|
Your donations keep RPGWatch running!
RPGWatch Forums » General Forums » Off-Topic » Immersive and non-immersive game engines?

Default Immersive and non-immersive game engines?

March 6th, 2019, 22:36
Originally Posted by Cacheperl View Post
Yes, I agree. More control may sometimes works in the favor of immersion. That's what I liked better about Icewind Dale, in comparison to Baldurs Gate: You had complete control over your group. From start to finish. I think this helps you to identify with all members of the group. They never show any behavior that might not mesh with what you imagine about them. And of course, creating them from the start is a natural way to identify with them, too.
You have complete control over your group in Baldur's Gate as well. The only difference is that they're not blank slates with no backgrounds.
JDR13 is offline

JDR13

JDR13's Avatar
SasqWatch
Original Sin Donor

#41

Join Date: Oct 2006
Location: Florida, US
Posts: 32,638
Mentioned: 135 Post(s)

Default 

March 7th, 2019, 00:55
Originally Posted by JDR13 View Post
You have complete control over your group in Baldur's Gate as well. The only difference is that they're not blank slates with no backgrounds.
That's not quite correct. Some stuff is prescribed, like them leaving you after certain decisions. Or other reactions of them during quests.

And who ever said that player-created characters have no background? Only if you do not give them one.
Cacheperl is offline

Cacheperl

Cacheperl's Avatar
SasqWatch

#42

Join Date: May 2012
Posts: 2,316
Mentioned: 17 Post(s)

Default 

March 7th, 2019, 01:29
Originally Posted by Cacheperl View Post
That's not quite correct. Some stuff is prescribed, like them leaving you after certain decisions. Or other reactions of them during quests.

And who ever said that player-created characters have no background? Only if you do not give them one.
I meant you have complete control over them while they're in your party.

Very rarely does an NPC leave your group though, and it can usually be avoided except for the odd occasion when it's part of the story like when Imoen gets kidnapped.

I usually find party-based games pretty stale when there are no NPC reactions and you have to just imagine everything. I still like the IWD games a lot though as story-light dungeon crawls.
JDR13 is offline

JDR13

JDR13's Avatar
SasqWatch
Original Sin Donor

#43

Join Date: Oct 2006
Location: Florida, US
Posts: 32,638
Mentioned: 135 Post(s)

Default 

March 7th, 2019, 04:55
Anyone else kind of miss the fog that "always" was used in the older engines (to hide their poor view distance)… I sometimes think it was kind of cool, e.g in Morrowind.

Did it make the games more immersive tough, in a way i guess. Because only your imagination could set the view distance of the world. Nowadays you can stand on a cliff and look - "ah, so that's where the game world ends, bummer.."
It added mystery and there was also more a sense of danger to always be surrounded by fog and not knowing what to expect.
--
Latest creations: Fallout NV: A Wasteland in Bloom / Fallout NV: WFO v3.5
vurt is offline

vurt

vurt's Avatar
serial 𝓶𝓸𝓭𝓭𝓮𝓻𝓮𝓻

#44

Join Date: Apr 2011
Location: The land of rape and honey
Posts: 3,263
Mentioned: 34 Post(s)
+1:

Default 

March 7th, 2019, 07:34
Ah, I loved that fog. Saw it for the first time in ShadowCaster (which used a post-Wolfenstein3D/pre-Doom engine) and was duly impressed. Even today I think of ShadowCaster when seeing foggy autumn scenarios IRL, especially parks.
--
ESO-playing machine

Semper HiFi!
Motto of the 54th Groove Bde.
Jaz is offline

Jaz

Jaz's Avatar
Play nice.©
RPGWatch Team

#45

Join Date: Aug 2006
Posts: 3,903
Mentioned: 11 Post(s)
+1:
RPGWatch Forums » General Forums » Off-Topic » Immersive and non-immersive game engines?
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 07:53.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch