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March 9th, 2019, 08:56
@indiegamewebsite An interview with Red Hook's co-founder on Darkest Dungeon 2.

Are there any particular challenges making Darkest Dungeon 2 that didn't exist when you were making the first game, or is it a lot easier now?

No. It would be easier if we weren't changing up what we're doing to some degree. We are looking to change up the meta-game. There's a lot of big challenges there. Tonally and thematically, there's something different. It's still Darkest Dungeon. It's still the Darkest Dungeon world with the characters, but the game has a different message than its older brother. It's been a really fun and difficult exercise to go in and rip it all apart to try and decide what has to absolutely stay, what could stay, and what falls in the category of "great for game one but not going to fit into game two."

It's also really important that we don't just make more dungeons with three more heroes and a bunch more loot and just call it game two. We're really trying to swing for the fences again, the same way we did for the first one. I think a little bit of that pressure and a little bit of that fear keeps you focused, and it keeps you wanting to put your best foot forward.

[…]
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March 11th, 2019, 16:50
It's really interesting to me how people who don't like DD1 really seem to *hate* the mechanics. It's like the RPG version of Fortnite. Don't see a lot of "It's just not the game for me." …Actually, I don't think I've ever seen someone say that.
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March 12th, 2019, 12:01
I liked that the interview started from the very beginning, the creation of Red Hook and DD1, and then moved on to DD2. Good read.
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March 12th, 2019, 20:54
Insightful interview for sure, thanks for the read!
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