|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Guilds Of Delenar - Releasing 22nd March

Default Guilds Of Delenar - Releasing 22nd March

March 18th, 2019, 20:26
A new patch for Guilds of Delenar which releases on the 22nd March.

Patch .13: Rogue Shadow Tree and lots of improvements and fixes.

18 Mar @ 12:00pm - Batholith Entertainment
Hi Everyone!

Lots of small things this weekend, and a bit more Rogue stuff… Im pretty sure I forgot to write some stuff down, but more of the small things are stuff I noticed while watching gameplay videos from people… The UI is starting to get more smooth (still has a ways to go, but I am trying to round off the sharp edges the best I can).

- Rogue Shadow Tree is expanded now.
- New Skill Weaving Resource: Conceal, This reduces all damage taken by 2% per stack.
- New Rogue Talented Skill: Blind, Blind causes all abilities with a chance to hit (meaning not heals or buffs), to have a 35% chance to miss or resist.
- New Rogue Talented Skill: Slowing Poison, This skill reduces actions points by 1 (minimum 1), and does moderate damage over 3 seconds. This can stack up to 3 times.
- Fixed a bug where music volume was not adjustable.
- The tavern in Drom will now also attract Rogues and Paladins.
- Fixed a bug with the displayed path in dungeon.
- Fixed a bug with treasure chests gold and fame transfers.
- Fixed a 1080p sizing issue in the party menu.
- Fixed a bug where a defeated dungeon party could becomes dislodged from the draw manager.
- Added some text below the party slots that tell you to click the slots to select party members.
- Changed the tutorial that tells you to go to Cletus' house, to now require that you have a path there before going away… This should prevent users from dismissing the tutorial without reading it, and then having no idea what to do…
- Added a tutorial that describes how to move and use abilities in combat.
- fixed a bug where upon the first load, the Home Town Heroes had incorrect health/mana values.
- Fixed a bug with background music being to quiet.
- Guild members in the barracks are not much easier to select
- The tavern should no longer generate lag when creating new heroes.
- Now if you drag a party over a building it will lock to the node point. This is in direct response to videos of the game being played by others
- The screen centering now detects if the active unit is within a range rather than the exact middle, the scroll speed is also much faster.

Anyways I hope you all can see that I am gonna be patching a lot (thats kinda my MO for those that dont know me), and that things will get fixed, improved and expanded pretty rapidly as the days/weeks go by.

Game comes out in under 5 days, I hope to see you all on the 22nd!
More information.
Silver is offline

Silver

Silver's Avatar
Spaceman
RPGWatch Team

#1

Join Date: Feb 2014
Location: New Zealand
Posts: 9,050
Mentioned: 80 Post(s)
RPGWatch Forums » Comments » News Comments » Guilds Of Delenar - Releasing 22nd March
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 09:10.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch