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Kingmaker - Patch 1.1 released
November 18th, 2018, 12:35
The patch as over 11GB for me! But I had been away for 10 days, so I assume other patches were rolled into it. I have been lucky with bugs so far, so not much changed, although I did notice a few small things are now working. Others, such as certain spells and abilities, remain broken, but they are minor issues. Tristian seems to be back in my court (after … I retrieved…him…) but I had no cutscene if there was supposed to be one? and now I can't find him in the town. Has he moved elsewhere? I was able to re-appoint him as a councillor in the kingdom interface.
November 18th, 2018, 14:31
Originally Posted by booboo
The patch as over 11GB for me! But I had been away for 10 days, so I assume other patches were rolled into it. I have been lucky with bugs so far, so not much changed, although I did notice a few small things are now working. Others, such as certain spells and abilities, remain broken, but they are minor issues. Tristian seems to be back in my court (after … I retrieved…him…) but I had no cutscene if there was supposed to be one? and now I can't find him in the town. Has he moved elsewhere? I was able to re-appoint him as a councillor in the kingdom interface.
Spoiler
Guest
November 18th, 2018, 19:48
Does 1.1 nerf the Wild Hunt in endgame?
--
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
November 18th, 2018, 20:12
SasqWatch
November 18th, 2018, 20:20
Originally Posted by ArchangelHow? I tried before and after the patch, and didn't notice anything in particular. Maybe their instant paralyze thing got nerfed? I was permanently using Freedom against them before and after the patch due to that, so that's the sort of thing I wouldn't notice.
Yes, in several ways.
SasqWatch
Original Sin Donor
November 18th, 2018, 23:00
Originally Posted by MaylanderBlind Fighting feat gives immunity to Gaze attacks.
How? I tried before and after the patch, and didn't notice anything in particular. Maybe their instant paralyze thing got nerfed? I was permanently using Freedom against them before and after the patch due to that, so that's the sort of thing I wouldn't notice.
And the removed a couple of Teamwork feats from Wild Hunt Scouts.
SasqWatch
November 19th, 2018, 01:31
I did see some patch note relating to nerfing/balancing wild hunt but I dared not to go back and fight them again. Don't have enough patience right now.
Guest
November 19th, 2018, 10:24
Originally Posted by ArchangelInteresting. Perhaps I will have a go at them this time around without buffing myself through the roof. The last time around I got used to popping every available buff before almost every fight with them.
Blind Fighting feat gives immunity to Gaze attacks.
And the removed a couple of Teamwork feats from Wild Hunt Scouts.
SasqWatch
Original Sin Donor
November 19th, 2018, 21:14
I updated my game version over the weekend, but I'm still not playing it as of yet. I get the feeling that many more patches are yet to come. I'm eager, though, to see what happens in my troll invasion, which is where I was situated when I put the game on hiatus.
SasqWatch
November 19th, 2018, 21:43
I should probably pick this up one of these days but the question is - will i find it as good as everyone sez or a royal turd ?
Lazy_dog
RPGWatch Donor
Original Sin 2 Donor
Original Sin 2 Donor
November 19th, 2018, 22:39
Originally Posted by you
I should probably pick this up one of these days but the question is - will i find it as good as everyone sez or a royal turd ?
The question is if you like Baldur's Gate. As many have said this games feels a lot like that, and I don't see Baldur's Gate through quite the rose coloured glasses many here do.
Pillars of Eternity was supposed to be the spiritual successor of Baldur's Gate, but in many ways it is not. It is set in the Renaissance period, not in a true medieval setting. The morality in the game is very grey (which make it like so many other Obsidian games). Most factions have good people or intentions as well as bad. Most conflicts are not between good and bad, but different viewpoints. The game has many mature themes. And of course its not D&D mechanics, even if some elements are similar. The companions for the most part are also very complex and are meant to tie you to part of the lore of the world, or to a particular faction.
Kingmaker is set in a fantastic medieval setting. It has the lighter tone of Baldur's Gate. There are great heroes and dastardly villains. There are good factions and bad ones. I've run into very few "mature" themes so far. The companions are more like comic book characters than conflicted, multifaceted individuals. And it has D&D mechanics. Really it has a story that could have been implemented in a Bioware (of old) D&D game or a Gold Box game. So if you like that kind of thing, it is a very good game. I'm only in 15 hours so far, and from what I can tell its also a huge game.
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November 19th, 2018, 23:51
I liked BG2 a *lot* more than BG. I played both games very late (around 2008/2009); so i was a bit disappointed with some of the conveniences that were available in iceland dale and not found in BG.
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Is this game closer to BG or BG2 ?
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Is this game closer to BG or BG2 ?
Originally Posted by forgottenlor
The question is if you like Baldur's Gate. As many have said this games feels a lot like that, and I don't see Baldur's Gate through quite the rose coloured glasses many here do.
Pillars of Eternity was supposed to be the spiritual successor of Baldur's Gate, but in many ways it is not. It is set in the Renaissance period, not in a true medieval setting. The morality in the game is very grey (which make it like so many other Obsidian games). Most factions have good people or intentions as well as bad. Most conflicts are not between good and bad, but different viewpoints. The game has many mature themes. And of course its not D&D mechanics, even if some elements are similar. The companions for the most part are also very complex and are meant to tie you to part of the lore of the world, or to a particular faction.
Kingmaker is set in a fantastic medieval setting. It has the lighter tone of Baldur's Gate. There are great heroes and dastardly villains. There are good factions and bad ones. I've run into very few "mature" themes so far. The companions are more like comic book characters than conflicted, multifaceted individuals. And it has D&D mechanics. Really it has a story that could have been implemented in a Bioware (of old) D&D game or a Gold Box game. So if you like that kind of thing, it is a very good game. I'm only in 15 hours so far, and from what I can tell its also a huge game.
Lazy_dog
RPGWatch Donor
Original Sin 2 Donor
Original Sin 2 Donor
November 20th, 2018, 00:13
Originally Posted by youIt is a mix. It has more exploration than Bg2 but more complex companions than BG1.
I liked BG2 a *lot* more than BG. I played both games very late (around 2008/2009); so i was a bit disappointed with some of the conveniences that were available in iceland dale and not found in BG.
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Is this game closer to BG or BG2 ?
It has more C&C than both.
And Kingdom Management is kind of like NWN2 but more.. of everything.
SasqWatch
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November 20th, 2018, 00:20
Ok thanks. Last question; how many more patches do you think are required to make it really decent with regards to bugs. I've been reading the various threads so i know there are more bugs later in the game than at the start but still it sounds like there is a huge amount of tweaking and fixes that need to take place (even if it is playable)…
Originally Posted by Archangel
It is a mix. It has more exploration than Bg2 but more complex companions than BG1.
It has more C&C than both.
And Kingdom Management is kind of like NWN2 but more.. of everything.
Lazy_dog
RPGWatch Donor
Original Sin 2 Donor
Original Sin 2 Donor
November 20th, 2018, 00:24
Originally Posted by youWith 1.1 I think they dealt with most obvious and easy to find bugs.
Ok thanks. Last question; how many more patches do you think are required to make it really decent with regards to bugs. I've been reading the various threads so i know there are more bugs later in the game than at the start but still it sounds like there is a huge amount of tweaking and fixes that need to take place (even if it is playable)…
They are going to do a few more patches to squash any of those they missed out but atm the game is fully playable from start to finish. You should not run into any important bugs anymore.
They are planning a 1.2 patch for Christmas time, I think that one will deal more about polishing the game and improving the Kingdom Management aspect that is fully working but not as polished and fun as it could be.
SasqWatch
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November 20th, 2018, 01:18
Originally Posted by forgottenlorIt may seem that way in early hours, but certainly, companions and NPCs has more than just comic book like personality and they go through their own meaningful conflict that may forever change them too. I don't necessarily think depressing, grey storyline contributes to more complex and deep character development.
I've run into very few "mature" themes so far. The companions are more like comic book characters than conflicted, multifaceted individuals. And it has D&D mechanics. Really it has a story that could have been implemented in a Bioware (of old) D&D game or a Gold Box game. So if you like that kind of thing, it is a very good game. I'm only in 15 hours so far, and from what I can tell its also a huge game.
Guest
November 20th, 2018, 01:41
Originally Posted by purpleblobYeah, I like how they have multiple quests and they all have a really great backstory and unique lore. I can actually say I like all 12 companions quite a lot. Just wish mercenaries had some sort of backstory/banter package you could choose for them to bring them more alive. Can't even use them for adviser positions unfortunately.
It may seem that way in early hours, but certainly, companions and NPCs has more than just comic book like personality and they go through their own meaningful conflict that may forever change them too. I don't necessarily think depressing, grey storyline contributes to more complex and deep character development.
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November 20th, 2018, 10:27
Indeed, I am just at the beginning of the game but I really appreciate the ones I got. In POE I often had the impression to wander the land with a troop of gothic teens in full angst.
Sentinel
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