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Monster's Den: Godfall - Adventure Mode Update
July 11th, 2019, 12:59
The Adventure Mode update for Monster's Den: Godfall introduces new classes and a challenge mode.
Monsters' Den Godfall v1.20 - Adventure Update!More information.
New features:
Changes and bug fixes:
- Introduces the long-awaited Adventure Mode, a new way to play. Take on weekly challenges or custom adventures in self-contained dungeons
- New Steam achievements for Adventure Mode
- Three new advanced classes - the Fanatic, Druid and Illusionist. They are unlocked by completing the campaign. If you've previously completed the campaign, loading any saved game will grant the unlock
- Fixed custom sprites/portraits on Mac
- Fixed battle animation desync issue when taking turns too quickly
- Autosave is now triggered when descending dungeon floors
- Added additional explainer text to the anniversary missions
- Fixed a problem where character's passive abilities would sometimes not trigger at the start of combat
- Added more variety to Wandering Merchant's greeting
- Gave a warning when quitting during battle in adventure/ironman
- Armor is no longer expressed as a percentage
- A new "% armor total" stat has been added
- 'Corrosive' dungeon mod now uses "% armor total"
- Fixed saved game screenshots sometimes showing loading screen
- Changing tabs now has a click sound
- 'Increase stats' buttons now make click sound
- Cleaned up tooltip behaviour during enchantment animation
- Daggers are no longer Restricted: Divine
- Fixed some dialog box issues
- Fixed some corner tooltip issues
- Gambler's Dice can now drop from city searches
- Ruin Scouting Reports can now can drop from bosses
July 11th, 2019, 13:36
Thanks for the update. I played this awhile ago and I enjoyed the game. I may have to try this Adventure Mode.
--
"From knowledge springs Power, just as weakness stems from Ignorance."
"From knowledge springs Power, just as weakness stems from Ignorance."
July 11th, 2019, 21:41
The idea and mechanics are not bad, but it ultimately bores the hell out of you.
I stopped after 35 hours.
Don't think Adventure Mode is gonna help.
I stopped after 35 hours.
Don't think Adventure Mode is gonna help.
July 12th, 2019, 10:57
35 hours sounds long enough for me to think about trying it. Thanks Darkheart

Sentinel
+1: |
July 13th, 2019, 12:51
I agree. I played around 35 hours and it becomes kinda boring after that. Until that point I had a good amount of fun and there are some really cool magic items in the game. Character advancement was really solid also.
--
"From knowledge springs Power, just as weakness stems from Ignorance."
"From knowledge springs Power, just as weakness stems from Ignorance."
July 15th, 2019, 21:32
Ive put about 50 hours into this game over the last month or two, and the "adventure mode" is the best thing that could've happened for this title.
For me, the campaign just starts to fizzle, and the things that wear on me (mountains of loot, grindy 1-3 enemy encounters ad infinitum) are somewhat mitigated in a one-shot 3 level random dungeon. Keeps it fresh
Great title to alt-tab to, during a stressful day at work
For me, the campaign just starts to fizzle, and the things that wear on me (mountains of loot, grindy 1-3 enemy encounters ad infinitum) are somewhat mitigated in a one-shot 3 level random dungeon. Keeps it fresh
Great title to alt-tab to, during a stressful day at work

+1: |
July 16th, 2019, 00:06
I think I racked up around thirty hours in this one before it simply just got too repetitious for me. The character advancement was a huge draw for me, but it couldn't sustain me forever on that alone.

SasqWatch
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