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April 6th, 2008, 21:02
RPG Vault's second Peek at Numen looks at moving through the gameworld:
Most of the gameplay unfolds in a typical Mediterranean countryside. The player will experience this slightly arid area with clear blue skies and sea as the game begins - during his or her childhood on the island of Leros. Enabling you to see quite a long way through the hot clear air has proved to be quite a challenge, though. Having the fog start close to you (or the camera) and basicaly turning off everything you can't see anymore is a great way to make a game run well even on slower computers. Without this, however, you have to put much more effort into optimization if you want to achieve a good frame rate.
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April 6th, 2008, 21:02
Are there any infos available as to when the game might be realeased?
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April 6th, 2008, 21:07
The Akella site says Q3 2008
Where there's smoke, there's mirrors.
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April 7th, 2008, 17:02
… Now I begin to understand the origins of the name of Númenor …

Real life - connected, of course, not Quenya or Sindarin …
“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
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