|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Xenonauts 2 - Three Days Left

Default Xenonauts 2 - Three Days Left

July 17th, 2018, 02:29
Xenonauts 2 has three days left until the crowdfunding campaign raps up. The latest update talks about the remaining stretch goals.

One Week Left: MARS / Sentry Gun Achieved!

With one week left of the Xenonauts-2 Kickstarter, we've just blown past 300% funding and hit our fourth stretch goal! Huge thanks to all of you!

This means the MARS Support Platform & Sentry Gun single-tile vehicles will now both be included in the final game for everyone.

MARS & Sentry Guns:

The MARS is a small robotic tank manufactured in the workshop that can accompany the Xenonaut soldiers on a ground missions. It has relatively high TU and HP, making it good for scouting and crushing fences / other obstacles to make a path for the rest of your team - but it has a relatively low Accuracy. It is smaller than the 3x3 armoured vehicles in Xenonauts 1 and therefore can enter buildings and UFOs, but can only carry infantry weapons (by default it carries the machinegun).

The Sentry Gun is a defensive unit that can only be deployed on Xenonaut Base Defence missions and can be manufactured relatively cheaply in the Workshop. These immobile units are placed during the deployment phase, but have limited rotation range - making them a good way of defending choke points but leaving them very vulnerable to flanking if left unprotected!

We've now started work on both of these units, and if all goes well we might be able to show off some early progress with them next week.

Final Week & Upcoming Stretch Goals!

It's difficult to know how well the final week will go for us, but Kickstarters often finish strongly and it's definitely possible that we hit one or both of remaining stretch goals.

The next stretch goal is arriving at £200,000 - the Additional Community Edition / Modding Support. Of course, we'll do our best to leave the game open to modding (just as we did in X1) but it'd be great if we could afford to take some extra time to add additional features / tools that will allow modders to make things that fundamentally change the game. I know this is something many of you feel very strongly about; with your help we can get there!

We'll be doing more PR work after the weekend - hitting up our mailing list, journalists, Twitter, Reddit, etc. It'd be great if you could help us spread the word in any way you feel you can, as everything helps! To help things along, we'll be unlocking two extra £500 and ten extra £200 rewards with 48 hours left to go.

Finally, we're working on some more additions to the Portrait Editor to give you guys even more options for your custom soldiers. There's a bugfix and a few new hair variants in the most recent update, and the portrait artist also thinks he's figured out a way to support greying hair for any hair color (something a lot of people have been requesting). That'll all arrive next week.


Have a great weekend everyone - and let's hope next week brings more stretch goals!
Thanks Farflame!

More information.
Silver is offline

Silver

Silver's Avatar
Spaceman
RPGWatch Team

#1

Join Date: Feb 2014
Location: New Zealand
Posts: 9,050
Mentioned: 80 Post(s)

Default 

July 17th, 2018, 09:06
If the KC don't manage to get the modding support, I am going to cancel my pledge, shame.
CRD is offline

CRD

CRD's Avatar
Watchdog

#2

Join Date: Mar 2015
Posts: 113
Mentioned: 0 Post(s)

Default 

July 17th, 2018, 09:12
Ok, I backed this. I couldn't find a reason not to.

Darth Tagnan

Guest

#3

Posts: n/a
Mentioned: Post(s)

Default 

July 17th, 2018, 09:29
Originally Posted by CRD View Post
If the KC don't manage to get the modding support, I am going to cancel my pledge, shame.
Yeah, I really don't understand why people prioritized the weapon platforms before modding support. I never even use them in the other games.
TomRon is offline

TomRon

TomRon's Avatar
SasqWatch
RPGWatch Donor
Original Sin Donor

#4

Join Date: Dec 2010
Location: Sweden
Posts: 3,214
Mentioned: 22 Post(s)

Default 

July 17th, 2018, 10:03
Originally Posted by TomRon View Post
Yeah, I really don't understand why people prioritized the weapon platforms before modding support. I never even use them in the other games.
I just believe the poll was rigged to put the stretch goals in the order they wanted.

There is no way someone want first small things that could be added later with better mod tools than having the mod tools in the first place and then those stretch goals plus 50 more with mods 3 months later.

I just don't believe the order, I don't think the average backer of this game is that stupid, and without support I refuse to back it.
CRD is offline

CRD

CRD's Avatar
Watchdog

#5

Join Date: Mar 2015
Posts: 113
Mentioned: 0 Post(s)

Default 

July 17th, 2018, 10:29
Originally Posted by CRD View Post
I just believe the poll was rigged to put the stretch goals in the order they wanted.

There is no way someone want first small things that could be added later with better mod tools than having the mod tools in the first place and then those stretch goals plus 50 more with mods 3 months later.

I just don't believe the order, I don't think the average backer of this game is that stupid, and without support I refuse to back it.
If they had a preferred order I'm pretty sure they wouldn't have let us vote. I'm guessing the reason is that a lot of players don't use mods at all which made them put that one as least interesting.

Still a shame though, but on the other hand the campaign isn't over yet.
TomRon is offline

TomRon

TomRon's Avatar
SasqWatch
RPGWatch Donor
Original Sin Donor

#6

Join Date: Dec 2010
Location: Sweden
Posts: 3,214
Mentioned: 22 Post(s)

Default 

July 17th, 2018, 10:38
No official mod support doesn't translate into no mods, though.

Darth Tagnan

Guest

#7

Posts: n/a
Mentioned: Post(s)

Default 

July 17th, 2018, 12:03
Originally Posted by TomRon View Post
Yeah, I really don't understand why people prioritized the weapon platforms before modding support. I never even use them in the other games.
Because some people actually don't care about mod support?
borovnica is offline

borovnica

Watchdog

#8

Join Date: Nov 2014
Posts: 155
Mentioned: 0 Post(s)

Default 

July 17th, 2018, 12:16
I rarely use mods. I'd rather have the base game be as good as possible.
Copper Coin is offline

Copper Coin

Copper Coin's Avatar
Outspoken D&D critic

#9

Join Date: Jun 2018
Posts: 866
Mentioned: 9 Post(s)

Default 

July 17th, 2018, 15:39
I normally don't mess with mods but sometime modders come out with something so incredibly good it makes an unlikable game fantastic.

Originally Posted by Silver Coin View Post
I rarely use mods. I'd rather have the base game be as good as possible.
you is offline

you

Lazy_dog
RPGWatch Donor
Original Sin 2 Donor

#10

Join Date: Oct 2006
Location: usa - no longer boston
Posts: 7,758
Mentioned: 63 Post(s)

Default 

July 17th, 2018, 16:09
Yet another great game to look forward to, a ways off but I'll be waiting for it!
Carnifex is offline

Carnifex

SasqWatch

#11

Join Date: Oct 2011
Location: Holly Hill, FL.
Posts: 15,236
Mentioned: 66 Post(s)

Default 

July 17th, 2018, 16:12
Originally Posted by borovnica View Post
Because some people actually don't care about mod support?
True, I wrote before thinking.
TomRon is offline

TomRon

TomRon's Avatar
SasqWatch
RPGWatch Donor
Original Sin Donor

#12

Join Date: Dec 2010
Location: Sweden
Posts: 3,214
Mentioned: 22 Post(s)

Default 

July 17th, 2018, 16:55
I never cared about mod support. I never use them and expect the game to be as good as possible, originally.

I would place mod support as a very low priority stretch goal any day, and I do not consider myself stupid.
arthureloi is offline

arthureloi

arthureloi's Avatar
Visionary Vampire

#13

Join Date: Apr 2012
Location: Nosgoth
Posts: 414
Mentioned: 3 Post(s)

Default 

July 17th, 2018, 22:33
Easily now they will make the $220K I 'predicted'.
mercy is offline

mercy

mercy's Avatar
SasqWatch

#14

Join Date: Mar 2013
Posts: 3,111
Mentioned: 20 Post(s)

Default 

July 18th, 2018, 01:25
Also don't care about mod support. I do care about enemy unit behavior though and what I saw in the currently available demo was like some kind of sick joke. Two of the feeble humanoid types camped out side by side behind two windows in a brick building and kept spamming overwatch. Good enough, it was just about impossible to get a clear shot from outside.

But I sent two guys to flank them (I mean actually inside the building, in the same room) with a machine gun and grenades and they just kept doing the same thing!
--
--| sometimes game writer |--
screeg is offline

screeg

screeg's Avatar
floating head

#15

Join Date: Oct 2006
Location: USA
Posts: 2,339
Mentioned: 10 Post(s)

Default 

July 18th, 2018, 04:41
I am looking forward to this game as well as I had a lot of fun playing the first one. As well mod support is low on my list of things I look for in a game. While mods can make a game better in this case the resources are better spent making the game as good as it can be. If does well then mod support could be added later if it sells poorly mod support is not likely to save it.
Terry is offline

Terry

Terry's Avatar
Sentinel

#16

Join Date: Jan 2008
Location: Vegreville, Alberta, Canada
Posts: 472
Mentioned: 4 Post(s)
RPGWatch Forums » Comments » News Comments » Xenonauts 2 - Three Days Left
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 09:01.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch