Wasteland 3 - Preview - RPGWatch Forums
|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Wasteland 3 - Preview

Default Wasteland 3 - Preview

September 9th, 2019, 13:20
A preview of Wasteland 3 from Wccftech.

Once you reach your destination, the Kodiak actually joins you in battle (or appears in a hub/settlement) too. Let me tell you, it's an invaluable resource early on in any fight. It's while fighting that you'll notice even more of the increase in production values. Character models, terrain, buildings, everything features more detail in Wasteland 3 than in the second title. More than just production values, there's also been an increase in how user-friendly combat is.

Inventory is one of the major ways that InXile have improved the use of characters and combat. No longer do characters have separate inventories, so you don't have to faff around passing weapons and equipment from character to character, just to use them. The use of a shared inventory makes ammo and other resource management so much easier and is a much-appreciated change.

[…]
Thanks Farflame!

More information.
Silver is offline

Silver

Silver's Avatar
Spaceman
RPGWatch Team

#1

Join Date: Feb 2014
Location: New Zealand
Posts: 6,940
Mentioned: 35 Post(s)

Default 

September 9th, 2019, 14:39
currently playing WL2 DC, i for one cannot wait to play WL3
--
Everyone thinks i am crazy, but i am just adjusting to my environment.
ikbenrichard is offline

ikbenrichard

ikbenrichard's Avatar
Fulltime RPGWatcher
Original Sin 2 Donor

#2

Join Date: Jan 2009
Location: The Netherlands
Posts: 1,319
Mentioned: 2 Post(s)
+1:

Default 

September 9th, 2019, 15:45
Honestly I like the inventory management that was in Wasteland 2. It's fun to me to distribute the items found, and I like having each party member having their own inventory. It also just makes common sense. Sorry to see them go to a simplified, "dumbed-down" group inventory system.
--
To check out my games library, and see what recent games I'm playing, visit my steam profile! -- http://steamcommunity.com/profiles/76561197982351404
Arkadia7 is offline

Arkadia7

Arkadia7's Avatar
SasqWatch
Original Sin 2 Donor

#3

Join Date: Oct 2009
Location: Pacific NorthWest, USA!
Posts: 1,524
Mentioned: 7 Post(s)

Default 

September 9th, 2019, 15:59
I'm mixed; the group inventory is definitely a convenience but it also does reduce the choice side of things which was part of the game (i frequently had limited ammo and had to decide who got which bullets or whatever - esp during long fights).
-
If the rest of the game is really good i won't notice the negative but if everything is streamlined to the same degree it might become a less interesting game which would be a big negative.
you is offline

you

Lazy_dog
RPGWatch Donor
Original Sin 2 Donor

#4

Join Date: Oct 2006
Location: usa - boston
Posts: 7,062
Mentioned: 46 Post(s)

Default 

September 9th, 2019, 16:54
It's one of the things that made me hate original sin and wasteland 2.

Managing inventory like real life is not my idea of fun.

A weight limit makes some sense to me and avoids me going ocd and carrying everything in the game, but having to move things around just feels like a waste of time.

If managing ammo and combat utilities was the only thing then that's not too bad, but then it should just have a common inventory and then a few combat slots for individual units.

Sent from my SM-G975F using Tapatalk
Pladio is offline

Pladio

Pladio's Avatar
Guardian of Nonsense
RPGWatch Donor
Original Sin Donor

#5

Join Date: Nov 2006
Location: Manchester, United Kingdom
Posts: 6,195
Mentioned: 23 Post(s)
Send a message via MSN to Pladio

Default 

September 9th, 2019, 17:37
I love shared inventorys nowadays.. it feels cumbersome and unnecessary for each individual to have their own.
vidder is offline

vidder

Sentinel
RPGWatch Donor

#6

Join Date: Nov 2006
Posts: 268
Mentioned: 0 Post(s)

Default 

September 9th, 2019, 18:15
I'm really looking forward to this third game, I'll likely work in another replay of the second before this one releases.
Carnifex is offline

Carnifex

SasqWatch

#7

Join Date: Oct 2011
Location: Ormond Beach, FL.
Posts: 9,824
Mentioned: 25 Post(s)

Default 

September 9th, 2019, 18:55
I had problems to finish WL2 due to how repetitive it gets the more the game advances combat wise. You basically repeat the same battle over and over in different landscapes, as you gain nearly no skills or abilities to keep your play-style evolving and feeling fresh, or having to adapt to different foes and situations, which is something that better games like XCom do.

I hope WL3 improves in this aspect, and then I'll very likely buy it.
Nereida is offline

Nereida

Watchdog

#8

Join Date: Feb 2019
Posts: 145
Mentioned: 1 Post(s)

Default 

September 9th, 2019, 19:44
Originally Posted by vidder View Post
I love shared inventorys nowadays.. it feels cumbersome and unnecessary for each individual to have their own.
Already loved it when I first encountered it in Lands of Lore. Managing individual inventories was already a pain in the ass in Eye of the Beholder and Realms of Arkania.
In these games I just branded one the "herb guy" one the "crap to sell guy" and so one, and basically using character inventories as labeled bags. That can't be the intention of having individual characters and adds no value to the game.
--
Doing >Let's Plays< and >Reviews< in German. Latest Review: Pathway
Mostly playing Indie titles, including Strategy, Tactics and Roleplaying-Games.
And here is a list of all games I ever played.
Kordanor is offline

Kordanor

Kordanor's Avatar
Wastelander

#9

Join Date: Jun 2012
Posts: 3,629
Mentioned: 22 Post(s)

Default 

September 10th, 2019, 14:38
I think the best compromise is to have combat items like potions/stim packs be assigned to individual characters. But any item that will not be used in combat should go to a group party pool because it has zero effect on the game who is carrying it.
fadedc is offline

fadedc

SasqWatch

#10

Join Date: Apr 2011
Posts: 1,759
Mentioned: 4 Post(s)
RPGWatch Forums » Comments » News Comments » Wasteland 3 - Preview
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 16:21.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2019 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2019 DragonByte Technologies Ltd.
Copyright by RPGWatch