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Default RPGWatch @ Gamescom - Children of Morta Preview

September 2nd, 2019, 13:26
Children of Morta is a roguelite, using pixelart graphics, where you play with members of the same family to root out the evil that plagues Mount Morta. I've had the opportunity to play this game at Gamescom and ask some questions about it.

Children of Morta is a roguelite game that tries to be different from other games in the genre. One way the developers did that is by using pixelated graphics, but they also made the game very story driven and you are playing with the members of the same family. The Bergson family has lived near and watched over the mystical Mount Morta for a long time, but recently corruption has spread in the mountain and it is up to the family to fight the corruption and get Mount Morta back to its former state. The story will take you through mount Morta all the way to the top, where the story is concluded. Along the way you will have the option to play many side quests as well.

The home of the family acts as a hub where you can upgrade items and the family skills. The developers want players to use all the playable characters in the family and switch between them. This is why they have invented the family skills, which are skills that are available to everyone in the family. These are skills that are not class specific and most of them are passive skills as well, like swiftness, armor and base attack damage. So, even if you have not taken a character with you for some time, that character will still get the family skills automatically. Each character has also its own set of active skills that are based on the class of the character.
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