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CrossFire is dead? Yes, it is.
July 10th, 2019, 15:05
https://www.pcgamesn.com/amd/rx-5700…lled-crossfire
I have absolutely no idea why gaming media was excited about both SLI and Crossfire. To this day I haven't heard a single logical ur useful explanation why anyone should opt for that, yet gaming media was competing who'd blather about it more. Long live shallowness. It sells.
There is another reason SLI and Crossfire were getting on my nerves. The loud minority was and still is hijacking each and every game forum out there whining that some game doesn't behave properly on their pair. And I couldn't suggest them to grow a pair as that's against TOS (in most cases) plus is kinda low effort trolling which makes it boring.
"Recently" Microsoft developerd dx12 and AMD turned their vulkan to opensource, both (supposed to be) capable of managing different manufacturers' GPUs at the same time. So yes, I've expected developers to take a hint about this and "persuade" consumers into buying CPU with integrated graphics, a good nVidia card, a good AMD card and then enjoy a beauty of performance coming from combining the best of all worlds.
It didn't happen. Still didn't, can't be sure what comes in the future and which engine will start supporting it first. Unity? Nah, it's basically a phone engine with port2PC addon.
But if obviously superior dx12/vulkan is not a thing yet, superior as it doesn't lock a consumer to one manufacturer, the only logical move from AMD was to remove irrelevant Crossfire. Which will have another effect we all will cheer for - lower GPU prices.
Here's :thumbup: for AMD.
AMD’s RX 5700 cards ditched CrossFire because less than 1% of gamers careHere's the thing.
I have absolutely no idea why gaming media was excited about both SLI and Crossfire. To this day I haven't heard a single logical ur useful explanation why anyone should opt for that, yet gaming media was competing who'd blather about it more. Long live shallowness. It sells.
There is another reason SLI and Crossfire were getting on my nerves. The loud minority was and still is hijacking each and every game forum out there whining that some game doesn't behave properly on their pair. And I couldn't suggest them to grow a pair as that's against TOS (in most cases) plus is kinda low effort trolling which makes it boring.

"Recently" Microsoft developerd dx12 and AMD turned their vulkan to opensource, both (supposed to be) capable of managing different manufacturers' GPUs at the same time. So yes, I've expected developers to take a hint about this and "persuade" consumers into buying CPU with integrated graphics, a good nVidia card, a good AMD card and then enjoy a beauty of performance coming from combining the best of all worlds.
It didn't happen. Still didn't, can't be sure what comes in the future and which engine will start supporting it first. Unity? Nah, it's basically a phone engine with port2PC addon.
But if obviously superior dx12/vulkan is not a thing yet, superior as it doesn't lock a consumer to one manufacturer, the only logical move from AMD was to remove irrelevant Crossfire. Which will have another effect we all will cheer for - lower GPU prices.
Here's :thumbup: for AMD.
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Toka Koka
Toka Koka
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July 10th, 2019, 17:51
Isn't crossfire necessary to use OpenCL across multiple cards? They had their own 9 years ago, fire something I recall, but it looks like they've abandoned it.
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Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
July 10th, 2019, 18:23
I’d say crossfire was never alive, but opinions will vary.
SLI on the other hand was great back in the day. You apparently never basked in the glory of 2 voodoo cards in sli.
SLI is a good idea imo. Problem is theres not enough high end gamers and too many budget gamers so hardware and software devs don’t want to put money in to optimizing the technology. Same reason why games aren’t taking advantage of multi core procs.
SLI on the other hand was great back in the day. You apparently never basked in the glory of 2 voodoo cards in sli.
SLI is a good idea imo. Problem is theres not enough high end gamers and too many budget gamers so hardware and software devs don’t want to put money in to optimizing the technology. Same reason why games aren’t taking advantage of multi core procs.
Guest
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July 11th, 2019, 09:19
As long as you can't combine the memory between the two graphic cards, the effect is not that great as it could have been I guess.
July 11th, 2019, 13:56
Crossfire / SLI was awful, but much of that was lack of proper support, sometimes even lowering performance. I only tried it once, i think it was crossfire, some card where they had merged two cards together in crossfire mode, no idea what it was called since its years ago… Left me very unimpressed.
When it worked it was nice, sure, but overall drivers sucked - tons of research required, sometimes having to use a certain driver for a certain game, proper support was very lacking, only a handful of games that i played could use it properly.
And yeah it sucks that it can't combine the memory, you're paying a lot for memory and then it cant even be utilized, lol…
When it worked it was nice, sure, but overall drivers sucked - tons of research required, sometimes having to use a certain driver for a certain game, proper support was very lacking, only a handful of games that i played could use it properly.
And yeah it sucks that it can't combine the memory, you're paying a lot for memory and then it cant even be utilized, lol…
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Latest creations: Fallout NV: A Wasteland in Bloom / Fallout NV: WFO v3.5
Latest creations: Fallout NV: A Wasteland in Bloom / Fallout NV: WFO v3.5
July 12th, 2019, 01:07
Originally Posted by GothicGothicnessSli using nvlink bridge does indeed combine memory. Of course nowadays Single cards have so much memory that it doesn’t matter for gaming.
As long as you can't combine the memory between the two graphic cards, the effect is not that great as it could have been I guess.
Guest
July 12th, 2019, 01:14
Again, I'm bringing up GPGPU purposes. I remember this being required as a way to connect all your devices. I would think the Tesla devices that NVidia makes needs this.
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Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
SasqWatch
Original Sin 1 & 2 Donor
July 13th, 2019, 19:36
Originally Posted by StingrayI'm talking about OpenCL and their old Firestream. NVidia needed their equivalent (was it SLI?) to run CUDA and OpenCL on multiple cards.
No they don't, because CrossFire (what this thread is about) is AMD only.
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Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
July 14th, 2019, 01:44
Originally Posted by Lucky DayHmm, not sure how else to put that. CrossFire maybe being dead obviously has no impact on NVIDIA products, because NVIDIA has a different equivalent (SLI). Plus I don't think Tesla ever supported SLI to begin with.
I'm talking about OpenCL and their old Firestream. NVidia needed their equivalent (was it SLI?) to run CUDA and OpenCL on multiple cards.
SasqWatch
Original Sin 1 & 2 Donor
July 20th, 2019, 00:10
Originally Posted by GothicGothicnessI’m not running sli i just heard nvlink will combine memory. Your question made me curious to dig deeper.
Isn't that only for their Quadro cards ?
Apparently memory pooling is indeed supported on RTX cards but its up to each individual developer to specifically code in support. So I doubt we’ll see any real support for gaming.
Guest
July 21st, 2019, 21:47
Originally Posted by sakichopOoo, I also checked these now, wow I really don't have time to keep up-to-date now that I have children. But the new RTX cards architecture looks like it could be a game changer. Shared memory is not only so that you can get more memory, it is also major in terms of loading and so on, if the memory is shared you can load textures and all other stuffs once only for example, it looks like in the new architecture you should be able to get much bigger benefits from sli.
I’m not running sli i just heard nvlink will combine memory. Your question made me curious to dig deeper.
Apparently memory pooling is indeed supported on RTX cards but its up to each individual developer to specifically code in support. So I doubt we’ll see any real support for gaming.
July 22nd, 2019, 11:39
I think it must just come down to the extra cost not being worth it for a tiny percentage of the market. There's all sorts of possibilities for multiple cards - DX12 and Vulkan have supported explicit multi-GPU for a while, and Nvidia has a VR feature that allows one card to be dedicated to each eye. But there's been hardly any implementation of these features.
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"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
July 24th, 2019, 02:50
I never touched SLI. I knew it was rarely used yet I kept seeing a lot of people with SLI complaining in forums about crashing - then "fixing" the problem by turning SLI off.
Originally Posted by joxerSuggest that they grow a pear instead.
And I couldn't suggest them to grow a pair as that's against TOS (in most cases) plus is kinda low effort trolling which makes it boring.![]()
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The very powerful and the very stupid have one thing in common: instead of altering their views to fit the facts, they alter the facts to fit their views….-- Doctor Who in "Face of Evil"
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