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Stellar Tactics - Patch 0.151
October 21st, 2018, 10:19
A new patch for Stellar Tactics adds perks, new devices, a repair system, weapon additions and more.
Patch 0.151 cumulative and whats next!More information.
20 OCTOBER - STELLAR TACTICS
Hi everyone. First, I'd like to thank all of you who reported bugs big and small over the last few weeks. I'm posting a new build and cumulative patch notes since the release of the last major content update September 21st when I opened the universe.
It's been a very busy time since the release of the patch and we've had a lot of new additions to the Stellar Tactics community providing a ship load of great feedback and suggestions. I read everything I can posted on the forums and many of you know that I'm actively engaged in the conversations there. Please do continue to post and comment. Your feedback is much appreciated!
Here is what I'll be working on next, in no particular order. I'll start rolling out these features one at a time for the most part.
In no particular order:
[…]
- Perks to level 100
- A few additional devices that can be used in combat.
- Repair system for both space and ground. The space repair system will allow you to assign crew members to ship repairs. You will of course still be able to pay for repairs on stations.
- Addition of weapons for pugilism along with some adjustments. Currently there are no weapon types for this combat skill. I've compensated by making this skill more powerful, however, it's time to get these weapons in with mod slots etc.
- Implement new animations - these are done and have been waiting until I had time to get them in the game
- Space trading and the Trade-Net
- Cargo transfer on stations
- Special weapon attacks
- Ground mining drone system
- Sneaking, traps and environment security systems (including turrets)
- Sorting for vendors, inventory, stash and cargo
- Space station turret defense systems
- Crafting
- Patrolling enemies and NPC's
- Faction Agents will buy scan data
- Implement the updated ship models you saw in the last announcement
October 21st, 2018, 12:58
Hum so they are on .1 release; then there will be years of .2 and more years of .3 and …. so is there an estimated completion date ?
Lazy_dog
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October 21st, 2018, 13:43
October 21st, 2018, 15:00
Please keep in mind that this game is mostly developed by one person.
Most of the systems are in and combat is already fun. What is missing atm is the complete story arc.
Most of the systems are in and combat is already fun. What is missing atm is the complete story arc.
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October 21st, 2018, 16:17
This is another one of those games that I'm simply waiting for it to actually be completed before jumping in. When that happens, I fully assume I'll lose a week or two of time romping through this!!!
SasqWatch
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October 21st, 2018, 16:47
Originally Posted by CarnifexYep the wait is the hardest part but the game is fully playable. Only problem is as said already the story is not finished. The developer explained it fully on Steam.
This is another one of those games that I'm simply waiting for it to actually be completed before jumping in. When that happens, I fully assume I'll lose a week or two of time romping through this!!!
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