An interview about Eternity: The Last Unicorn from Gamingbolt.
Can you talk to us a bit about how combat is structured in Eternity: The Last Unicorn?
We created the combat to be challenging but not too complex. The enemies are divided into different classes like Healer, Berserker or Mage, so you will find different groups of enemies strategically positioned to make combat more interesting. And if you just smash the button you will probably get killed sooner or later.
You can find new weapons and abilities during the gameplay which also brings some changes to the system. For example some enemies have a barrier that can only be broken by magic weapons (as is the case of your bow).
The enemies will become more dangerous as you advance in gameplay, so it's important to use some of your time leveling and preparing for what's to come.
How much of an emphasis on exploration can players expect to see?
There is a good amount of exploration during the gameplay, you will find new places and important treasures hiding in the Kingdom. Some of these places you can only find after getting a specific skill or weapon. It's up to the player if he wants to explore or not but definitely those who explore will find great rewards.