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Default Atomic Heart - Interview

March 8th, 2019, 10:10
Ostrog interviewed the Atomic Heart developers about the game and making it West friendly.

Using motion capture

The studio uses their own tracking system for motion capture although it took a while to design it. Initially, the studio planned to use the equipment at a movie studio but realized that using their own would save the time needed to work with mimics and movements. This way, they can see actors' actions in real time and correct things on the go.

Casting famous actors

According to Mundfish CEO, the game features seven main characters, each performed by their own actor. When asked about casting anyone famous, Bagratuni said it's not important. He believes that what differs game development from movie making is that a 3D model shouldn't necessarily resemble the actor's face as it's not necessary from a technical side. More importantly, the actor should be able to work with facial mobility, micro and macro motility. The quality of the performance is more important than casting a celebrity. Evgenia Sedova, Mundfish CFO, agreed with the idea that, unlike the movie industry, making a star the main character of a game is meaningless.

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