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RPGWatch Forums » Comments » News Comments » Edge Of Eternity - First Steam Update

Default Edge Of Eternity - First Steam Update

July 10th, 2018, 03:59
Edge of Eternity have posted their first Steam update.

First Update!

Hello all,

We've been up to our necks into the development of Edge of Eternity. It is about time we share with you a bit of the good things we've been working on, lately.

First of all, what we have here is a…

A new Logo!

The previous logo was good for what it was, but it was still a bit far from the epic scope of a project like "Edge of Eternity." As time went by and as the game began to evolve, we felt that our logo should be a little more fleshed out.

So Manon Sam has been working tirelessly to produce something that would be representative of the game, its story and its concepts.

Nifty! What's the story behind this one, I wonder.

Now, for a bit of lore! (And screenshots! Most of all, screenshots.)

[…]

A Bit of Gameplay!

As you already know, the combat in Edge of Eternity will be turn-based. We felt that keeping the combat turn-based will allow the player to properly plan their strategies and come up with their own devious tactics to beat their enemies.

Battle View

But we also felt that we could add another layer of strategy to the game by allowing the players (and their enemies) to exploit their environment.

The Nexus Grid

Combats in Edge of Eternity will take place on Nexus Grids. When it comes to combat, Nexus are represented by hexagons, one of the most potent sign of magical power on the world of Heryon.

Nexus represent a unity of terrain. They can contain basically anything: a group of enemies, heroes, hazards and even bonuses! On top of the already existing skills - traditional to most JRPGs: elemental spells, heals, etc. - each of the character of Edge of Eternity will possess their own unique set of skills that will address and exploit this Grid system.

Grid View

One character just might lay out a minefield on a chosen Nexus while another - just biding it's time for the right moment to jump into action - might savagely push, seize, throw or attract some enemies on that trapped Nexus.

Another case might be as follows: there is a green crystal on the center of the map, it radiates its pure-healing energy: anyone on the map, heroes or enemies, will be racing towards that Nexus and take advantage of this auto-regen open-bar. That's precisely one of the cases where pushing, blocking or trapping your enemies may sound like a good strategy.

The idea behind this is to give the player new playthings, new possibilities.

Let's consider this: you are suddenly facing an overwhelming foe and you're quite outmatched. Most RPGs will basically force you to back off and grind until your characters are strong enough to beat that boss. Here, in Edge of Eternity, the game will allow you to pause, think and ask yourself: "Now, if I use this kind of strategy, wouldn't I be able to still beat that foe, and get this awesome reward while still underleveled?"

The general answer is: yes.
The general idea is that we want you, the player, to have a genuine choice in how you tackle your challenge - and that everytime you triumph, you will owe it to no one but yourself.

You will be able to grind if you prefer to beat down the boss with sheer power, get back to the crafting station to craft and customize your weapons properly or - like in this case - get those brain juices flowing and beat those overwhelming odds.

Wow, did I say crafting? I did say crafting. But it's too soon, it's not for now. It's for a next update.

Now, for something completely different. Let's jump away from those technical specifics and meet…

The Pilitch

See that fluffy ball of feathers over there? This is a Pilitch.

Despite a plump and comical exterior which often makes people want to either hug or kick it, Pilitches are often left alone: it is common knowledge that a happy and peaceful Pilitch lays ten times more eggs than an unhappy one. At the end of the day, people often prefer a good omelet to a quick snuggle with a soft, but unwilling, pecking-like-mad gallinaceous.

Pilitches are fond of music; bards and singers are often hired by countryside farmers to play their entire repertoire in front of pens crowded with Pilitches: after a proper performance, their eggs are both plentiful and succulent.

For reasons unknown, though, Pilitches prefer songs about personal loss, existential anguish and impossible love. They cackle like there's no tomorrow when the final drama unfolds.

You can expect some pretty major announcements during the Gamescom next month! We will also be showcasing Edge of Eternity to the Press during the event. It will be a with a hands-on our latest content and features, so you can expect some juicy info and tidbits in the near future!

You can follow us on Facebook or Twitter if you fear to miss it, or even…

Join us on our Discord[discord.gg] to discuss the game and your love of JRPGs, directly with us!


Stay tuned! We will come back after the holidays!

Midgar Studio
More information.
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July 10th, 2018, 04:10
I'm just glad to see any news about this game. From the Steam page Midgar Studio's now have two publishers funding them, and has no set release except coming soon.
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July 10th, 2018, 04:33
Good, looks great..

scrolls down to

Turn based combat?

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July 10th, 2018, 04:49
Originally Posted by BoboTheMighty View Post
Good, looks great..

scrolls down to

Turn based combat?
Yeah the original pitch and its video showed a more action Based Final Fantasy combat, but it looks like the graphics were not the only part of the game to get revamped.


2015

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2016

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2017

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July 10th, 2018, 17:49
i am more fan of the 2016 version..
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