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RPGWatch Forums » Comments » News Comments » Spacebourne - Open Space Exploration Game

Default Spacebourne - Open Space Exploration Game

October 8th, 2018, 11:25
Spacebourne is an open space exploration game with RPG elements which has been launched onto Steam Early Access.

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SpaceBourne is a Space Simulation / Arcade / Open World / RPG game.


SpaceBourne's universe has over 100 Solar Systems, over 400 planets and 37 landable Space Stations.

SpaceBourne is designed so the player can have total freedom. In SpaceBourne the player can mine astroids, salvage wrecks, bounty hunt, discover black holes, come accross space anomalies, become a pirate, discover uncharted systems. While following the main storyline, the player can trade, accept side missions, help the races at war with each other and form up a force of his own. In all of these activities the player gets to make choices, he can choose to trade slaves, of start a war against them and end slavery.

In order to accomplish all of this, one needs a good ship. Player character progresses through leveling, acquire new ships, modify the ships, create new and different weapons. ( As of Beta Ver. 5.0, the game has 144 different weapons and the number keeps going up with each update.)

Player Character has active and passive traits. Passive traits ( such as Piloting, Trade, Charisma etc. ) gets better or not according to the playstyle. Active traits on the other hand is left to the player to choose and pick up as the character levels up.

Except the main storyline SpaceBourne's content is randomly generated. Every System is randomly generated at game initialization. This allows for the player to come across different events in every new map. This design choice was made in order to bring replayability to the game and allow the player to encounter different events on same maps.

SpaceBourne includes 4 distinct races with different ships, and different specialties. There are more than 3.000 entities for you to interact.

You can play SpaceBourne with Keyboard & Mouse, Gamepad or Joystick, the game supports Force Feedback.

The Story:

Everything starts on a regular day of July 2029 with the appearance of an Unidentified Flying Objects. That day is the first day of earth's residents meeting their new guests. These guests just wait motionless for a long while… their purpose unclear. In order to be ready for the worst scenerio a committee is assembled by the world's nations, Wolrd Air Defence Platform. One man is chosen to lead this new organisation, a man everyone calls "The Commander".

By February 2030 people start getting sick. This new disease with no cure starts to kill people in a year after its infection. What doctors call HX4, the people call "guest influenza".

At the year 2032 while the world is struggling with the disease, WADP plans an attack against the aliens who are believed to be behind the disease. But they attack first.
While at first heavy casualties are taken, later on under the leadership of the "Commander" great victories start to come. More than 20 enemy ships are destroeyed in the next 3 years.

By 2035, three quartes of the world's population is gone and almost half of the enemy ships are cleared from the skies. While the people await news of a total victory, something shifts the balance… The Commander gets sick.

An emergency meeting is held. The doctors increases all research efforts to no avail. Any passing day bring the inevitable closer for the Commander.
12th of December 2037 it is decided that the Commander is to be frozen until a cure is found. The next day Commander closes his eyes in a sleeping chamber.
When he opens his eyes again, he is in an abandoned space station in Earth's orbit. The end had come for Earth, and he is still sick. He has tons of questions in his head, but no one around to answer.

All he has is a deserted space station with a ship at the hangar, and an infinite universe.

You can watch the introductory video of the newspapers from this link:

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October 8th, 2018, 11:25
Looks good. We need more space sims. I will be keeping an eye on this one.
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October 8th, 2018, 16:43
Well the first good thing is no mention of being online only like the recent space-sims. I also like the trailer and its promise. So it will be a day one buy for me which is rare.

I wont touch Early Access though I'll wait or the full release.
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October 8th, 2018, 17:53
Good space games are so far and few between that I feel compelled to hope this one is just spectacular.
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October 8th, 2018, 20:52
Interested enough to keep an eye on this one. But I find that most space sim games try to be too “epic” for my tastes by trying to include grand capital ship battles, 4x style management, player fleets, etc. I prefer the smaller scale, single-ship focus of games like Privateer & Freelancer. While the “sim” portion may not be as strong in those games you can just be a nobody trader or small time mercenary…which I love. So many space games have let me down over the years by focusing mostly on simulation, combat, conquest, or multiplayer. Rebel Galaxy, in spite of (or maybe because of it) it’s simplicity actually comes the closest in scratching my Freelancer itch.
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October 9th, 2018, 05:48
The way that combat is playing out really rubs me the wrong way. I guess that's what they mean by 'arcade.' Also:
Player Character has active and passive traits. Passive traits ( such as Piloting, Trade, Charisma etc. ) gets better or not according to the playstyle. Active traits on the other hand is left to the player to choose and pick up as the character levels up.
Wow. Next time get a translator that knows how to conjugate verbs. Or just leave it in your native language and let us translate it.
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