Disco Elysium - Interview - RPGWatch Forums
|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Disco Elysium - Interview

Default Disco Elysium - Interview

November 3rd, 2019, 01:03
The Escapist interviewed the lead Designer of Disco Elysium Robert Kurvitz:

Why the Creator of Disco Elysium Hasn't Read the Reviews, and What's Next for the IP

ZA/UM spent five years developing Disco Elysium, but the ideas behind the extremely ambitious CRPG date back much further. The game shares a setting with lead designer and writer Robert Kurvitz's 2013 novel Sacred and Terrible Air, which in turn was inspired by 10 years of world-building work done through pen-and-paper role-playing games.

"I always knew I wanted to build worlds," Kurvitz said. "We wanted to do something truly strange and ridiculous. Our goal was to make a world to end all worlds, and that's what I've been doing."

The members of the small Estonian studio are all high school dropouts who had no prior game development experience before working on Disco Elysium. Kurvitz, who is 35, said they spent most of their youth smoking cigarettes, wandering the gray Eastern European architecture, and playing Dungeons & Dragons. They started with a bootleg Finnish copy of the tabletop role-playing game but quickly were inspired to start coming up with their own rules and setting. Disco Elysium has drawn numerous comparisons to the Dungeons & Dragons-based CRPG Planescape: Torment, and Kurvitz said that's no accident.

"The two biggest favors anyone's ever done me in my life are the political education from Estonian punk bands and what (lead designer and writer) Chris Avellone did with Planescape: Torment. Punk bands got me through my life until I was 27 or 28, and Chris Avellone's contributions to video games got me past 29. I don't think I would have had the imagination to think you could be so ambitious and literary in video games."

[…]
Thanks henriquejr!

More information.
HiddenX is online now

HiddenX

HiddenX's Avatar
The Elder Spy
RPGWatch Team
RPGWatch Donor
Original Sin 1 & 2 Donor

#1

Join Date: Oct 2006
Location: NRW/Germany
Posts: 11,905
Mentioned: 48 Post(s)

Default 

November 3rd, 2019, 09:11
I like that guys attitude!
Haven't played the game yet, but sure will. Hope we will see more from them! And yes, video games can be art and literature.
Darkheart is offline

Darkheart

Darkheart's Avatar
SasqWatch
RPGWatch Donor
Original Sin 2 Donor

#2

Join Date: Feb 2015
Location: BW, Germany
Posts: 1,576
Mentioned: 9 Post(s)

Default 

November 3rd, 2019, 19:28
best game on so many levels.
im a bit put off by the focus on drugs and the 2 sensory categories. 3 wouldve been enough or a 4th that would match the NT NF SP SJ of MBTI
borcanu is offline

borcanu

borcanu's Avatar
muist

#3

Join Date: Aug 2008
Location: Ro
Posts: 1,083
Mentioned: 3 Post(s)
RPGWatch Forums » Comments » News Comments » Disco Elysium - Interview
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 23:40.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2019 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2019 DragonByte Technologies Ltd.
Copyright by RPGWatch