A520F using Tapatalk
Seems like fun but looks outdated.
Sent from my SM-A520F using Tapatalk
June 24th, 2018, 00:40
I tried the first and it was just too… outdated. This one looks better.
Perhaps when this is well on its way, they can dig up the Curries and do a proper Jagged Alliance 3? I couldn't throw enough money at that Kickstarter…
EDIT: LinkedIn says Ian Currie is "looking for opportunities"… Hmm..
Perhaps when this is well on its way, they can dig up the Curries and do a proper Jagged Alliance 3? I couldn't throw enough money at that Kickstarter…
EDIT: LinkedIn says Ian Currie is "looking for opportunities"… Hmm..
June 24th, 2018, 00:47
They have now doubled their goal… I wonder if they expected anything near this as they will likely need to delay the game potentially because of the success.
June 25th, 2018, 21:10
Originally Posted by CarnifexHopefully more than a dozen different maps! If the dev had released X1 with his original map variety I don't think he would have even made back his investment. It was down to a volunteer modder to round out the game to what it was, and even then it really didn't have enough variety to sustain my interest over the sixty (eighty, a hundred?) ground missions it actually takes to finish.
Now, we'll see what gets changed up for the second volume, some of the changes being talked about are pretty exciting to me.
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--| sometimes game writer |--
--| sometimes game writer |--
June 25th, 2018, 21:14
Originally Posted by screegPlayed on ironman for a bit more than 80 missions. But that's only because I thought "screw it, not playing another 20 missions to level new characters" when I entered the final mission (and lost). And yeah…was quite repetitive unfortunately. More maps and especially more enemy variety would have helped. or just a shorter game.
Hopefully more than a dozen different maps! If the dev had released X1 with his original map variety I don't think he would have even made back his investment. It was down to a volunteer modder to round out the game to what it was, and even then it really didn't have enough variety to sustain my interest over the sixty (eighty, a hundred?) ground missions it actually takes to finish.
--
Doing Let's Plays Reviews in English now. Latest Video: Encased
Mostly playing Indie titles, including Strategy, Tactics and Roleplaying-Games.
And here is a list of all games I ever played.
Doing Let's Plays Reviews in English now. Latest Video: Encased
Mostly playing Indie titles, including Strategy, Tactics and Roleplaying-Games.
And here is a list of all games I ever played.
June 25th, 2018, 22:56
I would be seriously disappointed if the only changes we see in the second iteration were only map changes/upgrades. That would be better accomplished at the expansion level, I'm hoping for possibly an extra class or two, more weapons/resources, and just a ridiculous amount of content.
SasqWatch
June 25th, 2018, 23:10
Originally Posted by CarnifexExtra class? Are there classes at all? That would be great.
I would be seriously disappointed if the only changes we see in the second iteration were only map changes/upgrades. That would be better accomplished at the expansion level, I'm hoping for possibly an extra class or two, more weapons/resources, and just a ridiculous amount of content.
They are scrapping the interception system from X1 completely, which to me is kind of sad because I actually enjoyed it, it was a welcome change from the static engagements of the originals. Since it was somewhat "twitchy" it obviously didn't sit right with many other fans though. I hope they come up with something fun to replace it, where skill (tactical skill since twitch is out) can actually make a difference. It's cool if you down something "too early" if you play your cards right.
June 25th, 2018, 23:14
Well I was stretching it calling them "classes", more like skill sets and traits I suppose. Don't want to give false hopes!!
I'll miss the interception program from the first one though, I quite enjoyed that. Added a little mustard to the whole experience for me.
I'll miss the interception program from the first one though, I quite enjoyed that. Added a little mustard to the whole experience for me.
SasqWatch
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