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Monster Hunter: World - Review @ RPG Site
August 8th, 2018, 11:11
Originally Posted by Arkadia7Yeah don't play that game you won't like it. Repetition is the entire concept of it. Boss fights after boss fights after boss fights. If you don't like redoing, this game is gonna piss you off.
I can see scenarios where I almost have the boss monster dead, and then lose just short of the goal. And then have to redo the entire fight? No freakin' way. But that's me.
You sometime spend a entire afternoon defeating (or dying to) the same monster again and again. Once you have enough ingredients, you craft yourself an armor with it and go to hunt a stronger monster type…. until you have enough ingredients… Rinse and repeat.
It's not a RPG, there's not stats or skills, the story is a pretext. Just fights, exploration and crafting.
As for the 40 minutes long fights that everybody seems to freak about, those are very rare.
It's only occurs when you go hunting the beta final giant bad-ass monster in multiplayer (monster's health and damages scales with the number of hunters he faces).
In solo, most fights last 10-15 minutes.
The game is awesome, but the grind is real. But it's awesome! But that grind, though…
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The delightful and ever novel pleasure of a useless occupation.
The delightful and ever novel pleasure of a useless occupation.
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August 8th, 2018, 11:14
Originally Posted by WinterfartWhat's the story like? How does it compare with other stories?
Yeah don't play that game you won't like it. Repetition is the entire concept of it. Boss fights after boss fighst after boss fights. If you don't like redoing, this game is gonna piss you off.
You sometime spend a entire afternoon defeating (or dying to) the same monster again and again. Once you have enough ingredients, you craft yourself an armor with it and go to hunt a stronger monster type…. until you have enough ingredients… Rinse and repeat.
It's not a RPG, there's not stats or skills, the story is a pretext. Just fights, exploration and crafting.
As for the 40 minutes long fights that everybody seems to freak about, those are very rare.
It's only occurs when you go hunting the beta final giant bad-ass monster in multiplayer (monster's health and damage scales with the number of hunters he faces).
In solo, most fight last 10-15 minutes.
The game is awesome, but the grind is real. But it's awesome! But that grind, though…
Guest
August 8th, 2018, 11:16
I played the demo of this game on PS4 for 40 minutes and gave up. I found the controls to be very clunky. Maybe they were going for realist sword swing animation or what not but the whole thing felt like swing massive gigantic sword so I gave up on the game!
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August 8th, 2018, 11:32
Originally Posted by Darth TagnanStory is a pretext. Basically, you play a hunter in a hunters camp who go on hunts
What's the story like? How does it compare with other stories?

Every problem is solve with a hunt, every "quest" is the same : "go there and kill that". It's the same level of depth than a story mode in a fighting game.
I think precedent opus were completly storyless, but they had to put something for western audiences in this one. They didn't go out of their way , though…
If you played Dragon's Dogma, don't think both games are similar ( like I did). DD is an aRPG with a story, Monster Hunter is not. It's a fighting/crafting game.
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The delightful and ever novel pleasure of a useless occupation.
The delightful and ever novel pleasure of a useless occupation.
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August 8th, 2018, 11:33
Originally Posted by WinterfartStrange that Gamespot would find the narrative so interesting, in that case.
Story is a pretext. Basically, you play a hunter in an hunters camp who go on hunts
Every problem is solve with a hunt, every "quest" is the same : "go there and kill that". It's the same level of depth than a story mode in a fighting game.
I think precedent opus were completly storyless, but they had to put something for western audiences in this one. They didn't go out of their way , though…
If you played Dragon's Dogma, don't think both games are similar ( like I did). DD is an aRPG with a story, Monster Hunter is not. It's a fighting/crafting game.
But thank you for the information.
The more I hear about this game, the more I feel certain it's not for me.
Guest
August 8th, 2018, 11:36
PCgamer wrote a bit about the grind.
https://www.pcgamer.com/how-monster-…-grinding-fun/

https://www.pcgamer.com/how-monster-…-grinding-fun/
Originally Posted by WinterfartReminds me of this!
Story is a pretext. Basically, you play a hunter in an hunters camp who go on hunts

loading…
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August 8th, 2018, 12:11
This game will unlock in approximately 1 day and 5 hours!!
Does the PCgamer article help alleviate worry about the grind?
I don't think it will have a very good story. Capcom is more known around here for their Arcade games.
MHW is Capcoms best selling game ever and they've been making games AND hardware to stuff in cabinets for 40 years, so it's just gotta be good. Reviews look good, user reviews look good. I think it'll be a real winner for me.
Does the PCgamer article help alleviate worry about the grind?
I don't think it will have a very good story. Capcom is more known around here for their Arcade games.
MHW is Capcoms best selling game ever and they've been making games AND hardware to stuff in cabinets for 40 years, so it's just gotta be good. Reviews look good, user reviews look good. I think it'll be a real winner for me.
August 8th, 2018, 12:48
Originally Posted by WinterfartThere is a story in dragon dogma?
If you played Dragon's Dogma, don't think both games are similar ( like I did). DD is an aRPG with a story

Never noticed. Quit after killing 87563886534876438746th rabbit for some quest which were course in company of respawned trashmobs all over the place that needed to be grinded.
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Toka Koka
Toka Koka
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August 8th, 2018, 12:53
Originally Posted by joxerYou're doing it wrong. Dont quit the game; quit that rubbish quest and go find something fun to kill.
There is a story in dragon dogma?
Never noticed. Quit after killing 87563886534876438746th rabbit for some quest which were course in company of respawned trashmobs all over the place that needed to be grinded.
Head to the end of of the pier at night time in the starting town and catch a ride to the DLC area. That's where the game gets good!
August 8th, 2018, 13:42
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August 8th, 2018, 13:42
Originally Posted by FarflameExactly. There is literally nothing interesting about prolonging a real-time fight with a single entity for more than a few minutes.
It should take as much as needed to think about your tactics, to position your grop, to cooperate and execute your plan in TURN BASED or RTwP TACTICAL COMBAT, not in generic action 20+ minutes long grind.
It's terrible game design 101.
Well, in my opinion.
Guest
August 8th, 2018, 15:17
I've played this on and off on the PS4. Overall, I can't recommend it. Some of the mechanics are great. The weapons are all available at the start and are different and interesting to use. But ultimately, "kill X, then kill Y, then kill Z…" just gets tiring.
I haven't got near to the endgame 40+ minute boss hunts. But an interesting thing it does is that monsters will run away when you start hurting them bad… so some of those long fights are about pursuit and tracking your prey vs. doing DPS for 10-20 minutes. So it feels more like a hunt versus just swinging a sword over and over.
It's really not an RPG, but it has swords so people are lumping it into RPG category.
Edit- also, graphics and animations are great but… the whole thing looks drab and under saturated, and the contrast is so low it just feels foggy and dull. After playing in gorgeous 3-D lush rainforests in Horizon Zero Dawn, this game feels like I'm watching gameplay from an old 1980s camcorder. Seriously, if they just upped the contrast, the visuals would be so much better. Everything looks gray and dull.
I haven't got near to the endgame 40+ minute boss hunts. But an interesting thing it does is that monsters will run away when you start hurting them bad… so some of those long fights are about pursuit and tracking your prey vs. doing DPS for 10-20 minutes. So it feels more like a hunt versus just swinging a sword over and over.
It's really not an RPG, but it has swords so people are lumping it into RPG category.
Edit- also, graphics and animations are great but… the whole thing looks drab and under saturated, and the contrast is so low it just feels foggy and dull. After playing in gorgeous 3-D lush rainforests in Horizon Zero Dawn, this game feels like I'm watching gameplay from an old 1980s camcorder. Seriously, if they just upped the contrast, the visuals would be so much better. Everything looks gray and dull.
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August 8th, 2018, 17:37
Edit- also, graphics and animations are great but… the whole thing looks drab and under saturated, and the contrast is so low it just feels foggy and dull. After playing in gorgeous 3-D lush rainforests in Horizon Zero Dawn, this game feels like I'm watching gameplay from an old 1980s camcorder. Seriously, if they just upped the contrast, the visuals would be so much better. Everything looks gray and dull.I'm sure Reshade with Lumasharpen, Vibrance and Tonemapping can fix that.
Guest
August 8th, 2018, 19:33
Already stated this MH will be the last on the series true to the franchise. Afterwards, they will need to modify the game to suit tastes of customers.
Players desire time sinks and drain content. Progression must be thought to flow without vexing players.
Basically, the progression must adapt to the skill levels of players and not players adapt to the ingame progression.
It is all about draining content without being hindered.
40 minutes hunts, players have it wrong somewhere during their playthrough because the whole thing in MH is to get able in the hunts.
Players desire time sinks and drain content. Progression must be thought to flow without vexing players.
Basically, the progression must adapt to the skill levels of players and not players adapt to the ingame progression.
It is all about draining content without being hindered.
40 minutes hunts, players have it wrong somewhere during their playthrough because the whole thing in MH is to get able in the hunts.
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Backlog:0
Backlog:0
SasqWatch
August 8th, 2018, 19:42
Originally Posted by ChienAboyeurThis is the best selling MH game ever. I doubt they are going to make any drastic changes going forward.
Already stated this MH will be the last on the series true to the franchise. Afterwards, they will need to modify the game to suit tastes of customers.
Players desire time sinks and drain content. Progression must be thought to flow without vexing players.
Basically, the progression must adapt to the skill levels of players and not players adapt to the ingame progression.
It is all about draining content without being hindered.
40 minutes hunts, players have it wrong somewhere during their playthrough because the whole thing in MH is to get able in the hunts.
Traveler
August 8th, 2018, 19:46
Too many complaints about the core gameplay. Players obviously reject base principles.
It sold well because it was somewhat new to western players. Now the same keep complaining and will not buy the next without changes.
It sold well because it was somewhat new to western players. Now the same keep complaining and will not buy the next without changes.
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Backlog:0
Backlog:0
SasqWatch
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